/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_COMPOSITORD3D11_H #define MOZILLA_GFX_COMPOSITORD3D11_H #include "mozilla/gfx/2D.h" #include "gfx2DGlue.h" #include "mozilla/layers/Compositor.h" #include "TextureD3D11.h" #include class nsWidget; namespace mozilla { namespace layers { #define LOGD3D11(param) struct VertexShaderConstants { float layerTransform[4][4]; float projection[4][4]; float renderTargetOffset[4]; gfx::Rect textureCoords; gfx::Rect layerQuad; gfx::Rect maskQuad; float backdropTransform[4][4]; }; struct PixelShaderConstants { float layerColor[4]; float layerOpacity[4]; int blendConfig[4]; float yuvColorMatrix[3][4]; }; struct DeviceAttachmentsD3D11; class CompositorD3D11 : public Compositor { public: CompositorD3D11(CompositorBridgeParent* aParent, widget::CompositorWidget* aWidget); ~CompositorD3D11(); virtual CompositorD3D11* AsCompositorD3D11() override { return this; } virtual bool Initialize(nsCString* const out_failureReason) override; virtual TextureFactoryIdentifier GetTextureFactoryIdentifier() override; virtual already_AddRefed CreateDataTextureSource(TextureFlags aFlags = TextureFlags::NO_FLAGS) override; virtual bool CanUseCanvasLayerForSize(const gfx::IntSize& aSize) override; virtual int32_t GetMaxTextureSize() const final; virtual void MakeCurrent(MakeCurrentFlags aFlags = 0) override {} virtual already_AddRefed CreateRenderTarget(const gfx::IntRect &aRect, SurfaceInitMode aInit) override; virtual already_AddRefed CreateRenderTargetFromSource(const gfx::IntRect& aRect, const CompositingRenderTarget* aSource, const gfx::IntPoint& aSourcePoint) override; virtual void SetRenderTarget(CompositingRenderTarget* aSurface) override; virtual CompositingRenderTarget* GetCurrentRenderTarget() const override { return mCurrentRT; } virtual void SetDestinationSurfaceSize(const gfx::IntSize& aSize) override {} /** * Declare an offset to use when rendering layers. This will be ignored when * rendering to a target instead of the screen. */ virtual void SetScreenRenderOffset(const ScreenPoint& aOffset) override { if (aOffset.x || aOffset.y) { NS_RUNTIMEABORT("SetScreenRenderOffset not supported by CompositorD3D11."); } // If the offset is 0, 0 that's okay. } virtual void ClearRect(const gfx::Rect& aRect) override; virtual void DrawQuad(const gfx::Rect &aRect, const gfx::IntRect &aClipRect, const EffectChain &aEffectChain, gfx::Float aOpacity, const gfx::Matrix4x4& aTransform, const gfx::Rect& aVisibleRect) override; /** * Start a new frame. If aClipRectIn is null, sets *aClipRectOut to the * screen dimensions. */ virtual void BeginFrame(const nsIntRegion& aInvalidRegion, const gfx::IntRect *aClipRectIn, const gfx::IntRect& aRenderBounds, const nsIntRegion& aOpaqueRegion, gfx::IntRect *aClipRectOut = nullptr, gfx::IntRect *aRenderBoundsOut = nullptr) override; /** * Flush the current frame to the screen. */ virtual void EndFrame() override; /** * Post rendering stuff if the rendering is outside of this Compositor * e.g., by Composer2D */ virtual void EndFrameForExternalComposition(const gfx::Matrix& aTransform) override {} /** * Setup the viewport and projection matrix for rendering * to a window of the given dimensions. */ virtual void PrepareViewport(const gfx::IntSize& aSize); virtual void PrepareViewport(const gfx::IntSize& aSize, const gfx::Matrix4x4& aProjection, float aZNear, float aZFar); virtual bool SupportsPartialTextureUpdate() override { return true; } #ifdef MOZ_DUMP_PAINTING virtual const char* Name() const override { return "Direct3D 11"; } #endif virtual LayersBackend GetBackendType() const override { return LayersBackend::LAYERS_D3D11; } virtual void ForcePresent(); ID3D11Device* GetDevice() { return mDevice; } ID3D11DeviceContext* GetDC() { return mContext; } private: enum Severity { Recoverable, DebugAssert, Critical, }; void HandleError(HRESULT hr, Severity aSeverity = DebugAssert); // Same as Failed(), except the severity is critical (with no abort) and // a string prefix must be provided. bool Failed(HRESULT hr, const char* aContext); // ensure mSize is up to date with respect to mWidget void EnsureSize(); bool VerifyBufferSize(); bool UpdateRenderTarget(); bool UpdateConstantBuffers(); void SetSamplerForSamplingFilter(gfx::SamplingFilter aSamplingFilter); ID3D11PixelShader* GetPSForEffect(Effect *aEffect, MaskType aMaskType); void PaintToTarget(); RefPtr CreateTexture(const gfx::IntRect& aRect, const CompositingRenderTarget* aSource, const gfx::IntPoint& aSourcePoint); bool CopyBackdrop(const gfx::IntRect& aRect, RefPtr* aOutTexture, RefPtr* aOutView); RefPtr mContext; RefPtr mDevice; RefPtr mSwapChain; RefPtr mDefaultRT; RefPtr mCurrentRT; RefPtr mQuery; DeviceAttachmentsD3D11* mAttachments; LayoutDeviceIntSize mSize; HWND mHwnd; D3D_FEATURE_LEVEL mFeatureLevel; VertexShaderConstants mVSConstants; PixelShaderConstants mPSConstants; bool mDisableSequenceForNextFrame; bool mAllowPartialPresents; gfx::IntRect mInvalidRect; // This is the clip rect applied to the default DrawTarget (i.e. the window) gfx::IntRect mCurrentClip; nsIntRegion mInvalidRegion; bool mVerifyBuffersFailed; }; } } #endif