/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "VRManager.h" #include "VRManagerParent.h" #include "gfxVR.h" #include "gfxVROpenVR.h" #include "mozilla/ClearOnShutdown.h" #include "mozilla/dom/VRDisplay.h" #include "mozilla/dom/GamepadEventTypes.h" #include "mozilla/layers/TextureHost.h" #include "mozilla/Unused.h" #include "gfxPrefs.h" #include "gfxVR.h" #if defined(XP_WIN) #include "gfxVROculus.h" #endif #if defined(XP_WIN) || defined(XP_MACOSX) || defined(XP_LINUX) #include "gfxVROSVR.h" #endif #include "ipc/VRLayerParent.h" using namespace mozilla; using namespace mozilla::gfx; using namespace mozilla::layers; using namespace mozilla::gl; namespace mozilla { namespace gfx { static StaticRefPtr sVRManagerSingleton; /*static*/ void VRManager::ManagerInit() { MOZ_ASSERT(NS_IsMainThread()); if (sVRManagerSingleton == nullptr) { sVRManagerSingleton = new VRManager(); ClearOnShutdown(&sVRManagerSingleton); } } VRManager::VRManager() : mInitialized(false) { MOZ_COUNT_CTOR(VRManager); MOZ_ASSERT(sVRManagerSingleton == nullptr); RefPtr mgr; RefPtr controllerMgr; /** * We must add the VRDisplayManager's to mManagers in a careful order to * ensure that we don't detect the same VRDisplay from multiple API's. * * Oculus comes first, as it will only enumerate Oculus HMD's and is the * native interface for Oculus HMD's. * * OpenvR comes second, as it is the native interface for HTC Vive * which is the most common HMD at this time. * * OSVR will be used if Oculus SDK and OpenVR don't detect any HMDS, * to support everyone else. */ #if defined(XP_WIN) // The Oculus runtime is supported only on Windows mgr = VRDisplayManagerOculus::Create(); if (mgr) { mManagers.AppendElement(mgr); } #endif #if defined(XP_WIN) || defined(XP_MACOSX) || defined(XP_LINUX) // OpenVR is cross platform compatible mgr = VRDisplayManagerOpenVR::Create(); if (mgr) { mManagers.AppendElement(mgr); } controllerMgr = VRControllerManagerOpenVR::Create(); if (mgr) { mControllerManagers.AppendElement(controllerMgr); } // OSVR is cross platform compatible mgr = VRDisplayManagerOSVR::Create(); if (mgr) { mManagers.AppendElement(mgr); } #endif // Enable gamepad extensions while VR is enabled. if (gfxPrefs::VREnabled()) { Preferences::SetBool("dom.gamepad.extensions.enabled", true); } } VRManager::~VRManager() { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(!mInitialized); MOZ_COUNT_DTOR(VRManager); } void VRManager::Destroy() { mVRDisplays.Clear(); for (uint32_t i = 0; i < mManagers.Length(); ++i) { mManagers[i]->Destroy(); } mVRControllers.Clear(); for (uint32_t i = 0; i < mControllerManagers.Length(); ++i) { mControllerManagers[i]->Destroy(); } mInitialized = false; } void VRManager::Init() { for (uint32_t i = 0; i < mManagers.Length(); ++i) { mManagers[i]->Init(); } for (uint32_t i = 0; i < mControllerManagers.Length(); ++i) { mControllerManagers[i]->Init(); } mInitialized = true; } /* static */VRManager* VRManager::Get() { MOZ_ASSERT(sVRManagerSingleton != nullptr); return sVRManagerSingleton; } void VRManager::AddVRManagerParent(VRManagerParent* aVRManagerParent) { if (mVRManagerParents.IsEmpty()) { Init(); } mVRManagerParents.PutEntry(aVRManagerParent); } void VRManager::RemoveVRManagerParent(VRManagerParent* aVRManagerParent) { mVRManagerParents.RemoveEntry(aVRManagerParent); if (mVRManagerParents.IsEmpty()) { Destroy(); } } void VRManager::NotifyVsync(const TimeStamp& aVsyncTimestamp) { const double kVRDisplayRefreshMaxDuration = 5000; // milliseconds bool bHaveEventListener = false; for (auto iter = mVRManagerParents.Iter(); !iter.Done(); iter.Next()) { VRManagerParent *vmp = iter.Get()->GetKey(); if (mVRDisplays.Count()) { Unused << vmp->SendNotifyVSync(); } bHaveEventListener |= vmp->HaveEventListener(); } for (auto iter = mVRDisplays.Iter(); !iter.Done(); iter.Next()) { gfx::VRDisplayHost* display = iter.UserData(); display->NotifyVSync(); } if (bHaveEventListener) { for (uint32_t i = 0; i < mControllerManagers.Length(); ++i) { mControllerManagers[i]->HandleInput(); } // If content has set an EventHandler to be notified of VR display events // we must continually refresh the VR display enumeration to check // for events that we must fire such as Window.onvrdisplayconnect // Note that enumeration itself may activate display hardware, such // as Oculus, so we only do this when we know we are displaying content // that is looking for VR displays. if (mLastRefreshTime.IsNull()) { // This is the first vsync, must refresh VR displays RefreshVRDisplays(); RefreshVRControllers(); mLastRefreshTime = TimeStamp::Now(); } else { // We don't have to do this every frame, so check if we // have refreshed recently. TimeDuration duration = TimeStamp::Now() - mLastRefreshTime; if (duration.ToMilliseconds() > kVRDisplayRefreshMaxDuration) { RefreshVRDisplays(); RefreshVRControllers(); mLastRefreshTime = TimeStamp::Now(); } } } } void VRManager::NotifyVRVsync(const uint32_t& aDisplayID) { for (auto iter = mVRManagerParents.Iter(); !iter.Done(); iter.Next()) { Unused << iter.Get()->GetKey()->SendNotifyVRVSync(aDisplayID); } } void VRManager::RefreshVRDisplays(bool aMustDispatch) { nsTArray > displays; /** We don't wish to enumerate the same display from multiple managers, * so stop as soon as we get a display. * It is still possible to get multiple displays from a single manager, * but do not wish to mix-and-match for risk of reporting a duplicate. * * XXX - Perhaps there will be a better way to detect duplicate displays * in the future. */ for (uint32_t i = 0; i < mManagers.Length() && displays.Length() == 0; ++i) { mManagers[i]->GetHMDs(displays); } bool displayInfoChanged = false; if (displays.Length() != mVRDisplays.Count()) { // Catch cases where a VR display has been removed displayInfoChanged = true; } for (const auto& display: displays) { if (!GetDisplay(display->GetDisplayInfo().GetDisplayID())) { // This is a new display displayInfoChanged = true; break; } if (display->CheckClearDisplayInfoDirty()) { // This display's info has changed displayInfoChanged = true; break; } } if (displayInfoChanged) { mVRDisplays.Clear(); for (const auto& display: displays) { mVRDisplays.Put(display->GetDisplayInfo().GetDisplayID(), display); } } if (displayInfoChanged || aMustDispatch) { DispatchVRDisplayInfoUpdate(); } } void VRManager::DispatchVRDisplayInfoUpdate() { nsTArray update; GetVRDisplayInfo(update); for (auto iter = mVRManagerParents.Iter(); !iter.Done(); iter.Next()) { Unused << iter.Get()->GetKey()->SendUpdateDisplayInfo(update); } } /** * Get any VR displays that have already been enumerated without * activating any new devices. */ void VRManager::GetVRDisplayInfo(nsTArray& aDisplayInfo) { aDisplayInfo.Clear(); for (auto iter = mVRDisplays.Iter(); !iter.Done(); iter.Next()) { gfx::VRDisplayHost* display = iter.UserData(); aDisplayInfo.AppendElement(VRDisplayInfo(display->GetDisplayInfo())); } } RefPtr VRManager::GetDisplay(const uint32_t& aDisplayID) { RefPtr display; if (mVRDisplays.Get(aDisplayID, getter_AddRefs(display))) { return display; } return nullptr; } void VRManager::SubmitFrame(VRLayerParent* aLayer, layers::PTextureParent* aTexture, const gfx::Rect& aLeftEyeRect, const gfx::Rect& aRightEyeRect) { TextureHost* th = TextureHost::AsTextureHost(aTexture); mLastFrame = th; RefPtr display = GetDisplay(aLayer->GetDisplayID()); if (display) { display->SubmitFrame(aLayer, 0, aTexture, aLeftEyeRect, aRightEyeRect); } } RefPtr VRManager::GetController(const uint32_t& aControllerID) { RefPtr controller; if (mVRControllers.Get(aControllerID, getter_AddRefs(controller))) { return controller; } return nullptr; } void VRManager::GetVRControllerInfo(nsTArray& aControllerInfo) { aControllerInfo.Clear(); for (auto iter = mVRControllers.Iter(); !iter.Done(); iter.Next()) { gfx::VRControllerHost* controller = iter.UserData(); aControllerInfo.AppendElement(VRControllerInfo(controller->GetControllerInfo())); } } void VRManager::RefreshVRControllers() { nsTArray> controllers; for (uint32_t i = 0; i < mControllerManagers.Length() && controllers.Length() == 0; ++i) { mControllerManagers[i]->GetControllers(controllers); } bool controllerInfoChanged = false; if (controllers.Length() != mVRControllers.Count()) { // Catch cases where VR controllers has been removed controllerInfoChanged = true; } for (const auto& controller : controllers) { if (!GetController(controller->GetControllerInfo().GetControllerID())) { // This is a new controller controllerInfoChanged = true; break; } } if (controllerInfoChanged) { mVRControllers.Clear(); for (const auto& controller : controllers) { mVRControllers.Put(controller->GetControllerInfo().GetControllerID(), controller); } } } void VRManager::ScanForDevices() { for (uint32_t i = 0; i < mControllerManagers.Length(); ++i) { mControllerManagers[i]->ScanForDevices(); } } template void VRManager::NotifyGamepadChange(const T& aInfo) { dom::GamepadChangeEvent e(aInfo); for (auto iter = mVRManagerParents.Iter(); !iter.Done(); iter.Next()) { Unused << iter.Get()->GetKey()->SendGamepadUpdate(e); } } } // namespace gfx } // namespace mozilla