/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- * vim: set ts=8 sts=4 et sw=4 tw=99: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // Specialized .h file to be used by both JS and C++ code. #ifndef builtin_TypedObjectConstants_h #define builtin_TypedObjectConstants_h /////////////////////////////////////////////////////////////////////////// // Values to be returned by SetFromTypedArrayApproach #define JS_SETTYPEDARRAY_SAME_TYPE 0 #define JS_SETTYPEDARRAY_OVERLAPPING 1 #define JS_SETTYPEDARRAY_DISJOINT 2 /////////////////////////////////////////////////////////////////////////// // Slots for objects using the typed array layout #define JS_TYPEDARRAYLAYOUT_BUFFER_SLOT 0 #define JS_TYPEDARRAYLAYOUT_LENGTH_SLOT 1 #define JS_TYPEDARRAYLAYOUT_BYTEOFFSET_SLOT 2 /////////////////////////////////////////////////////////////////////////// // Slots and flags for ArrayBuffer objects #define JS_ARRAYBUFFER_FLAGS_SLOT 3 #define JS_ARRAYBUFFER_DETACHED_FLAG 0x4 /////////////////////////////////////////////////////////////////////////// // Slots for typed prototypes #define JS_TYPROTO_SLOTS 0 /////////////////////////////////////////////////////////////////////////// // Slots for type objects // // Some slots apply to all type objects and some are specific to // particular kinds of type objects. For simplicity we use the same // number of slots no matter what kind of type descriptor we are // working with, even though this is mildly wasteful. // Slots on all type objects #define JS_DESCR_SLOT_KIND 0 // Atomized string representation #define JS_DESCR_SLOT_STRING_REPR 1 // Atomized string representation #define JS_DESCR_SLOT_ALIGNMENT 2 // Alignment in bytes #define JS_DESCR_SLOT_SIZE 3 // Size in bytes, else 0 #define JS_DESCR_SLOT_OPAQUE 4 // Atomized string representation #define JS_DESCR_SLOT_TYPROTO 5 // Prototype for instances, if any #define JS_DESCR_SLOT_ARRAYPROTO 6 // Lazily created prototype for arrays #define JS_DESCR_SLOT_TRACE_LIST 7 // List of references for use in tracing // Slots on scalars, references, and SIMD objects #define JS_DESCR_SLOT_TYPE 8 // Type code // Slots on array descriptors #define JS_DESCR_SLOT_ARRAY_ELEM_TYPE 8 #define JS_DESCR_SLOT_ARRAY_LENGTH 9 // Slots on struct type objects #define JS_DESCR_SLOT_STRUCT_FIELD_NAMES 8 #define JS_DESCR_SLOT_STRUCT_FIELD_TYPES 9 #define JS_DESCR_SLOT_STRUCT_FIELD_OFFSETS 10 // Maximum number of slots for any descriptor #define JS_DESCR_SLOTS 11 // These constants are for use exclusively in JS code. In C++ code, // prefer TypeRepresentation::Scalar etc, which allows you to // write a switch which will receive a warning if you omit a case. #define JS_TYPEREPR_SCALAR_KIND 1 #define JS_TYPEREPR_REFERENCE_KIND 2 #define JS_TYPEREPR_STRUCT_KIND 3 #define JS_TYPEREPR_ARRAY_KIND 4 #define JS_TYPEREPR_SIMD_KIND 5 // These constants are for use exclusively in JS code. In C++ code, // prefer Scalar::Int8 etc, which allows you to write a switch which will // receive a warning if you omit a case. #define JS_SCALARTYPEREPR_INT8 0 #define JS_SCALARTYPEREPR_UINT8 1 #define JS_SCALARTYPEREPR_INT16 2 #define JS_SCALARTYPEREPR_UINT16 3 #define JS_SCALARTYPEREPR_INT32 4 #define JS_SCALARTYPEREPR_UINT32 5 #define JS_SCALARTYPEREPR_FLOAT32 6 #define JS_SCALARTYPEREPR_FLOAT64 7 #define JS_SCALARTYPEREPR_UINT8_CLAMPED 8 #define JS_SCALARTYPEREPR_FLOAT32X4 11 #define JS_SCALARTYPEREPR_INT8X16 12 #define JS_SCALARTYPEREPR_INT16X8 13 #define JS_SCALARTYPEREPR_INT32X4 14 // These constants are for use exclusively in JS code. In C++ code, // prefer ReferenceTypeRepresentation::TYPE_ANY etc, which allows // you to write a switch which will receive a warning if you omit a // case. #define JS_REFERENCETYPEREPR_ANY 0 #define JS_REFERENCETYPEREPR_OBJECT 1 #define JS_REFERENCETYPEREPR_STRING 2 // These constants are for use exclusively in JS code. In C++ code, prefer // SimdType::Int32x4 etc, since that allows you to write a switch which will // receive a warning if you omit a case. #define JS_SIMDTYPEREPR_INT8X16 0 #define JS_SIMDTYPEREPR_INT16X8 1 #define JS_SIMDTYPEREPR_INT32X4 2 #define JS_SIMDTYPEREPR_UINT8X16 3 #define JS_SIMDTYPEREPR_UINT16X8 4 #define JS_SIMDTYPEREPR_UINT32X4 5 #define JS_SIMDTYPEREPR_FLOAT32X4 6 #define JS_SIMDTYPEREPR_FLOAT64X2 7 #define JS_SIMDTYPEREPR_BOOL8X16 8 #define JS_SIMDTYPEREPR_BOOL16X8 9 #define JS_SIMDTYPEREPR_BOOL32X4 10 #define JS_SIMDTYPEREPR_BOOL64X2 11 #endif