// If debugger.onEnterFrame returns undefined, the frame should continue execution. var g = newGlobal(); var dbg = Debugger(g); var hits = 0; var savedFrame; dbg.onEnterFrame = function (frame) { hits++; savedFrame = frame; return undefined; }; savedFrame = undefined; assertEq(g.eval("'pass';"), "pass"); assertEq(savedFrame.live, false); assertEq(hits, 1);