# Debugger.Object
A `Debugger.Object` instance represents an object in the debuggee,
providing reflection-oriented methods to inspect and modify its referent.
The referent's properties do not appear directly as properties of the
`Debugger.Object` instance; the debugger can access them only through
methods like `Debugger.Object.prototype.getOwnPropertyDescriptor` and
`Debugger.Object.prototype.defineProperty`, ensuring that the debugger will
not inadvertently invoke the referent's getters and setters.
SpiderMonkey creates exactly one `Debugger.Object` instance for each
debuggee object it presents to a given [`Debugger`][debugger-object]
instance: if the debugger encounters the same object through two different
routes (perhaps two functions are called on the same object), SpiderMonkey
presents the same `Debugger.Object` instance to the debugger each time.
This means that the debugger can use the `==` operator to recognize when
two `Debugger.Object` instances refer to the same debuggee object, and
place its own properties on a `Debugger.Object` instance to store metadata
about particular debuggee objects.
JavaScript code in different compartments can have different views of the
same object. For example, in Firefox, code in privileged compartments sees
content DOM element objects without redefinitions or extensions made to
that object's properties by content code. (In Firefox terminology,
privileged code sees the element through an "xray wrapper".) To ensure that
debugger code sees each object just as the debuggee would, each
`Debugger.Object` instance presents its referent as it would be seen from a
particular compartment. This "viewing compartment" is chosen to match the
way the debugger came across the referent. As a consequence, a single
[`Debugger`][debugger-object] instance may actually have several
`Debugger.Object` instances: one for each compartment from which the
referent is viewed.
If more than one [`Debugger`][debugger-object] instance is debugging the
same code, each [`Debugger`][debugger-object] gets a separate
`Debugger.Object` instance for a given object. This allows the code using
each [`Debugger`][debugger-object] instance to place whatever properties it
likes on its own `Debugger.Object` instances, without worrying about
interfering with other debuggers.
While most `Debugger.Object` instances are created by SpiderMonkey in the
process of exposing debuggee's behavior and state to the debugger, the
debugger can use `Debugger.Object.prototype.makeDebuggeeValue` to create
`Debugger.Object` instances for given debuggee objects, or use
`Debugger.Object.prototype.copy` and `Debugger.Object.prototype.create` to
create new objects in debuggee compartments, allocated as if by particular
debuggee globals.
`Debugger.Object` instances protect their referents from the garbage
collector; as long as the `Debugger.Object` instance is live, the referent
remains live. This means that garbage collection has no visible effect on
`Debugger.Object` instances.
## Accessor Properties of the Debugger.Object prototype
A `Debugger.Object` instance inherits the following accessor properties
from its prototype:
`proto`
: The referent's prototype (as a new `Debugger.Object` instance), or
`null` if it has no prototype.
`class`
: A string naming the ECMAScript `[[Class]]` of the referent.
`callable`
: `true` if the referent is a callable object (such as a function or a
function proxy); false otherwise.
`name`
: The name of the referent, if it is a named function. If the referent is
an anonymous function, or not a function at all, this is `undefined`.
This accessor returns whatever name appeared after the `function`
keyword in the source code, regardless of whether the function is the
result of instantiating a function declaration (which binds the
function to its name in the enclosing scope) or evaluating a function
expression (which binds the function to its name only within the
function's body).
`displayName`
: The referent's display name, if the referent is a function with a
display name. If the referent is not a function, or if it has no display
name, this is `undefined`.
If a function has a given name, its display name is the same as its
given name. In this case, the `displayName` and `name` properties are
equal.
If a function has no name, SpiderMonkey attempts to infer an appropriate
name for it given its context. For example:
```language-js
function f() {} // display name: f (the given name)
var g = function () {}; // display name: g
o.p = function () {}; // display name: o.p
var q = {
r: function () {} // display name: q.r
};
```
Note that the display name may not be a proper JavaScript identifier,
or even a proper expression: we attempt to find helpful names even when
the function is not immediately assigned as the value of some variable
or property. Thus, we use a/b
to refer to
the b defined within a, and a<
to
refer to a function that occurs somewhere within an expression that is
assigned to a. For example:
```language-js
function h() {
var i = function() {}; // display name: h/i
f(function () {}); // display name: h/<
}
var s = f(function () {}); // display name: s<
```
`parameterNames`
: If the referent is a debuggee function, the names of the its parameters,
as an array of strings. If the referent is not a debuggee function, or
not a function at all, this is `undefined`.
If the referent is a host function for which parameter names are not
available, return an array with one element per parameter, each of which
is `undefined`.
If the referent is a function proxy, return an empty array.
If the referent uses destructuring parameters, then the array's elements
reflect the structure of the parameters. For example, if the referent is
a function declared in this way:
```language-js
function f(a, [b, c], {d, e:f}) { ... }
```
then this `Debugger.Object` instance's `parameterNames` property would
have the value:
```language-js
["a", ["b", "c"], {d:"d", e:"f"}]
```
`script`
: If the referent is a function that is debuggee code, this is that
function's script, as a [`Debugger.Script`][script] instance. If the
referent is a function proxy or not debuggee code, this is `undefined`.
`environment`
: If the referent is a function that is debuggee code, a
[`Debugger.Environment`][environment] instance representing the lexical
environment enclosing the function when it was created. If the referent
is a function proxy or not debuggee code, this is `undefined`.
`errorMessageName`
: If the referent is an error created with an engine internal message template
this is a string which is the name of the template; `undefined` otherwise.
`errorLineNumber`
: If the referent is an Error object, this is the line number at which the
referent was created; `undefined` otherwise.
`errorColumnNumber`
: If the referent is an Error object, this is the column number at which the
referent was created; `undefined` otherwise.
`isBoundFunction`
: If the referent is a debuggee function, returns `true` if the referent is a
bound function; `false` otherwise. If the referent is not a debuggee
function, or not a function at all, returns `undefined` instead.
`isArrowFunction`
: If the referent is a debuggee function, returns `true` if the referent is an
arrow function; `false` otherwise. If the referent is not a debuggee
function, or not a function at all, returns `undefined` instead.
`isPromise`
: `true` if the referent is a Promise; `false` otherwise.
`boundTargetFunction`
: If the referent is a bound debuggee function, this is its target function—
the function that was bound to a particular `this` object. If the referent
is either not a bound function, not a debuggee function, or not a function
at all, this is `undefined`.
`boundThis`
: If the referent is a bound debuggee function, this is the `this` value it
was bound to. If the referent is either not a bound function, not a debuggee
function, or not a function at all, this is `undefined`.
`boundArguments`
: If the referent is a bound debuggee function, this is an array (in the
Debugger object's compartment) that contains the debuggee values of the
`arguments` object it was bound to. If the referent is either not a bound
function, not a debuggee function, or not a function at all, this is
`undefined`.
`isProxy`
: If the referent is a (scripted) proxy, either revoked or not, return `true`.
If the referent is not a (scripted) proxy, return `false`.
`proxyTarget`
: If the referent is a non-revoked (scripted) proxy, return a `Debugger.Object`
instance referring to the ECMAScript `[[ProxyTarget]]` of the referent.
If the referent is a revoked (scripted) proxy, return `null`.
If the referent is not a (scripted) proxy, return `undefined`.
`proxyHandler`
: If the referent is a non-revoked (scripted) proxy, return a `Debugger.Object`
instance referring to the ECMAScript `[[ProxyHandler]]` of the referent.
If the referent is a revoked (scripted) proxy, return `null`.
If the referent is not a (scripted) proxy, return `undefined`.
`promiseState`
: If the referent is a [`Promise`][promise], return a string indicating
whether the [`Promise`][promise] is pending, or has been fulfilled or
rejected. This string takes one of the following values:
* `"pending"`, if the [`Promise`][promise] is pending.
* `"fulfilled"`, if the [`Promise`][promise] has been fulfilled.
* `"rejected"`, if the [`Promise`][promise] has been rejected.
If the referent is not a [`Promise`][promise], throw a `TypeError`.
`promiseValue`
: Return a debuggee value representing the value the [`Promise`][promise] has
been fulfilled with.
If the referent is not a [`Promise`][promise], or the [`Promise`][promise]
has not been fulfilled, throw a `TypeError`.
`promiseReason`
: Return a debuggee value representing the value the [`Promise`][promise] has
been rejected with.
If the referent is not a [`Promise`][promise], or the [`Promise`][promise]
has not been rejected, throw a `TypeError`.
`promiseAllocationSite`
: If the referent is a [`Promise`][promise], this is the
[JavaScript execution stack][saved-frame] captured at the time of the
promise's allocation. This can return null if the promise was not
created from script. If the referent is not a [`Promise`][promise], throw
a `TypeError` exception.
`promiseResolutionSite`
: If the referent is a [`Promise`][promise], this is the
[JavaScript execution stack][saved-frame] captured at the time of the
promise's resolution. This can return null if the promise was not
resolved by calling its `resolve` or `reject` resolving functions from
script. If the referent is not a [`Promise`][promise], throw a `TypeError`
exception.
`promiseID`
: If the referent is a [`Promise`][promise], this is a process-unique
identifier for the [`Promise`][promise]. With e10s, the same id can
potentially be assigned to multiple [`Promise`][promise] instances, if
those instances were created in different processes. If the referent is
not a [`Promise`][promise], throw a `TypeError` exception.
`promiseDependentPromises`
: If the referent is a [`Promise`][promise], this is an `Array` of
`Debugger.Objects` referring to the promises directly depending on the
referent [`Promise`][promise]. These are:
1) Return values of `then()` calls on the promise.
2) Return values of `Promise.all()` if the referent [`Promise`][promise]
was passed in as one of the arguments.
3) Return values of `Promise.race()` if the referent [`Promise`][promise]
was passed in as one of the arguments.
Once a [`Promise`][promise] is settled, it will generally notify its
dependent promises and forget about them, so this is most useful on
*pending* promises.
Note that the `Array` only contains the promises that directly depend on
the referent [`Promise`][promise]. It does not contain promises that depend
on promises that depend on the referent [`Promise`][promise].
If the referent is not a [`Promise`][promise], throw a `TypeError`
exception.
`promiseLifetime`
: If the referent is a [`Promise`][promise], this is the number of
milliseconds elapsed since the [`Promise`][promise] was created. If the
referent is not a [`Promise`][promise], throw a `TypeError` exception.
`promiseTimeToResolution`
: If the referent is a [`Promise`][promise], this is the number of
milliseconds elapsed between when the [`Promise`][promise] was created and
when it was resolved. If the referent hasn't been resolved or is not a
[`Promise`][promise], throw a `TypeError` exception.
`global`
: A `Debugger.Object` instance referring to the global object in whose
scope the referent was allocated. This does not unwrap cross-compartment
wrappers: if the referent is a wrapper, the result refers to the
wrapper's global, not the wrapped object's global. The result refers to
the global directly, not via a wrapper.
allocationSite
: If [object allocation site tracking][tracking-allocs] was enabled when this
`Debugger.Object`'s referent was allocated, return the
[JavaScript execution stack][saved-frame] captured at the time of the
allocation. Otherwise, return `null`.
## Function Properties of the Debugger.Object prototype
The functions described below may only be called with a `this` value
referring to a `Debugger.Object` instance; they may not be used as methods
of other kinds of objects. The descriptions use "referent" to mean "the
referent of this `Debugger.Object` instance".
Unless otherwise specified, these methods are not
[invocation functions][inv fr]; if a call would cause debuggee code to run
(say, because it gets or sets an accessor property whose handler is
debuggee code, or because the referent is a proxy whose traps are debuggee
code), the call throws a [`Debugger.DebuggeeWouldRun`][wouldrun] exception.
getProperty(name)
: Return the value of the referent's property named name, or
`undefined` if it has no such property. Name must be a string.
The result is a debuggee value.
setProperty(name, value)
: Store value as the value of the referent's property named
name, creating the property if it does not exist. Name
must be a string; value must be a debuggee value.
getOwnPropertyDescriptor(name)
: Return a property descriptor for the property named name of the
referent. If the referent has no such property, return `undefined`.
(This function behaves like the standard
`Object.getOwnPropertyDescriptor` function, except that the object being
inspected is implicit; the property descriptor returned is allocated as
if by code scoped to the debugger's global object (and is thus in the
debugger's compartment); and its `value`, `get`, and `set` properties,
if present, are debuggee values.)
`getOwnPropertyNames()`
: Return an array of strings naming all the referent's own properties, as
if Object.getOwnPropertyNames(referent)
had been
called in the debuggee, and the result copied in the scope of the
debugger's global object.
`getOwnPropertySymbols()`
: Return an array of strings naming all the referent's own symbols, as
if Object.getOwnPropertySymbols(referent)
had been
called in the debuggee, and the result copied in the scope of the
debugger's global object.
defineProperty(name, attributes)
: Define a property on the referent named name, as described by
the property descriptor descriptor. Any `value`, `get`, and
`set` properties of attributes must be debuggee values. (This
function behaves like `Object.defineProperty`, except that the target
object is implicit, and in a different compartment from the function
and descriptor.)
defineProperties(properties)
: Add the properties given by properties to the referent. (This
function behaves like `Object.defineProperties`, except that the target
object is implicit, and in a different compartment from the
properties argument.)
deleteProperty(name)
: Remove the referent's property named name. Return true if the
property was successfully removed, or if the referent has no such
property. Return false if the property is non-configurable.
`seal()`
: Prevent properties from being added to or deleted from the referent.
Return this `Debugger.Object` instance. (This function behaves like the
standard `Object.seal` function, except that the object to be sealed is
implicit and in a different compartment from the caller.)
`freeze()`
: Prevent properties from being added to or deleted from the referent, and
mark each property as non-writable. Return this `Debugger.Object`
instance. (This function behaves like the standard `Object.freeze`
function, except that the object to be sealed is implicit and in a
different compartment from the caller.)
`preventExtensions()`
: Prevent properties from being added to the referent. (This function
behaves like the standard `Object.preventExtensions` function, except
that the object to operate on is implicit and in a different compartment
from the caller.)
`isSealed()`
: Return true if the referent is sealed—that is, if it is not extensible,
and all its properties have been marked as non-configurable. (This
function behaves like the standard `Object.isSealed` function, except
that the object inspected is implicit and in a different compartment
from the caller.)
`isFrozen()`
: Return true if the referent is frozen—that is, if it is not extensible,
and all its properties have been marked as non-configurable and
read-only. (This function behaves like the standard `Object.isFrozen`
function, except that the object inspected is implicit and in a
different compartment from the caller.)
`isExtensible()`
: Return true if the referent is extensible—that is, if it can have new
properties defined on it. (This function behaves like the standard
`Object.isExtensible` function, except that the object inspected is
implicit and in a different compartment from the caller.)
copy(value)
: Apply the HTML5 "structured cloning" algorithm to create a copy of
value in the referent's global object (and thus in the referent's
compartment), and return a `Debugger.Object` instance referring to the
copy.
Note that this returns primitive values unchanged. This means you can
use `Debugger.Object.prototype.copy` as a generic "debugger value to
debuggee value" conversion function—within the limitations of the
"structured cloning" algorithm.
create(prototype, [properties])
: Create a new object in the referent's global (and thus in the
referent's compartment), and return a `Debugger.Object` referring to
it. The new object's prototype is prototype, which must be an
`Debugger.Object` instance. The new object's properties are as given by
properties, as if properties were passed to
`Debugger.Object.prototype.defineProperties`, with the new
`Debugger.Object` instance as the `this` value.
makeDebuggeeValue(value)
: Return the debuggee value that represents value in the debuggee.
If value is a primitive, we return it unchanged; if value
is an object, we return the `Debugger.Object` instance representing
that object, wrapped appropriately for use in this `Debugger.Object`'s
referent's compartment.
Note that, if value is an object, it need not be one allocated
in a debuggee global, nor even a debuggee compartment; it can be any
object the debugger wishes to use as a debuggee value.
As described above, each `Debugger.Object` instance presents its
referent as viewed from a particular compartment. Given a
`Debugger.Object` instance d and an object o, the call
d.makeDebuggeeValue(o)
returns a
`Debugger.Object` instance that presents o as it would be seen
by code in d's compartment.
decompile([pretty])
: If the referent is a function that is debuggee code, return the
JavaScript source code for a function definition equivalent to the
referent function in its effect and result, as a string. If
pretty is present and true, produce indented code with line
breaks. If the referent is not a function that is debuggee code, return
`undefined`.
call(this, argument, ...)
: If the referent is callable, call it with the given this value
and argument values, and return a [completion value][cv]
describing how the call completed. This should be a debuggee
value, or `{ asConstructor: true }` to invoke the referent as a
constructor, in which case SpiderMonkey provides an appropriate `this`
value itself. Each argument must be a debuggee value. All extant
handler methods, breakpoints, and so on remain active
during the call. If the referent is not callable, throw a `TypeError`.
This function follows the [invocation function conventions][inv fr].
apply(this, arguments)
: If the referent is callable, call it with the given this value
and the argument values in arguments, and return a
[completion value][cv] describing how the call completed. This
should be a debuggee value, or `{ asConstructor: true }` to invoke
function as a constructor, in which case SpiderMonkey provides
an appropriate `this` value itself. Arguments must either be an
array (in the debugger) of debuggee values, or `null` or `undefined`,
which are treated as an empty array. All extant handler methods,
breakpoints, and so on remain active during the call. If
the referent is not callable, throw a `TypeError`. This function
follows the [invocation function conventions][inv fr].
executeInGlobal(code, [options])
: If the referent is a global object, evaluate code in that global
environment, and return a [completion value][cv] describing how it completed.
Code is a string. All extant handler methods, breakpoints,
and so on remain active during the call. This function
follows the [invocation function conventions][inv fr].
If the referent is not a global object, throw a `TypeError` exception.
Code is interpreted as strict mode code when it contains a Use
Strict Directive.
This evaluation is semantically equivalent to executing statements at the
global level, not an indirect eval. Regardless of code being strict
mode code, variable declarations in code affect the referent global
object.
The options argument is as for [`Debugger.Frame.prototype.eval`][fr eval].
executeInGlobalWithBindings(code, bindings, [options])
: Like `executeInGlobal`, but evaluate code using the referent as the
variable object, but with a lexical environment extended with bindings
from the object bindings. For each own enumerable property of
bindings named name whose value is value, include a
variable in the lexical environment in which code is evaluated
named name, whose value is value. Each value must
be a debuggee value. (This is not like a `with` statement: code
may access, assign to, and delete the introduced bindings without having
any effect on the bindings object.)
This method allows debugger code to introduce temporary bindings that
are visible to the given debuggee code and which refer to debugger-held
debuggee values, and do so without mutating any existing debuggee
environment.
Note that, like `executeInGlobal`, any declarations it contains affect the
referent global object, even as code is evaluated in an environment
extended according to bindings. (In the terms used by the ECMAScript
specification, the `VariableEnvironment` of the execution context for
code is the referent, and the bindings appear in a new
declarative environment, which is the eval code's `LexicalEnvironment`.)
The options argument is as for [`Debugger.Frame.prototype.eval`][fr eval].
`asEnvironment()`
: If the referent is a global object, return the [`Debugger.Environment`][environment]
instance representing the referent's global lexical scope. The global
lexical scope's enclosing scope is the global object. If the referent is
not a global object, throw a `TypeError`.
`unwrap()`
: If the referent is a wrapper that this `Debugger.Object`'s compartment
is permitted to unwrap, return a `Debugger.Object` instance referring to
the wrapped object. If we are not permitted to unwrap the referent,
return `null`. If the referent is not a wrapper, return this
`Debugger.Object` instance unchanged.
`unsafeDereference()`
: Return the referent of this `Debugger.Object` instance.
If the referent is an inner object (say, an HTML5 `Window` object),
return the corresponding outer object (say, the HTML5 `WindowProxy`
object). This makes `unsafeDereference` more useful in producing values
appropriate for direct use by debuggee code, without using [invocation functions][inv fr].
This method pierces the membrane of `Debugger.Object` instances meant to
protect debugger code from debuggee code, and allows debugger code to
access debuggee objects through the standard cross-compartment wrappers,
rather than via `Debugger.Object`'s reflection-oriented interfaces. This
method makes it easier to gradually adapt large code bases to this
Debugger API: adapted portions of the code can use `Debugger.Object`
instances, but use this method to pass direct object references to code
that has not yet been updated.
forceLexicalInitializationByName(binding)
: If binding is in an uninitialized state initialize it to undefined
and return true, otherwise do nothing and return false.