# Debugger.Frame
A `Debugger.Frame` instance represents a [visible stack frame][vf]. Given a
`Debugger.Frame` instance, you can find the script the frame is executing,
walk the stack to older frames, find the lexical environment in which the
execution is taking place, and so on.
For a given [`Debugger`][debugger-object] instance, SpiderMonkey creates
only one `Debugger.Frame` instance for a given visible frame. Every handler
method called while the debuggee is running in a given frame is given the
same frame object. Similarly, walking the stack back to a previously
accessed frame yields the same frame object as before. Debugger code can
add its own properties to a frame object and expect to find them later, use
`==` to decide whether two expressions refer to the same frame, and so on.
(If more than one [`Debugger`][debugger-object] instance is debugging the
same code, each [`Debugger`][debugger-object] gets a separate
`Debugger.Frame` instance for a given frame. This allows the code using
each [`Debugger`][debugger-object] instance to place whatever properties it
likes on its `Debugger.Frame` instances, without worrying about interfering
with other debuggers.)
When the debuggee pops a stack frame (say, because a function call has
returned or an exception has been thrown from it), the `Debugger.Frame`
instance referring to that frame becomes inactive: its `live` property
becomes `false`, and accessing its other properties or calling its methods
throws an exception. Note that frames only become inactive at times that
are predictable for the debugger: when the debuggee runs, or when the
debugger removes frames from the stack itself.
## Visible Frames
When inspecting the call stack, [`Debugger`][debugger-object] does not
reveal all the frames that are actually present on the stack: while it does
reveal all frames running debuggee code, it omits frames running the
debugger's own code, and omits most frames running non-debuggee code. We
call those stack frames a [`Debugger`][debugger-object] does reveal
visible frames.
A frame is a visible frame if any of the following are true:
* it is running [debuggee code][dbg code];
* its immediate caller is a frame running debuggee code; or
* it is a [`"debugger"` frame][inv fr],
representing the continuation of debuggee code invoked by the debugger.
The "immediate caller" rule means that, when debuggee code calls a
non-debuggee function, it looks like a call to a primitive: you see a frame
for the non-debuggee function that was accessible to the debuggee, but any
further calls that function makes are treated as internal details, and
omitted from the stack trace. If the non-debuggee function eventually calls
back into debuggee code, then those frames are visible.
(Note that the debuggee is not considered an "immediate caller" of handler
methods it triggers. Even though the debuggee and debugger share the same
JavaScript stack, frames pushed for SpiderMonkey's calls to handler methods
to report events in the debuggee are never considered visible frames.)
## Invocation Functions and "debugger" Frames
An invocation function is any function in this interface that allows
the debugger to invoke code in the debuggee:
`Debugger.Object.prototype.call`, `Debugger.Frame.prototype.eval`, and so
on.
While invocation functions differ in the code to be run and how to pass
values to it, they all follow this general procedure:
1. Let older be the youngest visible frame on the stack, or `null`
if there is no such frame. (This is never one of the the debugger's own
frames; those never appear as `Debugger.Frame` instances.)
2. Push a `"debugger"` frame on the stack, with older as its
`older` property.
3. Invoke the debuggee code as appropriate for the given invocation
function, with the `"debugger"` frame as its continuation. For example,
`Debugger.Frame.prototype.eval` pushes an `"eval"` frame for code it
runs, whereas `Debugger.Object.prototype.call` pushes a `"call"` frame.
4. When the debuggee code completes, whether by returning, throwing an
exception or being terminated, pop the `"debugger"` frame, and return an
appropriate [completion value][cv] from the invocation function to the
debugger.
When a debugger calls an invocation function to run debuggee code, that
code's continuation is the debugger, not the next debuggee code frame.
Pushing a `"debugger"` frame makes this continuation explicit, and makes it
easier to find the extent of the stack created for the invocation.
## Accessor Properties of the Debugger.Frame Prototype Object
A `Debugger.Frame` instance inherits the following accessor properties from
its prototype:
`type`
: A string describing what sort of frame this is:
* `"call"`: a frame running a function call. (We may not be able to obtain
frames for calls to host functions.)
* `"eval"`: a frame running code passed to `eval`.
* `"global"`: a frame running global code (JavaScript that is neither of
the above).
* `"module"`: a frame running code at the top level of a module.
* `"debugger"`: a frame for a call to user code invoked by the debugger
(see the `eval` method below).
`implementation`
: A string describing which tier of the JavaScript engine this frame is
executing in:
* `"interpreter"`: a frame running in the interpreter.
* `"baseline"`: a frame running in the unoptimizing, baseline JIT.
* `"ion"`: a frame running in the optimizing JIT.
`this`
: The value of `this` for this frame (a debuggee value).
`older`
: The next-older visible frame, in which control will resume when this
frame completes. If there is no older frame, this is `null`.
`depth`
: The depth of this frame, counting from oldest to youngest; the oldest
frame has a depth of zero.
`live`
: True if the frame this `Debugger.Frame` instance refers to is still on
the stack; false if it has completed execution or been
popped in some other way.
`script`
: The script being executed in this frame (a [`Debugger.Script`][script]
instance), or `null` on frames that do not represent calls to debuggee
code. On frames whose `callee` property is not null, this is equal to
`callee.script`.
`offset`
: The offset of the bytecode instruction currently being executed in
`script`, or `undefined` if the frame's `script` property is `null`.
`environment`
: The lexical environment within which evaluation is taking place (a
[`Debugger.Environment`][environment] instance), or `null` on frames
that do not represent the evaluation of debuggee code, like calls
non-debuggee functions, host functions or `"debugger"` frames.
`callee`
: The function whose application created this frame, as a debuggee value,
or `null` if this is not a `"call"` frame.
`generator`
: True if this frame is a generator frame, false otherwise.
`constructing`
: True if this frame is for a function called as a constructor, false
otherwise.
`arguments`
: The arguments passed to the current frame, or `null` if this is not a
`"call"` frame. When non-`null`, this is an object, allocated in the
same global as the debugger, with `Array.prototype` on its prototype
chain, a non-writable `length` property, and properties whose names are
array indices. Each property is a read-only accessor property whose
getter returns the current value of the corresponding parameter. When
the referent frame is popped, the argument value's properties' getters
throw an error.
## Handler Methods of Debugger.Frame Instances
Each `Debugger.Frame` instance inherits accessor properties holding handler
functions for SpiderMonkey to call when given events occur in the frame.
Calls to frames' handler methods are cross-compartment, intra-thread calls:
the call takes place in the thread to which the frame belongs, and runs in
the compartment to which the handler method belongs.
`Debugger.Frame` instances inherit the following handler method properties:
`onStep`
: This property must be either `undefined` or a function. If it is a
function, SpiderMonkey calls it when execution in this frame makes a
small amount of progress, passing no arguments and providing this
`Debugger.Frame` instance as the `this`value. The function should
return a [resumption value][rv] specifying how the debuggee's execution
should proceed.
What constitutes "a small amount of progress" varies depending on the
implementation, but it is fine-grained enough to implement useful
"step" and "next" behavior.
If multiple [`Debugger`][debugger-object] instances each have
`Debugger.Frame` instances for a given stack frame with `onStep`
handlers set, their handlers are run in an unspecified order. If any
`onStep` handler forces the frame to return early (by returning a
resumption value other than `undefined`), any remaining debuggers'
`onStep` handlers do not run.
This property is ignored on frames that are not executing debuggee
code, like `"call"` frames for calls to host functions and `"debugger"`
frames.
`onPop`
: This property must be either `undefined` or a function. If it is a
function, SpiderMonkey calls it just before this frame is popped,
passing a [completion value][cv] indicating how this frame's execution
completed, and providing this `Debugger.Frame` instance as the `this`
value. The function should return a [resumption value][rv] indicating
how execution should proceed. On newly created frames, this property's
value is `undefined`.
When this handler is called, this frame's current execution location, as
reflected in its `offset` and `environment` properties, is the operation
which caused it to be unwound. In frames returning or throwing an
exception, the location is often a return or a throw statement. In frames
propagating exceptions, the location is a call.
When an `onPop` call reports the completion of a construction call
(that is, a function called via the `new` operator), the completion
value passed to the handler describes the value returned by the
function body. If this value is not an object, it may be different from
the value produced by the `new` expression, which will be the value of
the frame's `this` property. (In ECMAScript terms, the `onPop` handler
receives the value returned by the `[[Call]]` method, not the value
returned by the `[[Construct]]` method.)
When a debugger handler function forces a frame to complete early, by
returning a `{ return:... }`, `{ throw:... }`, or `null` resumption
value, SpiderMonkey calls the frame's `onPop` handler, if any. The
completion value passed in this case reflects the resumption value that
caused the frame to complete.
When SpiderMonkey calls an `onPop` handler for a frame that is throwing
an exception or being terminated, and the handler returns `undefined`,
then SpiderMonkey proceeds with the exception or termination. That is,
an `undefined` resumption value leaves the frame's throwing and
termination process undisturbed.
If multiple [`Debugger`][debugger-object] instances each have
`Debugger.Frame` instances for a given stack frame with `onPop`
handlers set, their handlers are run in an unspecified order. The
resumption value each handler returns establishes the completion value
reported to the next handler.
This handler is not called on `"debugger"` frames. It is also not called
when unwinding a frame due to an over-recursion or out-of-memory
exception.
## Function Properties of the Debugger.Frame Prototype Object
The functions described below may only be called with a `this` value
referring to a `Debugger.Frame` instance; they may not be used as
methods of other kinds of objects.
eval(code, [options])
: Evaluate code in the execution context of this frame, and return
a [completion value][cv] describing how it completed. Code is a
string. If this frame's `environment` property is `null`, throw a
`TypeError`. All extant handler methods, breakpoints, and
so on remain active during the call. This function follows the
[invocation function conventions][inv fr].
Code is interpreted as strict mode code when it contains a Use
Strict Directive, or the code executing in this frame is strict mode
code.
If code is not strict mode code, then variable declarations in
code affect the environment of this frame. (In the terms used by
the ECMAScript specification, the `VariableEnvironment` of the
execution context for the eval code is the `VariableEnvironment` of the
execution context that this frame represents.) If implementation
restrictions prevent SpiderMonkey from extending this frame's
environment as requested, this call throws an Error exception.
If given, options should be an object whose properties specify
details of how the evaluation should occur. The `eval` method
recognizes the following properties:
url
: The filename or URL to which we should attribute code. If this
property is omitted, the URL defaults to `"debugger eval code"`.
lineNumber
: The line number at which the evaluated code should be claimed to begin
within url.
evalWithBindings(code, bindings, [options])
: Like `eval`, but evaluate code in the environment of this frame,
extended with bindings from the object bindings. For each own
enumerable property of bindings named name whose value is
value, include a variable in the environment in which
code is evaluated named name, whose value is
value. Each value must be a debuggee value. (This is not
like a `with` statement: code may access, assign to, and delete
the introduced bindings without having any effect on the
bindings object.)
This method allows debugger code to introduce temporary bindings that
are visible to the given debuggee code and which refer to debugger-held
debuggee values, and do so without mutating any existing debuggee
environment.
Note that, like `eval`, declarations in the code passed to
`evalWithBindings` affect the environment of this frame, even as that
environment is extended by bindings visible within code. (In the
terms used by the ECMAScript specification, the `VariableEnvironment`
of the execution context for the eval code is the `VariableEnvironment`
of the execution context that this frame represents, and the
bindings appear in a new declarative environment, which is the
eval code's `LexicalEnvironment`.) If implementation restrictions
prevent SpiderMonkey from extending this frame's environment as
requested, this call throws an `Error` exception.
The options argument is as for
[`Debugger.Frame.prototype.eval`][fr eval], described above.