/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ package org.mozilla.gecko.lwt; import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.BitmapShader; import android.graphics.Canvas; import android.graphics.ColorFilter; import android.graphics.ComposeShader; import android.graphics.LinearGradient; import android.graphics.Paint; import android.graphics.PixelFormat; import android.graphics.PorterDuff; import android.graphics.PorterDuffColorFilter; import android.graphics.Rect; import android.graphics.Shader; import android.graphics.drawable.Drawable; /** * A special drawable used with lightweight themes. This draws a color * (with an optional color-filter) and a bitmap (with a linear gradient * to specify the alpha) in order. */ public class LightweightThemeDrawable extends Drawable { private final Paint mPaint; private Paint mColorPaint; private final Bitmap mBitmap; private final Resources mResources; private int mStartColor; private int mEndColor; public LightweightThemeDrawable(Resources resources, Bitmap bitmap) { mBitmap = bitmap; mResources = resources; mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setStrokeWidth(0.0f); } @Override protected void onBoundsChange(Rect bounds) { super.onBoundsChange(bounds); initializeBitmapShader(); } @Override public void draw(Canvas canvas) { // Draw the colors, if available. if (mColorPaint != null) { canvas.drawPaint(mColorPaint); } // Draw the bitmap. canvas.drawPaint(mPaint); } @Override public int getOpacity() { return PixelFormat.TRANSLUCENT; } @Override public void setAlpha(int alpha) { // A StateListDrawable will reset the alpha value with 255. // We cannot use to be the bitmap alpha. mPaint.setAlpha(alpha); } @Override public void setColorFilter(ColorFilter filter) { mPaint.setColorFilter(filter); } /** * Creates a paint that paint a particular color. * * Note that the given color should include an alpha value. * * @param color The color to be painted. */ public void setColor(int color) { mColorPaint = new Paint(mPaint); mColorPaint.setColor(color); } /** * Creates a paint that paint a particular color, and a filter for the color. * * Note that the given color should include an alpha value. * * @param color The color to be painted. * @param filter The filter color to be applied using SRC_OVER mode. */ public void setColorWithFilter(int color, int filter) { mColorPaint = new Paint(mPaint); mColorPaint.setColor(color); mColorPaint.setColorFilter(new PorterDuffColorFilter(filter, PorterDuff.Mode.SRC_OVER)); } /** * Set the alpha for the linear gradient used with the bitmap's shader. * * @param startAlpha The starting alpha (0..255) value to be applied to the LinearGradient. * @param startAlpha The ending alpha (0..255) value to be applied to the LinearGradient. */ public void setAlpha(int startAlpha, int endAlpha) { mStartColor = startAlpha << 24; mEndColor = endAlpha << 24; initializeBitmapShader(); } private void initializeBitmapShader() { // A bitmap-shader to draw the bitmap. // Clamp mode will repeat the last row of pixels. // Hence its better to have an endAlpha of 0 for the linear-gradient. BitmapShader bitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); // A linear-gradient to specify the opacity of the bitmap. LinearGradient gradient = new LinearGradient(0, 0, 0, mBitmap.getHeight(), mStartColor, mEndColor, Shader.TileMode.CLAMP); // Make a combined shader -- a performance win. // The linear-gradient is the 'SRC' and the bitmap-shader is the 'DST'. // Drawing the DST in the SRC will provide the opacity. mPaint.setShader(new ComposeShader(bitmapShader, gradient, PorterDuff.Mode.DST_IN)); } }