/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // Copyright 2020 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file implements the NativeRegExpMacroAssembler interface for // SpiderMonkey. It provides the same interface as each of V8's // architecture-specific implementations. #ifndef RegexpMacroAssemblerArch_h #define RegexpMacroAssemblerArch_h #include "jit/MacroAssembler.h" #include "regexp/regexp-macro-assembler.h" namespace v8 { namespace internal { struct FrameData { // Character position at the start of the input, stored as a // negative offset from the end of the string (input_end_pointer_). size_t inputStart; // The backtrack_stack_pointer_ register points to the top of the stack. // This points to the bottom of the backtrack stack. void* backtrackStackBase; // Copy of the input MatchPairs. int32_t* matches; // pointer to capture array int32_t numMatches; // size of capture array }; class SMRegExpMacroAssembler final : public NativeRegExpMacroAssembler { public: SMRegExpMacroAssembler(JSContext* cx, Isolate* isolate, js::jit::StackMacroAssembler& masm, Zone* zone, Mode mode, uint32_t num_capture_registers); virtual ~SMRegExpMacroAssembler() {} // Nothing to do here virtual int stack_limit_slack(); virtual IrregexpImplementation Implementation(); virtual bool Succeed(); virtual void Fail(); virtual void AdvanceCurrentPosition(int by); virtual void PopCurrentPosition(); virtual void PushCurrentPosition(); virtual void SetCurrentPositionFromEnd(int by); virtual void Backtrack(); virtual void Bind(Label* label); virtual void GoTo(Label* label); virtual void PushBacktrack(Label* label); virtual void CheckCharacter(uint32_t c, Label* on_equal); virtual void CheckNotCharacter(uint32_t c, Label* on_not_equal); virtual void CheckCharacterGT(uc16 limit, Label* on_greater); virtual void CheckCharacterLT(uc16 limit, Label* on_less); virtual void CheckCharacterAfterAnd(uint32_t c, uint32_t mask, Label* on_equal); virtual void CheckNotCharacterAfterAnd(uint32_t c, uint32_t mask, Label* on_not_equal); virtual void CheckNotCharacterAfterMinusAnd(uc16 c, uc16 minus, uc16 mask, Label* on_not_equal); virtual void CheckGreedyLoop(Label* on_tos_equals_current_position); virtual void CheckCharacterInRange(uc16 from, uc16 to, Label* on_in_range); virtual void CheckCharacterNotInRange(uc16 from, uc16 to, Label* on_not_in_range); virtual void CheckAtStart(int cp_offset, Label* on_at_start); virtual void CheckNotAtStart(int cp_offset, Label* on_not_at_start); virtual void CheckPosition(int cp_offset, Label* on_outside_input); virtual void CheckBitInTable(Handle table, Label* on_bit_set); virtual bool CheckSpecialCharacterClass(uc16 type, Label* on_no_match); virtual void CheckNotBackReference(int start_reg, bool read_backward, Label* on_no_match); virtual void CheckNotBackReferenceIgnoreCase(int start_reg, bool read_backward, Label* on_no_match); virtual void LoadCurrentCharacterImpl(int cp_offset, Label* on_end_of_input, bool check_bounds, int characters, int eats_at_least); virtual void AdvanceRegister(int reg, int by); virtual void IfRegisterGE(int reg, int comparand, Label* if_ge); virtual void IfRegisterLT(int reg, int comparand, Label* if_lt); virtual void IfRegisterEqPos(int reg, Label* if_eq); virtual void PopRegister(int register_index); virtual void PushRegister(int register_index, StackCheckFlag check_stack_limit); virtual void ReadCurrentPositionFromRegister(int reg); virtual void WriteCurrentPositionToRegister(int reg, int cp_offset); virtual void ReadStackPointerFromRegister(int reg); virtual void WriteStackPointerToRegister(int reg); virtual void SetRegister(int register_index, int to); virtual void ClearRegisters(int reg_from, int reg_to); virtual Handle GetCode(Handle source); private: size_t frameSize_ = 0; void createStackFrame(); void initFrameAndRegs(); void successHandler(); void exitHandler(); void backtrackHandler(); void stackOverflowHandler(); // Push a register on the backtrack stack. void Push(js::jit::Register value); // Pop a value from the backtrack stack. void Pop(js::jit::Register target); void CheckAtStartImpl(int cp_offset, Label* on_cond, js::jit::Assembler::Condition cond); void CheckCharacterImpl(js::jit::Imm32 c, Label* on_cond, js::jit::Assembler::Condition cond); void CheckCharacterAfterAndImpl(uint32_t c, uint32_t and_with, Label* on_cond, bool negate); void CheckCharacterInRangeImpl(uc16 from, uc16 to, Label* on_cond, js::jit::Assembler::Condition cond); void CheckNotBackReferenceImpl(int start_reg, bool read_backward, Label* on_no_match, bool ignore_case); void LoadCurrentCharacterUnchecked(int cp_offset, int characters); void JumpOrBacktrack(Label* to); // MacroAssembler methods that take a Label can be called with a // null label, which means that we should backtrack if we would jump // to that label. This is a helper to avoid writing out the same // logic a dozen times. inline js::jit::Label* LabelOrBacktrack(Label* to) { return to ? to->inner() : &backtrack_label_; } void CheckBacktrackStackLimit(); static bool GrowBacktrackStack(RegExpStack* regexp_stack); static uint32_t CaseInsensitiveCompareStrings(const char16_t* substring1, const char16_t* substring2, size_t byteLength); static uint32_t CaseInsensitiveCompareUCStrings(const char16_t* substring1, const char16_t* substring2, size_t byteLength); inline int char_size() { return static_cast(mode_); } inline js::jit::Scale factor() { return mode_ == UC16 ? js::jit::TimesTwo : js::jit::TimesOne; } js::jit::Address inputStart() { return js::jit::Address(masm_.getStackPointer(), offsetof(FrameData, inputStart)); } js::jit::Address backtrackStackBase() { return js::jit::Address(masm_.getStackPointer(), offsetof(FrameData, backtrackStackBase)); } js::jit::Address matches() { return js::jit::Address(masm_.getStackPointer(), offsetof(FrameData, matches)); } js::jit::Address numMatches() { return js::jit::Address(masm_.getStackPointer(), offsetof(FrameData, numMatches)); } // The stack-pointer-relative location of a regexp register. js::jit::Address register_location(int register_index) { return js::jit::Address(masm_.getStackPointer(), register_offset(register_index)); } int32_t register_offset(int register_index) { MOZ_ASSERT(register_index >= 0 && register_index <= kMaxRegister); if (num_registers_ <= register_index) { num_registers_ = register_index + 1; } static_assert(alignof(uintptr_t) <= alignof(FrameData)); return sizeof(FrameData) + register_index * sizeof(uintptr_t*); } JSContext* cx_; js::jit::StackMacroAssembler& masm_; /* * This assembler uses the following registers: * * - current_character_: * Contains the character (or characters) currently being examined. * Must be loaded using LoadCurrentCharacter before using any of the * dispatch methods. After a matching pass for a global regexp, * temporarily stores the index of capture start. * - current_position_: * Current position in input *as negative byte offset from end of string*. * - input_end_pointer_: * Points to byte after last character in the input. current_position_ is * relative to this. * - backtrack_stack_pointer_: * Points to tip of the (heap-allocated) backtrack stack. The stack grows * downward (like the native stack). * - temp0_, temp1_, temp2_: * Scratch registers. * * The native stack pointer is used to access arguments (InputOutputData), * local variables (FrameData), and irregexp's internal virtual registers * (see register_location). */ js::jit::Register current_character_; js::jit::Register current_position_; js::jit::Register input_end_pointer_; js::jit::Register backtrack_stack_pointer_; js::jit::Register temp0_, temp1_, temp2_; js::jit::Label entry_label_; js::jit::Label start_label_; js::jit::Label backtrack_label_; js::jit::Label success_label_; js::jit::Label exit_label_; js::jit::Label stack_overflow_label_; js::jit::Label exit_with_exception_label_; // When we generate the code to push a backtrack label's address // onto the backtrack stack, we don't know its final address. We // have to patch it after linking. This is slightly delicate, as the // Label itself (which is allocated on the stack) may not exist by // the time we link. The approach is as follows: // // 1. When we push a label on the backtrack stack (PushBacktrack), // we bind the label's patchOffset_ field to the offset within // the code that should be overwritten. This works because each // label is only pushed by a single instruction. // // 2. When we bind a label (Bind), we check to see if it has a // bound patchOffset_. If it does, we create a LabelPatch mapping // its patch offset to the offset of the label itself. // // 3. While linking the code, we walk the list of label patches // and patch the code accordingly. class LabelPatch { public: LabelPatch(js::jit::CodeOffset patchOffset, size_t labelOffset) : patchOffset_(patchOffset), labelOffset_(labelOffset) {} js::jit::CodeOffset patchOffset_; size_t labelOffset_ = 0; }; js::Vector labelPatches_; void AddLabelPatch(js::jit::CodeOffset patchOffset, size_t labelOffset) { js::AutoEnterOOMUnsafeRegion oomUnsafe; if (!labelPatches_.emplaceBack(patchOffset, labelOffset)) { oomUnsafe.crash("Irregexp label patch"); } } Mode mode_; int num_registers_; int num_capture_registers_; js::jit::LiveGeneralRegisterSet savedRegisters_; public: using TableVector = js::Vector, 4, js::SystemAllocPolicy>; TableVector& tables() { return tables_; } private: TableVector tables_; void AddTable(PseudoHandle table) { js::AutoEnterOOMUnsafeRegion oomUnsafe; if (!tables_.append(std::move(table))) { oomUnsafe.crash("Irregexp table append"); } } }; } // namespace internal } // namespace v8 #endif // RegexpMacroAssemblerArch_h