/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- * vim: set ts=8 sts=4 et sw=4 tw=99: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef vm_SavedStacks_h #define vm_SavedStacks_h #include "mozilla/Attributes.h" #include "mozilla/FastBernoulliTrial.h" #include "jscntxt.h" #include "jsmath.h" #include "jswrapper.h" #include "js/HashTable.h" #include "vm/SavedFrame.h" #include "vm/Stack.h" namespace js { // # Saved Stacks // // The `SavedStacks` class provides a compact way to capture and save JS stacks // as `SavedFrame` `JSObject` subclasses. A single `SavedFrame` object // represents one frame that was on the stack, and has a strong reference to its // parent `SavedFrame` (the next youngest frame). This reference is null when // the `SavedFrame` object is the oldest frame that was on the stack. // // This comment documents implementation. For usage documentation, see the // `js/src/doc/SavedFrame/SavedFrame.md` file and relevant `SavedFrame` // functions in `js/src/jsapi.h`. // // ## Compact // // Older saved stack frame tails are shared via hash consing, to deduplicate // structurally identical data. `SavedStacks` contains a hash table of weakly // held `SavedFrame` objects, and when the owning compartment is swept, it // removes entries from this table that aren't held alive in any other way. When // saving new stacks, we use this table to find pre-existing `SavedFrame` // objects. If such an object is already extant, it is reused; otherwise a new // `SavedFrame` is allocated and inserted into the table. // // Naive | Hash Consing // --------------+------------------ // c -> b -> a | c -> b -> a // | ^ // d -> b -> a | d ---| // | | // e -> b -> a | e ---' // // This technique is effective because of the nature of the events that trigger // capturing the stack. Currently, these events consist primarily of `JSObject` // allocation (when an observing `Debugger` has such tracking), `Promise` // settlement, and `Error` object creation. While these events may occur many // times, they tend to occur only at a few locations in the JS source. For // example, if we enable Object allocation tracking and run the esprima // JavaScript parser on its own JavaScript source, there are approximately 54700 // total `Object` allocations, but just ~1400 unique JS stacks at allocation // time. There's only ~200 allocation sites if we capture only the youngest // stack frame. // // ## Security and Wrappers // // We save every frame on the stack, regardless of whether the `SavedStack`'s // compartment's principals subsume the frame's compartment's principals or // not. This gives us maximum flexibility down the line when accessing and // presenting captured stacks, but at the price of some complication involved in // preventing the leakage of privileged stack frames to unprivileged callers. // // When a `SavedFrame` method or accessor is called, we compare the caller's // compartment's principals to each `SavedFrame`'s captured principals. We avoid // using the usual `CallNonGenericMethod` and `nativeCall` machinery which // enters the `SavedFrame` object's compartment before we can check these // principals, because we need access to the original caller's compartment's // principals (unlike other `CallNonGenericMethod` users) to determine what view // of the stack to present. Instead, we take a similar approach to that used by // DOM methods, and manually unwrap wrappers until we get the underlying // `SavedFrame` object, find the first `SavedFrame` in its stack whose captured // principals are subsumed by the caller's principals, access the reserved slots // we care about, and then rewrap return values as necessary. // // Consider the following diagram: // //                                     Content Compartment //                                    +---------------------------------------+ //                                    |              | //                                    |           +------------------------+  | //      Chrome Compartment            |           |                        |  | //    +--------------------+          |           | SavedFrame C (content) |  | //    |                    |          |           |                        |  | //    |                  +--------------+         +------------------------+ | //    |                  |              |                    ^                | //    |     var x -----> | Xray Wrapper |-----.              |                | //    |                  |              |     |              |                | //    |                  +--------------+     |   +------------------------+  | //    |                    |          |       |   |                        |  | //    |                  +--------------+     |   | SavedFrame B (content) |  | //    |                  |              |     |   |                        |  | //    |     var y -----> | CCW (waived) |--.  |   +------------------------+  | //    |                  |              |  |  |              ^               | //    |                  +--------------+  |  |              |               | //    |                    |          |    |  |              |                | //    +--------------------+          |    |  |   +------------------------+  | //                                    |    |  '-> |                        |  | //                                    |    |      | SavedFrame A (chrome)  |  | //                                    |    '----> |                        |  | //                                    |           +------------------------+  | //                                    |                      ^                | //                                    |                      |                | //                                    |           var z -----'                | //                                    |                                       | //                                    +---------------------------------------+ // // CCW is a plain cross-compartment wrapper, yielded by waiving Xray vision. A // is the youngest `SavedFrame` and represents a frame that was from the chrome // compartment, while B and C are from frames from the content compartment. C is // the oldest frame. // // Note that it is always safe to waive an Xray around a SavedFrame object, // because SavedFrame objects and the SavedFrame prototype are always frozen you // will never run untrusted code. // // Depending on who the caller is, the view of the stack will be different, and // is summarized in the table below. // // Var | View // -----+------------ // x | A -> B -> C // y, z | B -> C // // In the case of x, the `SavedFrame` accessors are called with an Xray wrapper // around the `SavedFrame` object as the `this` value, and the chrome // compartment as the cx's current principals. Because the chrome compartment's // principals subsume both itself and the content compartment's principals, x // has the complete view of the stack. // // In the case of y, the cross-compartment machinery automatically enters the // content compartment, and calls the `SavedFrame` accessors with the wrapped // `SavedFrame` object as the `this` value. Because the cx's current compartment // is the content compartment, and the content compartment's principals do not // subsume the chrome compartment's principals, it can only see the B and C // frames. // // In the case of z, the `SavedFrame` accessors are called with the `SavedFrame` // object in the `this` value, and the content compartment as the cx's current // compartment. Similar to the case of y, only the B and C frames are exposed // because the cx's current compartment's principals do not subsume A's captured // principals. class SavedStacks { friend class SavedFrame; friend bool JS::ubi::ConstructSavedFrameStackSlow(JSContext* cx, JS::ubi::StackFrame& ubiFrame, MutableHandleObject outSavedFrameStack); public: SavedStacks() : frames(), bernoulliSeeded(false), bernoulli(1.0, 0x59fdad7f6b4cc573, 0x91adf38db96a9354), creatingSavedFrame(false) { } MOZ_MUST_USE bool init(); bool initialized() const { return frames.initialized(); } MOZ_MUST_USE bool saveCurrentStack(JSContext* cx, MutableHandleSavedFrame frame, JS::StackCapture&& capture = JS::StackCapture(JS::AllFrames())); MOZ_MUST_USE bool copyAsyncStack(JSContext* cx, HandleObject asyncStack, HandleString asyncCause, MutableHandleSavedFrame adoptedStack, uint32_t maxFrameCount = 0); void sweep(); void trace(JSTracer* trc); uint32_t count(); void clear(); void chooseSamplingProbability(JSCompartment*); // Set the sampling random number generator's state to |state0| and // |state1|. One or the other must be non-zero. See the comments for // mozilla::non_crypto::XorShift128PlusRNG::setState for details. void setRNGState(uint64_t state0, uint64_t state1) { bernoulli.setRandomState(state0, state1); } size_t sizeOfExcludingThis(mozilla::MallocSizeOf mallocSizeOf); // An alloction metadata builder that marks cells with the JavaScript stack // at which they were allocated. struct MetadataBuilder : public AllocationMetadataBuilder { MetadataBuilder() : AllocationMetadataBuilder() { } virtual JSObject* build(JSContext *cx, HandleObject obj, AutoEnterOOMUnsafeRegion& oomUnsafe) const override; }; static const MetadataBuilder metadataBuilder; private: SavedFrame::Set frames; bool bernoulliSeeded; mozilla::FastBernoulliTrial bernoulli; bool creatingSavedFrame; // Similar to mozilla::ReentrancyGuard, but instead of asserting against // reentrancy, just change the behavior of SavedStacks::saveCurrentStack to // return a nullptr SavedFrame. struct MOZ_RAII AutoReentrancyGuard { MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER; SavedStacks& stacks; explicit AutoReentrancyGuard(SavedStacks& stacks MOZ_GUARD_OBJECT_NOTIFIER_PARAM) : stacks(stacks) { MOZ_GUARD_OBJECT_NOTIFIER_INIT; stacks.creatingSavedFrame = true; } ~AutoReentrancyGuard() { stacks.creatingSavedFrame = false; } }; MOZ_MUST_USE bool insertFrames(JSContext* cx, FrameIter& iter, MutableHandleSavedFrame frame, JS::StackCapture&& capture); MOZ_MUST_USE bool adoptAsyncStack(JSContext* cx, HandleSavedFrame asyncStack, HandleString asyncCause, MutableHandleSavedFrame adoptedStack, uint32_t maxFrameCount); SavedFrame* getOrCreateSavedFrame(JSContext* cx, SavedFrame::HandleLookup lookup); SavedFrame* createFrameFromLookup(JSContext* cx, SavedFrame::HandleLookup lookup); // Cache for memoizing PCToLineNumber lookups. struct PCKey { PCKey(JSScript* script, jsbytecode* pc) : script(script), pc(pc) { } HeapPtr script; jsbytecode* pc; void trace(JSTracer* trc) { /* PCKey is weak. */ } bool needsSweep() { return IsAboutToBeFinalized(&script); } }; public: struct LocationValue { LocationValue() : source(nullptr), line(0), column(0) { } LocationValue(JSAtom* source, size_t line, uint32_t column) : source(source), line(line), column(column) { } void trace(JSTracer* trc) { TraceNullableEdge(trc, &source, "SavedStacks::LocationValue::source"); } bool needsSweep() { // LocationValue is always held strongly, but in a weak map. // Assert that it has been marked already, but allow it to be // ejected from the map when the key dies. MOZ_ASSERT(source); MOZ_ASSERT(!IsAboutToBeFinalized(&source)); return true; } HeapPtr source; size_t line; uint32_t column; }; template struct LocationValueOperations { JSAtom* source() const { return loc().source; } size_t line() const { return loc().line; } uint32_t column() const { return loc().column; } private: const LocationValue& loc() const { return static_cast(this)->get(); } }; template struct MutableLocationValueOperations : public LocationValueOperations { void setSource(JSAtom* v) { loc().source = v; } void setLine(size_t v) { loc().line = v; } void setColumn(uint32_t v) { loc().column = v; } private: LocationValue& loc() { return static_cast(this)->get(); } }; private: struct PCLocationHasher : public DefaultHasher { using ScriptPtrHasher = DefaultHasher; using BytecodePtrHasher = DefaultHasher; static HashNumber hash(const PCKey& key) { return mozilla::AddToHash(ScriptPtrHasher::hash(key.script), BytecodePtrHasher::hash(key.pc)); } static bool match(const PCKey& l, const PCKey& k) { return ScriptPtrHasher::match(l.script, k.script) && BytecodePtrHasher::match(l.pc, k.pc); } }; // We eagerly Atomize the script source stored in LocationValue because // wasm does not always have a JSScript and the source might not be // available when we need it later. However, since the JSScript does not // actually hold this atom, we have to trace it strongly to keep it alive. // Thus, it takes two GC passes to fully clean up this table: the first GC // removes the dead script; the second will clear out the source atom since // it is no longer held by the table. using PCLocationMap = GCHashMap; PCLocationMap pcLocationMap; MOZ_MUST_USE bool getLocation(JSContext* cx, const FrameIter& iter, MutableHandle locationp); }; template <> class RootedBase : public SavedStacks::MutableLocationValueOperations> {}; template <> class MutableHandleBase : public SavedStacks::MutableLocationValueOperations> {}; UTF8CharsZ BuildUTF8StackString(JSContext* cx, HandleObject stack); } /* namespace js */ #endif /* vm_SavedStacks_h */