/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set sw=2 sts=2 ts=8 et tw=99 : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "CompositorThread.h" #include "MainThreadUtils.h" #include "nsThreadUtils.h" #include "CompositorBridgeParent.h" #include "mozilla/layers/ImageBridgeParent.h" #include "mozilla/media/MediaSystemResourceService.h" namespace mozilla { namespace gfx { // See VRManagerChild.cpp void ReleaseVRManagerParentSingleton(); } // namespace gfx namespace layers { static StaticRefPtr sCompositorThreadHolder; static bool sFinishedCompositorShutDown = false; // See ImageBridgeChild.cpp void ReleaseImageBridgeParentSingleton(); CompositorThreadHolder* GetCompositorThreadHolder() { return sCompositorThreadHolder; } base::Thread* CompositorThread() { return sCompositorThreadHolder ? sCompositorThreadHolder->GetCompositorThread() : nullptr; } /* static */ MessageLoop* CompositorThreadHolder::Loop() { return CompositorThread() ? CompositorThread()->message_loop() : nullptr; } CompositorThreadHolder* CompositorThreadHolder::GetSingleton() { return sCompositorThreadHolder; } CompositorThreadHolder::CompositorThreadHolder() : mCompositorThread(CreateCompositorThread()) { MOZ_ASSERT(NS_IsMainThread()); MOZ_COUNT_CTOR(CompositorThreadHolder); } CompositorThreadHolder::~CompositorThreadHolder() { MOZ_ASSERT(NS_IsMainThread()); MOZ_COUNT_DTOR(CompositorThreadHolder); DestroyCompositorThread(mCompositorThread); } /* static */ void CompositorThreadHolder::DestroyCompositorThread(base::Thread* aCompositorThread) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(!sCompositorThreadHolder, "We shouldn't be destroying the compositor thread yet."); CompositorBridgeParent::Shutdown(); delete aCompositorThread; sFinishedCompositorShutDown = true; } /* static */ base::Thread* CompositorThreadHolder::CreateCompositorThread() { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(!sCompositorThreadHolder, "The compositor thread has already been started!"); base::Thread* compositorThread = new base::Thread("Compositor"); base::Thread::Options options; /* Timeout values are powers-of-two to enable us get better data. 128ms is chosen for transient hangs because 8Hz should be the minimally acceptable goal for Compositor responsiveness (normal goal is 60Hz). */ options.transient_hang_timeout = 128; // milliseconds /* 2048ms is chosen for permanent hangs because it's longer than most * Compositor hangs seen in the wild, but is short enough to not miss getting * native hang stacks. */ options.permanent_hang_timeout = 2048; // milliseconds #if defined(_WIN32) /* With d3d9 the compositor thread creates native ui, see DeviceManagerD3D9. As * such the thread is a gui thread, and must process a windows message queue or * risk deadlocks. Chromium message loop TYPE_UI does exactly what we need. */ options.message_loop_type = MessageLoop::TYPE_UI; #endif if (!compositorThread->StartWithOptions(options)) { delete compositorThread; return nullptr; } CompositorBridgeParent::Setup(); ImageBridgeParent::Setup(); return compositorThread; } void CompositorThreadHolder::Start() { MOZ_ASSERT(NS_IsMainThread(), "Should be on the main Thread!"); MOZ_ASSERT(!sCompositorThreadHolder, "The compositor thread has already been started!"); sCompositorThreadHolder = new CompositorThreadHolder(); } void CompositorThreadHolder::Shutdown() { MOZ_ASSERT(NS_IsMainThread(), "Should be on the main Thread!"); MOZ_ASSERT(sCompositorThreadHolder, "The compositor thread has already been shut down!"); ReleaseImageBridgeParentSingleton(); gfx::ReleaseVRManagerParentSingleton(); MediaSystemResourceService::Shutdown(); sCompositorThreadHolder = nullptr; // No locking is needed around sFinishedCompositorShutDown because it is only // ever accessed on the main thread. while (!sFinishedCompositorShutDown) { NS_ProcessNextEvent(nullptr, true); } CompositorBridgeParent::FinishShutdown(); } /* static */ bool CompositorThreadHolder::IsInCompositorThread() { return CompositorThread() && CompositorThread()->thread_id() == PlatformThread::CurrentId(); } } // namespace mozilla } // namespace layers