/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/Assertions.h" #include #include #include #include #include "threading/ConditionVariable.h" #include "threading/Mutex.h" #include "threading/windows/MutexPlatformData.h" // Some versions of the Windows SDK have a bug where some interlocked functions // are not redefined as compiler intrinsics. Fix that for the interlocked // functions that are used in this file. #if defined(_MSC_VER) && !defined(InterlockedExchangeAdd) #define InterlockedExchangeAdd(addend, value) \ _InterlockedExchangeAdd((volatile long*)(addend), (long)(value)) #endif #if defined(_MSC_VER) && !defined(InterlockedIncrement) #define InterlockedIncrement(addend) \ _InterlockedIncrement((volatile long*)(addend)) #endif // Wrapper for native condition variable APIs. struct js::ConditionVariable::PlatformData { CONDITION_VARIABLE cv_; }; js::ConditionVariable::ConditionVariable() { InitializeConditionVariable(&platformData()->cv_); } void js::ConditionVariable::notify_one() { WakeConditionVariable(&platformData()->cv_); } void js::ConditionVariable::notify_all() { WakeAllConditionVariable(&platformData()->cv_); } void js::ConditionVariable::wait(UniqueLock& lock) { SRWLOCK* srwlock = &lock.lock.platformData()->lock; bool r = SleepConditionVariableSRW(&platformData()->cv_, srwlock, INFINITE, 0); MOZ_RELEASE_ASSERT(r); } js::CVStatus js::ConditionVariable::wait_until(UniqueLock& lock, const mozilla::TimeStamp& abs_time) { return wait_for(lock, abs_time - mozilla::TimeStamp::Now()); } js::CVStatus js::ConditionVariable::wait_for(UniqueLock& lock, const mozilla::TimeDuration& rel_time) { SRWLOCK* srwlock = &lock.lock.platformData()->lock; // Note that DWORD is unsigned, so we have to be careful to clamp at 0. // If rel_time is Forever, then ToMilliseconds is +inf, which evaluates as // greater than UINT32_MAX, resulting in the correct INFINITE wait. double msecd = rel_time.ToMilliseconds(); DWORD msec = msecd < 0.0 ? 0 : msecd > UINT32_MAX ? INFINITE : static_cast(msecd); BOOL r = SleepConditionVariableSRW(&platformData()->cv_, srwlock, msec, 0); if (r) return CVStatus::NoTimeout; MOZ_RELEASE_ASSERT(GetLastError() == ERROR_TIMEOUT); return CVStatus::Timeout; } js::ConditionVariable::~ConditionVariable() { // Native condition variables don't require cleanup. } inline js::ConditionVariable::PlatformData* js::ConditionVariable::platformData() { static_assert(sizeof platformData_ >= sizeof(PlatformData), "platformData_ is too small"); return reinterpret_cast(platformData_); }