// Each resumption of an ES6 generator gets a fresh frame, whose onPop // handler fires the next time the generator yields. This is not the // behavior the spec requests, but it's what we do for the moment, and // it's good to check that at least we don't crash. load(libdir + 'iteration.js'); var g = newGlobal(); var dbg = new Debugger(g); var log; var debuggerFrames = []; var poppedFrames = []; dbg.onDebuggerStatement = function handleDebugger(frame) { log += 'd'; assertEq(frame.type, "call"); assertEq(debuggerFrames.indexOf(frame), -1); assertEq(poppedFrames.indexOf(frame), -1); debuggerFrames.push(frame); if (frame.eval('i').return % 3 == 0) { frame.onPop = function handlePop(c) { log += ')' + c.return.value; assertEq(debuggerFrames.indexOf(this) != -1, true); assertEq(poppedFrames.indexOf(this), -1); poppedFrames.push(this); }; } }; g.eval("function* g() { for (var i = 0; i < 10; i++) { debugger; yield i; } }"); log =''; g.eval("var t = 0, iter = g();"); for (var j = 0; j < 10; j++) g.eval("t += iter.next().value;"); assertIteratorResult(g.eval("iter.next()"), undefined, true); assertEq(g.eval("t"), 45); // FIXME: Should equal this, but see bug 917809. // assertEq(log, "d)0ddd)3ddd)6ddd)9"); assertEq(log, "d)undefinedddd)undefinedddd)undefinedddd)undefined");