// frame.live is false for frames discarded during uncatchable error unwinding. var g = newGlobal(); var dbg = Debugger(g); var hits = 0; var snapshot; dbg.onDebuggerStatement = function (frame) { var stack = []; for (var f = frame; f; f = f.older) { if (f.type === "call" && f.script !== null) stack.push(f); } snapshot = stack; if (hits++ === 0) assertEq(frame.eval("x();"), null); else return null; }; g.eval("function z() { debugger; }"); g.eval("function y() { z(); }"); g.eval("function x() { y(); }"); assertEq(g.eval("debugger; 'ok';"), "ok"); assertEq(hits, 2); assertEq(snapshot.length, 3); for (var i = 0; i < snapshot.length; i++) assertEq(snapshot[i].live, false);