# DO NOT EDIT! This is a auto-generated temporary list for Stylo testing == boxshadow-basic.html boxshadow-basic.html == boxshadow-blur.html boxshadow-blur.html == boxshadow-blur.html boxshadow-blur.html random == boxshadow-blur-2.html boxshadow-blur-2.html # fixedpoint division in blur code makes this fail random == boxshadow-blur-2.html boxshadow-blur-2.html # fixedpoint division in blur code makes this fail == boxshadow-multiple.html boxshadow-multiple.html == boxshadow-spread.html boxshadow-spread.html == tableboxshadow-basic.html tableboxshadow-basic.html == tableboxshadow-trshadow.html tableboxshadow-trshadow.html == tableboxshadow-tdshadow.html tableboxshadow-tdshadow.html == boxshadow-rounding.html boxshadow-rounding.html fails-if(Android||B2G||Mulet) == boxshadow-button.html boxshadow-button.html # Initial mulet triage: parity with B2G/B2G Desktop fails-if(Android||B2G||Mulet) == boxshadow-fileupload.html boxshadow-fileupload.html # Initial mulet triage: parity with B2G/B2G Desktop == boxshadow-inner-basic.html boxshadow-inner-basic.html random-if(layersGPUAccelerated) == boxshadow-mixed.html boxshadow-mixed.html random-if(d2d) fuzzy-if(B2G,12,18) == boxshadow-rounded-spread.html boxshadow-rounded-spread.html skip-if((B2G&&browserIsRemote)||Mulet) fuzzy-if(skiaContent,1,50) HTTP(..) == boxshadow-dynamic.xul boxshadow-dynamic.xul # Initial mulet triage: parity with B2G/B2G Desktop random-if(d2d) == boxshadow-onecorner.html boxshadow-onecorner.html skip random-if(d2d) == boxshadow-twocorners.html boxshadow-twocorners.html random-if(d2d) == boxshadow-threecorners.html boxshadow-threecorners.html skip == boxshadow-skiprect.html boxshadow-skiprect.html == boxshadow-opacity.html boxshadow-opacity.html == boxshadow-color-rounding.html boxshadow-color-rounding.html == boxshadow-color-rounding-middle.html boxshadow-color-rounding-middle.html fuzzy-if(OSX==1010,1,24) fuzzy-if(d2d,16,568) == boxshadow-large-border-radius.html boxshadow-large-border-radius.html # Bug 1209649 fuzzy-if(d2d,2,1080) == boxshadow-border-radius-int.html boxshadow-border-radius-int.html == boxshadow-inset-neg-spread.html boxshadow-inset-neg-spread.html == boxshadow-inset-neg-spread2.html boxshadow-inset-neg-spread2.html == boxshadow-rotated.html boxshadow-rotated.html # Bug 1211264 == boxshadow-inset-large-border-radius.html boxshadow-inset-large-border-radius.html # fuzzy due to blur going inside, but as long as it's essentially black instead of a light gray its ok. == boxshadow-inset-large-offset.html boxshadow-inset-large-offset.html == overflow-not-scrollable-1.html overflow-not-scrollable-1.html == overflow-not-scrollable-1.html overflow-not-scrollable-1.html == overflow-not-scrollable-2.html overflow-not-scrollable-2.html fails-if(B2G||Mulet) == 611574-1.html 611574-1.html # Initial mulet triage: parity with B2G/B2G Desktop skip fails-if(B2G||Mulet) == 611574-2.html 611574-2.html # Initial mulet triage: parity with B2G/B2G Desktop fuzzy-if(winWidget,5,30) fuzzy-if(skiaContent,16,10) == fieldset.html fieldset.html # minor anti-aliasing problem on Windows fails fuzzy-if(winWidget,5,30) fuzzy-if(skiaContent,16,10) == fieldset-inset.html fieldset-inset.html # minor anti-aliasing problem on Windows == 1178575.html 1178575.html == 1178575-2.html 1178575-2.html == 1212823-1.html 1212823-1.html == boxshadow-large-offset.html boxshadow-large-offset.html