# DO NOT EDIT! This is a auto-generated temporary list for Stylo testing == scalez-1a.html scalez-1a.html == rotatey-1a.html rotatey-1a.html == rotatex-1a.html rotatex-1a.html # Check that scaleZ(-1) rotateX(180deg) is the same as rotateY(180deg) == scalezrotatex-1.html scalezrotatex-1.html # Check that the perspectve() transform function results in some visual changes == rotatex-perspective-1a.html rotatex-perspective-1a.html # Check that -moz-perspective results in visual changes to child transformed elements == rotatex-perspective-1b.html rotatex-perspective-1b.html # -moz-perspective should only apply to child elements # == rotatex-perspective-1c.html rotatex-perspective-1c.html == rotatex-perspective-3a.html rotatex-perspective-3a.html == scalez-1a.html scalez-1a.html fails fuzzy-if(gtkWidget||winWidget,8,376) fuzzy-if(Android,8,441) fuzzy-if(cocoaWidget,17,4) fuzzy-if(skiaContent,16,250) == preserve3d-1a.html preserve3d-1a.html == preserve3d-1b.html preserve3d-1b.html == preserve3d-clipped.html preserve3d-clipped.html == preserve3d-2a.html preserve3d-2a.html == preserve3d-2b.html preserve3d-2b.html == preserve3d-2c.html preserve3d-2c.html == preserve3d-2d.html preserve3d-2d.html == preserve3d-3a.html preserve3d-3a.html == preserve3d-4a.html preserve3d-4a.html fails fuzzy-if(gtkWidget,4,200) fuzzy-if(Android,4,300) fuzzy-if(winWidget&&!layersGPUAccelerated,2,100) fuzzy-if(skiaContent,16,100) == preserve3d-5a.html preserve3d-5a.html == preserve3d-6a.html preserve3d-6a.html == scale3d-z.html scale3d-z.html fuzzy-if(winWidget,102,580) fuzzy-if(d2d,143,681) fuzzy-if(OSX>=1008,224,924) == scale3d-all.html scale3d-all.html # subpixel AA fuzzy-if(winWidget,102,580) fuzzy-if(d2d,143,681) fuzzy-if(OSX>=1008,224,924) == scale3d-all-separate.html scale3d-all-separate.html # subpixel AA == scale3d-xz.html scale3d-xz.html == translatez-1a.html translatez-1a.html == translatez-1b.html translatez-1b.html == translate3d-1a.html translate3d-1a.html fails fuzzy-if(skiaContent,1,4) == matrix3d-1a.html matrix3d-1a.html == matrix3d-2a.html matrix3d-2a.html == rotate3d-1a.html rotate3d-1a.html == rotate3d-2a.html rotate3d-2a.html == backface-visibility-1a.html backface-visibility-1a.html == backface-visibility-1b.html backface-visibility-1b.html == backface-visibility-1c.html backface-visibility-1c.html fuzzy-if(winWidget&&!layersGPUAccelerated,1,251) == backface-visibility-2.html backface-visibility-2.html == backface-visibility-3.html backface-visibility-3.html == perspective-clipping-1.html perspective-clipping-1.html == perspective-origin-1a.html perspective-origin-1a.html == perspective-origin-1b.html perspective-origin-1b.html random-if(Android&&!browserIsRemote) == perspective-origin-2a.html perspective-origin-2a.html # subpixel AA, bug 732568 fuzzy-if(winWidget&&!layersGPUAccelerated,1,61) == perspective-origin-3a.html perspective-origin-3a.html == perspective-origin-4a.html perspective-origin-4a.html == perspective-zindex.html perspective-zindex.html == perspective-zindex-2.html perspective-zindex-2.html == sorting-1a.html sorting-1a.html # Parallel planes, different z depth == sorting-2a.html sorting-2a.html # Parallel planes, same z depth (shouldn't be sorted!) == sorting-2b.html sorting-2b.html == sorting-3a.html sorting-3a.html # Different, but equivalent (for the given transform) transform origins == rotatex-transformorigin-1a.html rotatex-transformorigin-1a.html fails fuzzy-if((gtkWidget&&layersOMTC)||(winWidget&&!layersGPUAccelerated),1,86) == overflow-hidden-1a.html overflow-hidden-1a.html == transform-style-flat-1a.html transform-style-flat-1a.html == willchange-containing-block.html?willchange willchange-containing-block.html?willchange == willchange-containing-block.html?willchange willchange-containing-block.html?willchange fuzzy-if(winWidget&&!layersGPUAccelerated,1,606) == scroll-perspective-1.html scroll-perspective-1.html # Bugs fails-if(!layersGPUAccelerated) == 1035611-1.html 1035611-1.html # Bug 1072898 for !layersGPUAccelerated failures == 1157984-1.html 1157984-1.html # Bug 1157984 == animate-cube-radians.html animate-cube-radians.html # subpixel AA fuzzy-if(/^Windows\x20NT\x206\.1/.test(http.oscpu)&&!layersGPUAccelerated,16,6) fuzzy-if(Mulet,16,9) == animate-cube-radians-zoom.html animate-cube-radians-zoom.html == animate-cube-radians-ref.html animate-cube-radians-ref.html == animate-cube-degrees.html animate-cube-degrees.html # subpixel AA == animate-cube-degrees-zoom.html animate-cube-degrees-zoom.html == animate-cube-degrees-ref.html animate-cube-degrees-ref.html fails fuzzy-if(B2G||Android||OSX==1010,143,100) fuzzy-if(winWidget||OSX<1010,141,100) fuzzy-if(gtkWidget,128,100) == preserves3d-nested.html preserves3d-nested.html skip == animate-preserve3d-parent.html animate-preserve3d-parent.html # intermittently fuzzy on Mac skip == animate-preserve3d-child.html animate-preserve3d-child.html # intermittently fuzzy on Mac skip == animate-backface-hidden.html animate-backface-hidden.html == 1245450-1.html 1245450-1.html == opacity-preserve3d-1.html opacity-preserve3d-1.html == opacity-preserve3d-2.html opacity-preserve3d-2.html == opacity-preserve3d-3.html opacity-preserve3d-3.html == opacity-preserve3d-4.html opacity-preserve3d-4.html == snap-perspective-1.html snap-perspective-1.html == mask-layer-1.html mask-layer-1.html == mask-layer-2.html mask-layer-2.html == mask-layer-3.html mask-layer-3.html