// Copyright 2009 the Sputnik authors. All rights reserved. // This code is governed by the BSD license found in the LICENSE file. /** * The production x %= y is the same as x = x % y * * @path ch11/11.13/11.13.2/S11.13.2_A4.3_T2.1.js * @description Type(x) is different from Type(y) and both types vary between Number (primitive or object) and Boolean (primitive and object) */ //CHECK#1 x = true; x %= 1; if (x !== 0) { $ERROR('#1: x = true; x %= 1; x === 0. Actual: ' + (x)); } //CHECK#2 x = 1; x %= true; if (x !== 0) { $ERROR('#2: x = 1; x %= true; x === 0. Actual: ' + (x)); } //CHECK#3 x = new Boolean(true); x %= 1; if (x !== 0) { $ERROR('#3: x = new Boolean(true); x %= 1; x === 0. Actual: ' + (x)); } //CHECK#4 x = 1; x %= new Boolean(true); if (x !== 0) { $ERROR('#4: x = 1; x %= new Boolean(true); x === 0. Actual: ' + (x)); } //CHECK#5 x = true; x %= new Number(1); if (x !== 0) { $ERROR('#5: x = true; x %= new Number(1); x === 0. Actual: ' + (x)); } //CHECK#6 x = new Number(1); x %= true; if (x !== 0) { $ERROR('#6: x = new Number(1); x %= true; x === 0. Actual: ' + (x)); } //CHECK#7 x = new Boolean(true); x %= new Number(1); if (x !== 0) { $ERROR('#7: x = new Boolean(true); x %= new Number(1); x === 0. Actual: ' + (x)); } //CHECK#8 x = new Number(1); x %= new Boolean(true); if (x !== 0) { $ERROR('#8: x = new Number(1); x %= new Boolean(true); x === 0. Actual: ' + (x)); }