/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include #include "PingPongRegion.h" #include "gtest/gtest.h" #include "gtest/MozGTestBench.h" #include "nsRect.h" #include "nsRegion.h" #include "RegionBuilder.h" #include "mozilla/gfx/TiledRegion.h" #include "mozilla/UniquePtr.h" using namespace std; using namespace mozilla::gfx; class TestLargestRegion { public: static void TestSingleRect(nsRect r) { nsRegion region(r); EXPECT_TRUE(region.GetLargestRectangle().IsEqualInterior(r)); } // Construct a rectangle, remove part of it, then check the remainder static void TestNonRectangular() { nsRegion r(nsRect(0, 0, 30, 30)); const int nTests = 19; struct { nsRect rect; int64_t expectedArea; } tests[nTests] = { // Remove a 20x10 chunk from the square { nsRect(0, 0, 20, 10), 600 }, { nsRect(10, 0, 20, 10), 600 }, { nsRect(10, 20, 20, 10), 600 }, { nsRect(0, 20, 20, 10), 600 }, // Remove a 10x20 chunk from the square { nsRect(0, 0, 10, 20), 600 }, { nsRect(20, 0, 10, 20), 600 }, { nsRect(20, 10, 10, 20), 600 }, { nsRect(0, 10, 10, 20), 600 }, // Remove the center 10x10 { nsRect(10, 10, 10, 10), 300 }, // Remove the middle column { nsRect(10, 0, 10, 30), 300 }, // Remove the middle row { nsRect(0, 10, 30, 10), 300 }, // Remove the corners 10x10 { nsRect(0, 0, 10, 10), 600 }, { nsRect(20, 20, 10, 10), 600 }, { nsRect(20, 0, 10, 10), 600 }, { nsRect(0, 20, 10, 10), 600 }, // Remove the corners 20x20 { nsRect(0, 0, 20, 20), 300 }, { nsRect(10, 10, 20, 20), 300 }, { nsRect(10, 0, 20, 20), 300 }, { nsRect(0, 10, 20, 20), 300 } }; for (int32_t i = 0; i < nTests; i++) { nsRegion r2; r2.Sub(r, tests[i].rect); EXPECT_TRUE(r2.IsComplex()) << "nsRegion code got unexpectedly smarter!"; nsRect largest = r2.GetLargestRectangle(); EXPECT_TRUE(largest.width * largest.height == tests[i].expectedArea) << "Did not successfully find largest rectangle in non-rectangular region on iteration " << i; } } static void TwoRectTest() { nsRegion r(nsRect(0, 0, 100, 100)); const int nTests = 4; struct { nsRect rect1, rect2; int64_t expectedArea; } tests[nTests] = { { nsRect(0, 0, 75, 40), nsRect(0, 60, 75, 40), 2500 }, { nsRect(25, 0, 75, 40), nsRect(25, 60, 75, 40), 2500 }, { nsRect(25, 0, 75, 40), nsRect(0, 60, 75, 40), 2000 }, { nsRect(0, 0, 75, 40), nsRect(25, 60, 75, 40), 2000 }, }; for (int32_t i = 0; i < nTests; i++) { nsRegion r2; r2.Sub(r, tests[i].rect1); r2.Sub(r2, tests[i].rect2); EXPECT_TRUE(r2.IsComplex()) << "nsRegion code got unexpectedly smarter!"; nsRect largest = r2.GetLargestRectangle(); EXPECT_TRUE(largest.width * largest.height == tests[i].expectedArea) << "Did not successfully find largest rectangle in two-rect-subtract region on iteration " << i; } } static void TestContainsSpecifiedRect() { nsRegion r(nsRect(0, 0, 100, 100)); r.Or(r, nsRect(0, 300, 50, 50)); EXPECT_TRUE(r.GetLargestRectangle(nsRect(0, 300, 10, 10)).IsEqualInterior(nsRect(0, 300, 50, 50))) << "Chose wrong rectangle"; } static void TestContainsSpecifiedOverflowingRect() { nsRegion r(nsRect(0, 0, 100, 100)); r.Or(r, nsRect(0, 300, 50, 50)); EXPECT_TRUE(r.GetLargestRectangle(nsRect(0, 290, 10, 20)).IsEqualInterior(nsRect(0, 300, 50, 50))) << "Chose wrong rectangle"; } }; TEST(Gfx, RegionSingleRect) { TestLargestRegion::TestSingleRect(nsRect(0, 52, 720, 480)); TestLargestRegion::TestSingleRect(nsRect(-20, 40, 50, 20)); TestLargestRegion::TestSingleRect(nsRect(-20, 40, 10, 8)); TestLargestRegion::TestSingleRect(nsRect(-20, -40, 10, 8)); TestLargestRegion::TestSingleRect(nsRect(-10, -10, 20, 20)); } TEST(Gfx, RegionNonRectangular) { TestLargestRegion::TestNonRectangular(); } TEST(Gfx, RegionTwoRectTest) { TestLargestRegion::TwoRectTest(); } TEST(Gfx, RegionContainsSpecifiedRect) { TestLargestRegion::TestContainsSpecifiedRect(); } TEST(Gfx, RegionTestContainsSpecifiedOverflowingRect) { TestLargestRegion::TestContainsSpecifiedOverflowingRect(); } TEST(Gfx, RegionScaleToInside) { { // no rectangles nsRegion r; nsIntRegion scaled = r.ScaleToInsidePixels(1, 1, 60); nsIntRegion result; EXPECT_TRUE(result.IsEqual(scaled)) << "scaled result incorrect"; } { // one rectangle nsRegion r(nsRect(0,44760,19096,264)); nsIntRegion scaled = r.ScaleToInsidePixels(1, 1, 60); nsIntRegion result(mozilla::gfx::IntRect(0,746,318,4)); EXPECT_TRUE(result.IsEqual(scaled)) << "scaled result incorrect"; } { // the first rectangle gets adjusted nsRegion r(nsRect(0,44760,19096,264)); r.Or(r, nsRect(0,45024,19360,1056)); nsIntRegion scaled = r.ScaleToInsidePixels(1, 1, 60); nsIntRegion result(mozilla::gfx::IntRect(0,746,318,5)); result.Or(result, mozilla::gfx::IntRect(0,751,322,17)); EXPECT_TRUE(result.IsEqual(scaled)) << "scaled result incorrect"; } { // the second rectangle gets adjusted nsRegion r(nsRect(0,44760,19360,264)); r.Or(r, nsRect(0,45024,19096,1056)); nsIntRegion scaled = r.ScaleToInsidePixels(1, 1, 60); nsIntRegion result(mozilla::gfx::IntRect(0,746,322,4)); result.Or(result, mozilla::gfx::IntRect(0,750,318,18)); EXPECT_TRUE(result.IsEqual(scaled)) << "scaled result incorrect"; } } TEST(Gfx, RegionSimplify) { { // ensure simplify works on a single rect nsRegion r(nsRect(0,100,200,100)); r.SimplifyOutwardByArea(100*100); nsRegion result(nsRect(0,100,200,100)); EXPECT_TRUE(r.IsEqual(result)) << "regions not the same"; } { // the rectangles will be merged nsRegion r(nsRect(0,100,200,100)); r.Or(r, nsRect(0,200,300,200)); r.SimplifyOutwardByArea(100*100); nsRegion result(nsRect(0,100,300,300)); EXPECT_TRUE(r.IsEqual(result)) << "regions not merged"; } { // two rectangle on the first span // one on the second nsRegion r(nsRect(0,100,200,100)); r.Or(r, nsRect(0,200,300,200)); r.Or(r, nsRect(250,100,50,100)); EXPECT_TRUE(r.GetNumRects() == 3) << "wrong number of rects"; r.SimplifyOutwardByArea(100*100); nsRegion result(nsRect(0,100,300,300)); EXPECT_TRUE(r.IsEqual(result)) << "regions not merged"; } { // the rectangles will be merged nsRegion r(nsRect(0,100,200,100)); r.Or(r, nsRect(0,200,300,200)); r.Or(r, nsRect(250,100,50,100)); r.Sub(r, nsRect(200,200,40,200)); EXPECT_TRUE(r.GetNumRects() == 4) << "wrong number of rects"; r.SimplifyOutwardByArea(100*100); nsRegion result(nsRect(0,100,300,300)); result.Sub(result, nsRect(200,100,40,300)); EXPECT_TRUE(r.IsEqual(result)) << "regions not merged"; } { // three spans of rectangles nsRegion r(nsRect(0,100,200,100)); r.Or(r, nsRect(0,200,300,200)); r.Or(r, nsRect(250,100,50,50)); r.Sub(r, nsRect(200,200,40,200)); r.SimplifyOutwardByArea(100*100); nsRegion result(nsRect(0,100,300,300)); result.Sub(result, nsRect(200,100,40,300)); EXPECT_TRUE(r.IsEqual(result)) << "regions not merged"; } { // three spans of rectangles and an unmerged rectangle nsRegion r(nsRect(0,100,200,100)); r.Or(r, nsRect(0,200,300,200)); r.Or(r, nsRect(250,100,50,50)); r.Sub(r, nsRect(200,200,40,200)); r.Or(r, nsRect(250,900,150,50)); r.SimplifyOutwardByArea(100*100); nsRegion result(nsRect(0,100,300,300)); result.Sub(result, nsRect(200,100,40,300)); result.Or(result, nsRect(250,900,150,50)); EXPECT_TRUE(r.IsEqual(result)) << "regions not merged"; } { // unmerged regions nsRegion r(nsRect(0,100,200,100)); r.Or(r, nsRect(0,200,300,200)); r.SimplifyOutwardByArea(100); nsRegion result(nsRect(0,100,200,100)); result.Or(result, nsRect(0,200,300,200)); EXPECT_TRUE(r.IsEqual(result)) << "regions not merged"; } { // empty region // just make sure this doesn't crash. nsRegion r; r.SimplifyOutwardByArea(100); } } TEST(Gfx, RegionContains) { { // ensure Contains works on a simple region nsRegion r(nsRect(0, 0, 100, 100)); EXPECT_TRUE(r.Contains(0, 0)); EXPECT_TRUE(r.Contains(0, 99)); EXPECT_TRUE(r.Contains(99, 0)); EXPECT_TRUE(r.Contains(99, 99)); EXPECT_FALSE(r.Contains(-1, 50)); EXPECT_FALSE(r.Contains(100, 50)); EXPECT_FALSE(r.Contains(50, -1)); EXPECT_FALSE(r.Contains(50, 100)); EXPECT_TRUE(r.Contains(nsRect(0, 0, 100, 100))); EXPECT_TRUE(r.Contains(nsRect(99, 99, 1, 1))); EXPECT_FALSE(r.Contains(nsRect(100, 100, 1, 1))); EXPECT_FALSE(r.Contains(nsRect(100, 100, 0, 0))); } { // empty regions contain nothing nsRegion r(nsRect(100, 100, 0, 0)); EXPECT_FALSE(r.Contains(0, 0)); EXPECT_FALSE(r.Contains(100, 100)); EXPECT_FALSE(r.Contains(nsRect(100, 100, 0, 0))); EXPECT_FALSE(r.Contains(nsRect(100, 100, 1, 1))); } { // complex region contain tests // The region looks like this, with two squares that overlap. // (hard to do accurately with ASCII art) // +------+ // | | // | +--+ // | | // +--+ | // | | // +------+ nsRegion r(nsRect(0, 0, 100, 100)); r.OrWith(nsRect(50, 50, 100, 100)); EXPECT_TRUE(r.Contains(0, 0)); EXPECT_TRUE(r.Contains(99, 99)); EXPECT_TRUE(r.Contains(50, 100)); EXPECT_TRUE(r.Contains(100, 50)); EXPECT_TRUE(r.Contains(149, 149)); EXPECT_FALSE(r.Contains(49, 100)); EXPECT_FALSE(r.Contains(100, 49)); EXPECT_FALSE(r.Contains(150, 150)); EXPECT_TRUE(r.Contains(nsRect(100, 100, 1, 1))); EXPECT_FALSE(r.Contains(nsRect(49, 99, 2, 2))); } { // region with a hole nsRegion r(nsRect(0, 0, 100, 100)); r.SubOut(nsRect(40, 40, 10, 10)); EXPECT_TRUE(r.Contains(0, 0)); EXPECT_TRUE(r.Contains(39, 39)); EXPECT_FALSE(r.Contains(40, 40)); EXPECT_FALSE(r.Contains(49, 49)); EXPECT_TRUE(r.Contains(50, 50)); EXPECT_FALSE(r.Contains(nsRect(40, 40, 10, 10))); EXPECT_FALSE(r.Contains(nsRect(39, 39, 2, 2))); } } #define DILATE_VALUE 0x88 #define REGION_VALUE 0xff struct RegionBitmap { RegionBitmap(unsigned char *bitmap, int width, int height) : bitmap(bitmap), width(width), height(height) {} void clear() { for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { bitmap[x + y * width] = 0; } } } void set(nsRegion ®ion) { clear(); for (auto iter = region.RectIter(); !iter.Done(); iter.Next()) { const nsRect& r = iter.Get(); for (int y = r.y; y < r.YMost(); y++) { for (int x = r.x; x < r.XMost(); x++) { bitmap[x + y * width] = REGION_VALUE; } } } } void dilate() { for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { if (bitmap[x + y * width] == REGION_VALUE) { for (int yn = max(y - 1, 0); yn <= min(y + 1, height - 1); yn++) { for (int xn = max(x - 1, 0); xn <= min(x + 1, width - 1); xn++) { if (bitmap[xn + yn * width] == 0) bitmap[xn + yn * width] = DILATE_VALUE; } } } } } } void compare(RegionBitmap &reference) { for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { EXPECT_EQ(bitmap[x + y * width], reference.bitmap[x + y * width]); } } } unsigned char *bitmap; int width; int height; }; void VisitEdge(void *closure, VisitSide side, int x1, int y1, int x2, int y2) { EXPECT_GE(x2, x1); RegionBitmap *visitor = static_cast(closure); unsigned char *bitmap = visitor->bitmap; const int width = visitor->width; if (side == VisitSide::TOP) { while (x1 != x2) { bitmap[x1 + (y1 - 1) * width] = DILATE_VALUE; x1++; } } else if (side == VisitSide::BOTTOM) { while (x1 != x2) { bitmap[x1 + y1 * width] = DILATE_VALUE; x1++; } } else if (side == VisitSide::LEFT) { while (y1 != y2) { bitmap[x1 - 1 + y1 *width] = DILATE_VALUE; y1++; } } else if (side == VisitSide::RIGHT) { while (y1 != y2) { bitmap[x1 + y1 * width] = DILATE_VALUE; y1++; } } } void TestVisit(nsRegion &r) { auto reference = mozilla::MakeUnique(600 * 600); auto result = mozilla::MakeUnique(600 * 600); RegionBitmap ref(reference.get(), 600, 600); RegionBitmap res(result.get(), 600, 600); ref.set(r); ref.dilate(); res.set(r); r.VisitEdges(VisitEdge, &res); res.compare(ref); } TEST(Gfx, RegionVisitEdges) { { // visit edges nsRegion r(nsRect(20, 20, 100, 100)); r.Or(r, nsRect(20, 120, 200, 100)); TestVisit(r); } { // two rects side by side - 1 pixel inbetween nsRegion r(nsRect(20, 20, 100, 100)); r.Or(r, nsRect(121, 20, 100, 100)); TestVisit(r); } { // two rects side by side - 2 pixels inbetween nsRegion r(nsRect(20, 20, 100, 100)); r.Or(r, nsRect(122, 20, 100, 100)); TestVisit(r); } { // only corner of the rects are touching nsRegion r(nsRect(20, 20, 100, 100)); r.Or(r, nsRect(120, 120, 100, 100)); TestVisit(r); } { // corners are 1 pixel away nsRegion r(nsRect(20, 20, 100, 100)); r.Or(r, nsRect(121, 120, 100, 100)); TestVisit(r); } { // vertically separated nsRegion r(nsRect(20, 20, 100, 100)); r.Or(r, nsRect(120, 125, 100, 100)); TestVisit(r); } { // not touching nsRegion r(nsRect(20, 20, 100, 100)); r.Or(r, nsRect(130, 120, 100, 100)); r.Or(r, nsRect(240, 20, 100, 100)); TestVisit(r); } { // rect with a hole in it nsRegion r(nsRect(20, 20, 100, 100)); r.Sub(r, nsRect(40, 40, 10, 10)); TestVisit(r); } { // left overs nsRegion r(nsRect(20, 20, 10, 10)); r.Or(r, nsRect(50, 20, 10, 10)); r.Or(r, nsRect(90, 20, 10, 10)); r.Or(r, nsRect(24, 30, 10, 10)); r.Or(r, nsRect(20, 40, 15, 10)); r.Or(r, nsRect(50, 40, 15, 10)); r.Or(r, nsRect(90, 40, 15, 10)); TestVisit(r); } { // vertically separated nsRegion r(nsRect(20, 20, 100, 100)); r.Or(r, nsRect(120, 125, 100, 100)); TestVisit(r); } { // two upper rects followed by a lower one // on the same line nsRegion r(nsRect(5, 5, 50, 50)); r.Or(r, nsRect(100, 5, 50, 50)); r.Or(r, nsRect(200, 50, 50, 50)); TestVisit(r); } { // bug 1130978. nsRegion r(nsRect(4, 1, 61, 49)); r.Or(r, nsRect(115, 1, 99, 49)); r.Or(r, nsRect(115, 49, 99, 1)); r.Or(r, nsRect(12, 50, 11, 5)); r.Or(r, nsRect(25, 50, 28, 5)); r.Or(r, nsRect(115, 50, 99, 5)); r.Or(r, nsRect(115, 55, 99, 12)); TestVisit(r); } } TEST(Gfx, PingPongRegion) { nsRect rects[] = { nsRect(4, 1, 61, 49), nsRect(115, 1, 99, 49), nsRect(115, 49, 99, 1), nsRect(12, 50, 11, 5), nsRect(25, 50, 28, 5), nsRect(115, 50, 99, 5), nsRect(115, 55, 99, 12), }; // Test accumulations of various sizes to make sure // the ping-pong behavior of PingPongRegion is working. for (size_t size = 0; size < mozilla::ArrayLength(rects); size++) { // bug 1130978. nsRegion r; PingPongRegion ar; for (size_t i = 0; i < size; i++) { r.Or(r, rects[i]); ar.OrWith(rects[i]); EXPECT_TRUE(ar.Region().IsEqual(r)); } for (size_t i = 0; i < size; i++) { ar.SubOut(rects[i]); r.SubOut(rects[i]); EXPECT_TRUE(ar.Region().IsEqual(r)); } } } // The TiledRegion tests use nsIntRect / IntRegion because nsRect doesn't have // InflateToMultiple which is required by TiledRegion. TEST(Gfx, TiledRegionNoSimplification2Rects) { // Add two rectangles, both rectangles are completely inside // different tiles. nsIntRegion region; region.OrWith(nsIntRect(50, 50, 50, 50)); region.OrWith(nsIntRect(300, 50, 50, 50)); TiledIntRegion tiledRegion; tiledRegion.Add(nsIntRect(50, 50, 50, 50)); tiledRegion.Add(nsIntRect(300, 50, 50, 50)); // No simplification should have happened. EXPECT_TRUE(region.IsEqual(tiledRegion.GetRegion())); } TEST(Gfx, TiledRegionNoSimplification1Region) { // Add two rectangles, both rectangles are completely inside // different tiles. nsIntRegion region; region.OrWith(nsIntRect(50, 50, 50, 50)); region.OrWith(nsIntRect(300, 50, 50, 50)); TiledIntRegion tiledRegion; tiledRegion.Add(region); // No simplification should have happened. EXPECT_TRUE(region.IsEqual(tiledRegion.GetRegion())); } TEST(Gfx, TiledRegionWithSimplification3Rects) { // Add three rectangles. The first two rectangles are completely inside // different tiles, but the third rectangle intersects both tiles. TiledIntRegion tiledRegion; tiledRegion.Add(nsIntRect(50, 50, 50, 50)); tiledRegion.Add(nsIntRect(300, 50, 50, 50)); tiledRegion.Add(nsIntRect(250, 70, 10, 10)); // Both tiles should have simplified their rectangles, and those two // rectangles are adjacent to each other, so they just build up one rect. EXPECT_TRUE(tiledRegion.GetRegion().IsEqual(nsIntRect(50, 50, 300, 50))); } TEST(Gfx, TiledRegionWithSimplification1Region) { // Add three rectangles. The first two rectangles are completely inside // different tiles, but the third rectangle intersects both tiles. nsIntRegion region; region.OrWith(nsIntRect(50, 50, 50, 50)); region.OrWith(nsIntRect(300, 50, 50, 50)); region.OrWith(nsIntRect(250, 70, 10, 10)); TiledIntRegion tiledRegion; tiledRegion.Add(region); // Both tiles should have simplified their rectangles, and those two // rectangles are adjacent to each other, so they just build up one rect. EXPECT_TRUE(tiledRegion.GetRegion().IsEqual(nsIntRect(50, 50, 300, 50))); } TEST(Gfx, TiledRegionContains) { // Add three rectangles. The first two rectangles are completely inside // different tiles, but the third rectangle intersects both tiles. TiledIntRegion tiledRegion; tiledRegion.Add(nsIntRect(50, 50, 50, 50)); tiledRegion.Add(nsIntRect(300, 50, 50, 50)); tiledRegion.Add(nsIntRect(250, 70, 10, 10)); // Both tiles should have simplified their rectangles, and those two // rectangles are adjacent to each other, so they just build up one rect. EXPECT_TRUE(tiledRegion.Contains(nsIntRect(50, 50, 300, 50))); EXPECT_TRUE(tiledRegion.Contains(nsIntRect(50, 50, 50, 50))); EXPECT_FALSE(tiledRegion.Contains(nsIntRect(50, 50, 301, 50))); } TEST(Gfx, TiledRegionIntersects) { // Add three rectangles. The first two rectangles are completely inside // different tiles, but the third rectangle intersects both tiles. TiledIntRegion tiledRegion; tiledRegion.Add(nsIntRect(50, 50, 50, 50)); tiledRegion.Add(nsIntRect(300, 50, 50, 50)); tiledRegion.Add(nsIntRect(250, 70, 10, 10)); // Both tiles should have simplified their rectangles, and those two // rectangles are adjacent to each other, so they just build up one rect. EXPECT_TRUE(tiledRegion.Intersects(nsIntRect(50, 50, 300, 50))); EXPECT_TRUE(tiledRegion.Intersects(nsIntRect(200, 10, 10, 50))); EXPECT_TRUE(tiledRegion.Intersects(nsIntRect(50, 50, 301, 50))); EXPECT_FALSE(tiledRegion.Intersects(nsIntRect(0, 0, 50, 500))); } TEST(Gfx, TiledRegionBoundaryConditions1) { TiledIntRegion tiledRegion; // This one works fine tiledRegion.Add(nsIntRegion(nsIntRect(INT_MIN, INT_MIN, 1, 1))); EXPECT_TRUE(tiledRegion.Contains(nsIntRect(INT_MIN, INT_MIN, 1, 1))); // This causes the tiledRegion.mBounds to overflow, so it is ignored tiledRegion.Add(nsIntRegion(nsIntRect(INT_MAX - 1, INT_MAX - 1, 1, 1))); // Verify that the tiledRegion contains only things we expect EXPECT_TRUE(tiledRegion.Contains(nsIntRect(INT_MIN, INT_MIN, 1, 1))); EXPECT_FALSE(tiledRegion.Contains(nsIntRect(INT_MAX - 1, INT_MAX - 1, 1, 1))); EXPECT_FALSE(tiledRegion.Contains(nsIntRect(0, 0, 1, 1))); } TEST(Gfx, TiledRegionBoundaryConditions2) { TiledIntRegion tiledRegion; // This one works fine tiledRegion.Add(nsIntRegion(nsIntRect(INT_MAX - 1, INT_MIN, 1, 1))); EXPECT_TRUE(tiledRegion.Contains(nsIntRect(INT_MAX - 1, INT_MIN, 1, 1))); // As with TiledRegionBoundaryConditions1, this overflows, so it is ignored tiledRegion.Add(nsIntRegion(nsIntRect(INT_MIN, INT_MAX - 1, 1, 1))); EXPECT_TRUE(tiledRegion.Contains(nsIntRect(INT_MAX - 1, INT_MIN, 1, 1))); EXPECT_FALSE(tiledRegion.Contains(nsIntRect(INT_MIN, INT_MAX - 1, 1, 1))); EXPECT_FALSE(tiledRegion.Contains(nsIntRect(0, 0, 1, 1))); } TEST(Gfx, TiledRegionBigRects) { TiledIntRegion tiledRegion; // Super wide region, forces simplification into bounds mode tiledRegion.Add(nsIntRegion(nsIntRect(INT_MIN, INT_MIN, INT_MAX, 100))); EXPECT_TRUE(tiledRegion.Contains(nsIntRect(INT_MIN, INT_MIN, 1, 1))); EXPECT_TRUE(tiledRegion.Contains(nsIntRect(-2, INT_MIN + 99, 1, 1))); EXPECT_FALSE(tiledRegion.Contains(nsIntRect(-2, INT_MIN + 100, 1, 1))); EXPECT_FALSE(tiledRegion.Contains(nsIntRect(-1, INT_MIN + 99, 1, 1))); // Add another rect, verify that simplification caused the entire bounds // to expand by a lot more. tiledRegion.Add(nsIntRegion(nsIntRect(INT_MIN, INT_MIN + 200, 1, 1))); EXPECT_TRUE(tiledRegion.Contains(nsIntRect(-2, INT_MIN + 100, 1, 1))); EXPECT_TRUE(tiledRegion.Contains(nsIntRect(-2, INT_MIN + 200, 1, 1))); EXPECT_FALSE(tiledRegion.Contains(nsIntRect(-2, INT_MIN + 201, 1, 1))); } TEST(Gfx, TiledRegionBoundaryOverflow) { TiledIntRegion tiledRegion; tiledRegion.Add(nsIntRegion(nsIntRect(100, 100, 1, 1))); EXPECT_TRUE(tiledRegion.Contains(nsIntRect(100, 100, 1, 1))); // The next region is invalid, so it gets ignored tiledRegion.Add(nsIntRegion(nsIntRect(INT_MAX, INT_MAX, 1, 1))); EXPECT_FALSE(tiledRegion.Contains(nsIntRect(INT_MAX, INT_MAX, 1, 1))); // Try that again as a rect, it will also get ignored tiledRegion.Add(nsIntRect(INT_MAX, INT_MAX, 1, 1)); EXPECT_FALSE(tiledRegion.Contains(nsIntRect(INT_MAX, INT_MAX, 1, 1))); // Try with a bigger overflowing rect tiledRegion.Add(nsIntRect(INT_MAX, INT_MAX, 500, 500)); EXPECT_FALSE(tiledRegion.Contains(nsIntRect(INT_MIN, INT_MIN, 10, 10))); EXPECT_FALSE(tiledRegion.Contains(nsIntRect(INT_MAX, INT_MAX, 100, 100))); EXPECT_FALSE(tiledRegion.Contains(nsIntRect(0, 0, 1, 1))); } TEST(Gfx, TiledRegionNegativeRect) { TiledIntRegion tiledRegion; // The next region is invalid, so it gets ignored tiledRegion.Add(nsIntRegion(nsIntRect(0, 0, -500, -500))); EXPECT_FALSE(tiledRegion.Contains(nsIntRect(-50, -50, 1, 1))); // Rects with negative widths/heights are treated as empty and ignored tiledRegion.Add(nsIntRect(0, 0, -500, -500)); EXPECT_FALSE(tiledRegion.Contains(nsIntRect(-1, -1, 1, 1))); EXPECT_FALSE(tiledRegion.Contains(nsIntRect(0, 0, 1, 1))); // Empty rects are always contained EXPECT_TRUE(tiledRegion.Contains(nsIntRect(0, 0, -1, -1))); EXPECT_TRUE(tiledRegion.Contains(nsIntRect(100, 100, -1, -1))); } MOZ_GTEST_BENCH(GfxBench, RegionOr, []{ const int size = 5000; nsRegion r; for (int i = 0; i < size; i++) { r = r.Or(r, nsRect(i, i, i + 10, i + 10)); } nsIntRegion rInt; for (int i = 0; i < size; i++) { rInt = rInt.Or(rInt, nsIntRect(i, i, i + 10, i + 10)); } }); MOZ_GTEST_BENCH(GfxBench, RegionAnd, []{ const int size = 5000; nsRegion r(nsRect(0, 0, size, size)); for (int i = 0; i < size; i++) { nsRegion rMissingPixel(nsRect(0, 0, size, size)); rMissingPixel = rMissingPixel.Sub(rMissingPixel, nsRect(i, i, 1, 1)); r = r.And(r, rMissingPixel); } }); void BenchRegionBuilderOr() { const int size = 5000; RegionBuilder r; for (int i = 0; i < size; i++) { r.OrWith(nsRect(i, i, i + 10, i + 10)); } r.ToRegion(); RegionBuilder rInt; for (int i = 0; i < size; i++) { rInt.OrWith(nsIntRect(i, i, i + 10, i + 10)); } rInt.ToRegion(); } MOZ_GTEST_BENCH(GfxBench, RegionBuilderOr, []{ BenchRegionBuilderOr(); }); void BenchPingPongRegionOr() { const int size = 5000; PingPongRegion r; for (int i = 0; i < size; i++) { r.OrWith(nsRect(i, i, i + 10, i + 10)); } r.Region(); PingPongRegion rInt; for (int i = 0; i < size; i++) { rInt.OrWith(nsIntRect(i, i, i + 10, i + 10)); } rInt.Region(); } MOZ_GTEST_BENCH(GfxBench, PingPongRegionOr, []{ BenchPingPongRegionOr(); });