/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set sw=2 ts=2 et tw=80 : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/layers/AsyncCompositionManager.h" #include // for uint32_t #include "apz/src/AsyncPanZoomController.h" #include "FrameMetrics.h" // for FrameMetrics #include "LayerManagerComposite.h" // for LayerManagerComposite, etc #include "Layers.h" // for Layer, ContainerLayer, etc #include "gfxPoint.h" // for gfxPoint, gfxSize #include "gfxPrefs.h" // for gfxPrefs #include "mozilla/StyleAnimationValue.h" // for StyleAnimationValue, etc #include "mozilla/WidgetUtils.h" // for ComputeTransformForRotation #include "mozilla/dom/KeyframeEffectReadOnly.h" #include "mozilla/dom/AnimationEffectReadOnlyBinding.h" // for dom::FillMode #include "mozilla/dom/KeyframeEffectBinding.h" // for dom::IterationComposite #include "mozilla/gfx/BaseRect.h" // for BaseRect #include "mozilla/gfx/Point.h" // for RoundedToInt, PointTyped #include "mozilla/gfx/Rect.h" // for RoundedToInt, RectTyped #include "mozilla/gfx/ScaleFactor.h" // for ScaleFactor #include "mozilla/layers/APZUtils.h" // for CompleteAsyncTransform #include "mozilla/layers/Compositor.h" // for Compositor #include "mozilla/layers/CompositorBridgeParent.h" // for CompositorBridgeParent, etc #include "mozilla/layers/CompositorThread.h" #include "mozilla/layers/LayerAnimationUtils.h" // for TimingFunctionToComputedTimingFunction #include "mozilla/layers/LayerMetricsWrapper.h" // for LayerMetricsWrapper #include "nsCoord.h" // for NSAppUnitsToFloatPixels, etc #include "nsDebug.h" // for NS_ASSERTION, etc #include "nsDeviceContext.h" // for nsDeviceContext #include "nsDisplayList.h" // for nsDisplayTransform, etc #include "nsMathUtils.h" // for NS_round #include "nsPoint.h" // for nsPoint #include "nsRect.h" // for mozilla::gfx::IntRect #include "nsRegion.h" // for nsIntRegion #include "nsTArray.h" // for nsTArray, nsTArray_Impl, etc #include "nsTArrayForwardDeclare.h" // for InfallibleTArray #include "UnitTransforms.h" // for TransformTo #include "gfxPrefs.h" #if defined(MOZ_WIDGET_ANDROID) # include # include "mozilla/widget/AndroidCompositorWidget.h" #endif #include "GeckoProfiler.h" #include "FrameUniformityData.h" #include "TreeTraversal.h" // for ForEachNode, BreadthFirstSearch #include "VsyncSource.h" struct nsCSSValueSharedList; namespace mozilla { namespace layers { using namespace mozilla::gfx; static bool IsSameDimension(dom::ScreenOrientationInternal o1, dom::ScreenOrientationInternal o2) { bool isO1portrait = (o1 == dom::eScreenOrientation_PortraitPrimary || o1 == dom::eScreenOrientation_PortraitSecondary); bool isO2portrait = (o2 == dom::eScreenOrientation_PortraitPrimary || o2 == dom::eScreenOrientation_PortraitSecondary); return !(isO1portrait ^ isO2portrait); } static bool ContentMightReflowOnOrientationChange(const IntRect& rect) { return rect.width != rect.height; } AsyncCompositionManager::AsyncCompositionManager(LayerManagerComposite* aManager) : mLayerManager(aManager) , mIsFirstPaint(true) , mLayersUpdated(false) , mPaintSyncId(0) , mReadyForCompose(true) { } AsyncCompositionManager::~AsyncCompositionManager() { } void AsyncCompositionManager::ResolveRefLayers(CompositorBridgeParent* aCompositor, bool* aHasRemoteContent, bool* aResolvePlugins) { if (aHasRemoteContent) { *aHasRemoteContent = false; } #if defined(XP_WIN) || defined(MOZ_WIDGET_GTK) // If valid *aResolvePlugins indicates if we need to update plugin geometry // when we walk the tree. bool resolvePlugins = (aCompositor && aResolvePlugins && *aResolvePlugins); #endif if (!mLayerManager->GetRoot()) { // Updated the return value since this result controls completing composition. if (aResolvePlugins) { *aResolvePlugins = false; } return; } mReadyForCompose = true; bool hasRemoteContent = false; bool didResolvePlugins = false; ForEachNode( mLayerManager->GetRoot(), [&](Layer* layer) { RefLayer* refLayer = layer->AsRefLayer(); if (!refLayer) { return; } hasRemoteContent = true; const CompositorBridgeParent::LayerTreeState* state = CompositorBridgeParent::GetIndirectShadowTree(refLayer->GetReferentId()); if (!state) { return; } Layer* referent = state->mRoot; if (!referent) { return; } if (!refLayer->GetLocalVisibleRegion().IsEmpty()) { dom::ScreenOrientationInternal chromeOrientation = mTargetConfig.orientation(); dom::ScreenOrientationInternal contentOrientation = state->mTargetConfig.orientation(); if (!IsSameDimension(chromeOrientation, contentOrientation) && ContentMightReflowOnOrientationChange(mTargetConfig.naturalBounds())) { mReadyForCompose = false; } } refLayer->ConnectReferentLayer(referent); #if defined(XP_WIN) || defined(MOZ_WIDGET_GTK) if (resolvePlugins) { didResolvePlugins |= aCompositor->UpdatePluginWindowState(refLayer->GetReferentId()); } #endif }); if (aHasRemoteContent) { *aHasRemoteContent = hasRemoteContent; } if (aResolvePlugins) { *aResolvePlugins = didResolvePlugins; } } void AsyncCompositionManager::DetachRefLayers() { if (!mLayerManager->GetRoot()) { return; } mReadyForCompose = false; ForEachNodePostOrder(mLayerManager->GetRoot(), [&](Layer* layer) { RefLayer* refLayer = layer->AsRefLayer(); if (!refLayer) { return; } const CompositorBridgeParent::LayerTreeState* state = CompositorBridgeParent::GetIndirectShadowTree(refLayer->GetReferentId()); if (!state) { return; } Layer* referent = state->mRoot; if (referent) { refLayer->DetachReferentLayer(referent); } }); } void AsyncCompositionManager::ComputeRotation() { if (!mTargetConfig.naturalBounds().IsEmpty()) { mWorldTransform = ComputeTransformForRotation(mTargetConfig.naturalBounds(), mTargetConfig.rotation()); } } #ifdef DEBUG static void GetBaseTransform(Layer* aLayer, Matrix4x4* aTransform) { // Start with the animated transform if there is one *aTransform = (aLayer->AsLayerComposite()->GetShadowTransformSetByAnimation() ? aLayer->GetLocalTransform() : aLayer->GetTransform()); } #endif static void TransformClipRect(Layer* aLayer, const ParentLayerToParentLayerMatrix4x4& aTransform) { MOZ_ASSERT(aTransform.Is2D()); const Maybe& clipRect = aLayer->AsLayerComposite()->GetShadowClipRect(); if (clipRect) { ParentLayerIntRect transformed = TransformBy(aTransform, *clipRect); aLayer->AsLayerComposite()->SetShadowClipRect(Some(transformed)); } } // Similar to TransformFixedClip(), but only transforms the fixed part of the // clip. static void TransformFixedClip(Layer* aLayer, const ParentLayerToParentLayerMatrix4x4& aTransform, AsyncCompositionManager::ClipParts& aClipParts) { MOZ_ASSERT(aTransform.Is2D()); if (aClipParts.mFixedClip) { *aClipParts.mFixedClip = TransformBy(aTransform, *aClipParts.mFixedClip); aLayer->AsLayerComposite()->SetShadowClipRect(aClipParts.Intersect()); } } /** * Set the given transform as the shadow transform on the layer, assuming * that the given transform already has the pre- and post-scales applied. * That is, this function cancels out the pre- and post-scales from aTransform * before setting it as the shadow transform on the layer, so that when * the layer's effective transform is computed, the pre- and post-scales will * only be applied once. */ static void SetShadowTransform(Layer* aLayer, LayerToParentLayerMatrix4x4 aTransform) { if (ContainerLayer* c = aLayer->AsContainerLayer()) { aTransform.PreScale(1.0f / c->GetPreXScale(), 1.0f / c->GetPreYScale(), 1); } aTransform.PostScale(1.0f / aLayer->GetPostXScale(), 1.0f / aLayer->GetPostYScale(), 1); aLayer->AsLayerComposite()->SetShadowBaseTransform(aTransform.ToUnknownMatrix()); } static void TranslateShadowLayer(Layer* aLayer, const ParentLayerPoint& aTranslation, bool aAdjustClipRect, AsyncCompositionManager::ClipPartsCache* aClipPartsCache) { // This layer might also be a scrollable layer and have an async transform. // To make sure we don't clobber that, we start with the shadow transform. // (i.e. GetLocalTransform() instead of GetTransform()). // Note that the shadow transform is reset on every frame of composition so // we don't have to worry about the adjustments compounding over successive // frames. LayerToParentLayerMatrix4x4 layerTransform = aLayer->GetLocalTransformTyped(); // Apply the translation to the layer transform. layerTransform.PostTranslate(aTranslation); SetShadowTransform(aLayer, layerTransform); aLayer->AsLayerComposite()->SetShadowTransformSetByAnimation(false); if (aAdjustClipRect) { auto transform = ParentLayerToParentLayerMatrix4x4::Translation(aTranslation); // If we're passed a clip parts cache, only transform the fixed part of // the clip. if (aClipPartsCache) { auto iter = aClipPartsCache->find(aLayer); MOZ_ASSERT(iter != aClipPartsCache->end()); TransformFixedClip(aLayer, transform, iter->second); } else { TransformClipRect(aLayer, transform); } // If a fixed- or sticky-position layer has a mask layer, that mask should // move along with the layer, so apply the translation to the mask layer too. if (Layer* maskLayer = aLayer->GetMaskLayer()) { TranslateShadowLayer(maskLayer, aTranslation, false, aClipPartsCache); } } } #ifdef DEBUG static void AccumulateLayerTransforms(Layer* aLayer, Layer* aAncestor, Matrix4x4& aMatrix) { // Accumulate the transforms between this layer and the subtree root layer. for (Layer* l = aLayer; l && l != aAncestor; l = l->GetParent()) { Matrix4x4 transform; GetBaseTransform(l, &transform); aMatrix *= transform; } } #endif static LayerPoint GetLayerFixedMarginsOffset(Layer* aLayer, const ScreenMargin& aFixedLayerMargins) { // Work out the necessary translation, in root scrollable layer space. // Because fixed layer margins are stored relative to the root scrollable // layer, we can just take the difference between these values. LayerPoint translation; int32_t sides = aLayer->GetFixedPositionSides(); if ((sides & eSideBitsLeftRight) == eSideBitsLeftRight) { translation.x += (aFixedLayerMargins.left - aFixedLayerMargins.right) / 2; } else if (sides & eSideBitsRight) { translation.x -= aFixedLayerMargins.right; } else if (sides & eSideBitsLeft) { translation.x += aFixedLayerMargins.left; } if ((sides & eSideBitsTopBottom) == eSideBitsTopBottom) { translation.y += (aFixedLayerMargins.top - aFixedLayerMargins.bottom) / 2; } else if (sides & eSideBitsBottom) { translation.y -= aFixedLayerMargins.bottom; } else if (sides & eSideBitsTop) { translation.y += aFixedLayerMargins.top; } return translation; } static gfxFloat IntervalOverlap(gfxFloat aTranslation, gfxFloat aMin, gfxFloat aMax) { // Determine the amount of overlap between the 1D vector |aTranslation| // and the interval [aMin, aMax]. if (aTranslation > 0) { return std::max(0.0, std::min(aMax, aTranslation) - std::max(aMin, 0.0)); } else { return std::min(0.0, std::max(aMin, aTranslation) - std::min(aMax, 0.0)); } } /** * Finds the metrics on |aLayer| with scroll id |aScrollId|, and returns a * LayerMetricsWrapper representing the (layer, metrics) pair, or the null * LayerMetricsWrapper if no matching metrics could be found. */ static LayerMetricsWrapper FindMetricsWithScrollId(Layer* aLayer, FrameMetrics::ViewID aScrollId) { for (uint64_t i = 0; i < aLayer->GetScrollMetadataCount(); ++i) { if (aLayer->GetFrameMetrics(i).GetScrollId() == aScrollId) { return LayerMetricsWrapper(aLayer, i); } } return LayerMetricsWrapper(); } /** * Checks whether the (layer, metrics) pair (aTransformedLayer, aTransformedMetrics) * is on the path from |aFixedLayer| to the metrics with scroll id * |aFixedWithRespectTo|, inclusive. */ static bool AsyncTransformShouldBeUnapplied(Layer* aFixedLayer, FrameMetrics::ViewID aFixedWithRespectTo, Layer* aTransformedLayer, FrameMetrics::ViewID aTransformedMetrics) { LayerMetricsWrapper transformed = FindMetricsWithScrollId(aTransformedLayer, aTransformedMetrics); if (!transformed.IsValid()) { return false; } // It's important to start at the bottom, because the fixed layer itself // could have the transformed metrics, and they can be at the bottom. LayerMetricsWrapper current(aFixedLayer, LayerMetricsWrapper::StartAt::BOTTOM); bool encounteredTransformedLayer = false; // The transformed layer is on the path from |aFixedLayer| to the fixed-to // layer if as we walk up the (layer, metrics) tree starting from // |aFixedLayer|, we *first* encounter the transformed layer, and *then* (or // at the same time) the fixed-to layer. while (current) { if (!encounteredTransformedLayer && current == transformed) { encounteredTransformedLayer = true; } if (current.Metrics().GetScrollId() == aFixedWithRespectTo) { return encounteredTransformedLayer; } current = current.GetParent(); // It's possible that we reach a layers id boundary before we reach an // ancestor with the scroll id |aFixedWithRespectTo| (this could happen // e.g. if the scroll frame with that scroll id uses containerless // scrolling). In such a case, stop the walk, as a new layers id could // have a different layer with scroll id |aFixedWithRespectTo| which we // don't intend to match. if (current && current.AsRefLayer() != nullptr) { break; } } return false; } // If |aLayer| is fixed or sticky, returns the scroll id of the scroll frame // that it's fixed or sticky to. Otherwise, returns Nothing(). static Maybe IsFixedOrSticky(Layer* aLayer) { bool isRootOfFixedSubtree = aLayer->GetIsFixedPosition() && !aLayer->GetParent()->GetIsFixedPosition(); if (isRootOfFixedSubtree) { return Some(aLayer->GetFixedPositionScrollContainerId()); } if (aLayer->GetIsStickyPosition()) { return Some(aLayer->GetStickyScrollContainerId()); } return Nothing(); } void AsyncCompositionManager::AlignFixedAndStickyLayers(Layer* aTransformedSubtreeRoot, Layer* aStartTraversalAt, FrameMetrics::ViewID aTransformScrollId, const LayerToParentLayerMatrix4x4& aPreviousTransformForRoot, const LayerToParentLayerMatrix4x4& aCurrentTransformForRoot, const ScreenMargin& aFixedLayerMargins, ClipPartsCache* aClipPartsCache) { // We're going to be inverting |aCurrentTransformForRoot|. // If it's singular, there's nothing we can do. if (aCurrentTransformForRoot.IsSingular()) { return; } Layer* layer = aStartTraversalAt; bool needsAsyncTransformUnapplied = false; if (Maybe fixedTo = IsFixedOrSticky(layer)) { needsAsyncTransformUnapplied = AsyncTransformShouldBeUnapplied(layer, *fixedTo, aTransformedSubtreeRoot, aTransformScrollId); } // We want to process all the fixed and sticky descendants of // aTransformedSubtreeRoot. Once we do encounter such a descendant, we don't // need to recurse any deeper because the adjustment to the fixed or sticky // layer will apply to its subtree. if (!needsAsyncTransformUnapplied) { for (Layer* child = layer->GetFirstChild(); child; child = child->GetNextSibling()) { AlignFixedAndStickyLayers(aTransformedSubtreeRoot, child, aTransformScrollId, aPreviousTransformForRoot, aCurrentTransformForRoot, aFixedLayerMargins, aClipPartsCache); } return; } // Insert a translation so that the position of the anchor point is the same // before and after the change to the transform of aTransformedSubtreeRoot. // A transform creates a containing block for fixed-position descendants, // so there shouldn't be a transform in between the fixed layer and // the subtree root layer. #ifdef DEBUG Matrix4x4 ancestorTransform; if (layer != aTransformedSubtreeRoot) { AccumulateLayerTransforms(layer->GetParent(), aTransformedSubtreeRoot, ancestorTransform); } ancestorTransform.NudgeToIntegersFixedEpsilon(); MOZ_ASSERT(ancestorTransform.IsIdentity()); #endif // Since we create container layers for fixed layers, there shouldn't // a local CSS or OMTA transform on the fixed layer, either (any local // transform would go onto a descendant layer inside the container // layer). #ifdef DEBUG Matrix4x4 localTransform; GetBaseTransform(layer, &localTransform); localTransform.NudgeToIntegersFixedEpsilon(); MOZ_ASSERT(localTransform.IsIdentity()); #endif // Now work out the translation necessary to make sure the layer doesn't // move given the new sub-tree root transform. // Get the layer's fixed anchor point, in the layer's local coordinate space // (before any transform is applied). LayerPoint anchor = layer->GetFixedPositionAnchor(); // Offset the layer's anchor point to make sure fixed position content // respects content document fixed position margins. LayerPoint offsetAnchor = anchor + GetLayerFixedMarginsOffset(layer, aFixedLayerMargins); // Additionally transform the anchor to compensate for the change // from the old transform to the new transform. We do // this by using the old transform to take the offset anchor back into // subtree root space, and then the inverse of the new transform // to bring it back to layer space. ParentLayerPoint offsetAnchorInSubtreeRootSpace = aPreviousTransformForRoot.TransformPoint(offsetAnchor); LayerPoint transformedAnchor = aCurrentTransformForRoot.Inverse() .TransformPoint(offsetAnchorInSubtreeRootSpace); // We want to translate the layer by the difference between // |transformedAnchor| and |anchor|. LayerPoint translation = transformedAnchor - anchor; // A fixed layer will "consume" (be unadjusted by) the entire translation // calculated above. A sticky layer may consume all, part, or none of it, // depending on where we are relative to its sticky scroll range. // The remainder of the translation (the unconsumed portion) needs to // be propagated to descendant fixed/sticky layers. LayerPoint unconsumedTranslation; if (layer->GetIsStickyPosition()) { // For sticky positioned layers, the difference between the two rectangles // defines a pair of translation intervals in each dimension through which // the layer should not move relative to the scroll container. To // accomplish this, we limit each dimension of the |translation| to that // part of it which overlaps those intervals. const LayerRect& stickyOuter = layer->GetStickyScrollRangeOuter(); const LayerRect& stickyInner = layer->GetStickyScrollRangeInner(); LayerPoint originalTranslation = translation; translation.y = IntervalOverlap(translation.y, stickyOuter.y, stickyOuter.YMost()) - IntervalOverlap(translation.y, stickyInner.y, stickyInner.YMost()); translation.x = IntervalOverlap(translation.x, stickyOuter.x, stickyOuter.XMost()) - IntervalOverlap(translation.x, stickyInner.x, stickyInner.XMost()); unconsumedTranslation = translation - originalTranslation; } // Finally, apply the translation to the layer transform. Note that in cases // where the async transform on |aTransformedSubtreeRoot| affects this layer's // clip rect, we need to apply the same translation to said clip rect, so // that the effective transform on the clip rect takes it back to where it was // originally, had there been no async scroll. TranslateShadowLayer(layer, ViewAs(translation, PixelCastJustification::NoTransformOnLayer), true, aClipPartsCache); // Propragate the unconsumed portion of the translation to descendant // fixed/sticky layers. if (unconsumedTranslation != LayerPoint()) { // Take the computations we performed to derive |translation| from // |aCurrentTransformForRoot|, and perform them in reverse, keeping other // quantities fixed, to come up with a new transform |newTransform| that // would produce |unconsumedTranslation|. LayerPoint newTransformedAnchor = unconsumedTranslation + anchor; ParentLayerPoint newTransformedAnchorInSubtreeRootSpace = aPreviousTransformForRoot.TransformPoint(newTransformedAnchor); LayerToParentLayerMatrix4x4 newTransform = aPreviousTransformForRoot; newTransform.PostTranslate(newTransformedAnchorInSubtreeRootSpace - offsetAnchorInSubtreeRootSpace); // Propagate this new transform to our descendants as the new value of // |aCurrentTransformForRoot|. This allows them to consume the unconsumed // translation. for (Layer* child = layer->GetFirstChild(); child; child = child->GetNextSibling()) { AlignFixedAndStickyLayers(aTransformedSubtreeRoot, child, aTransformScrollId, aPreviousTransformForRoot, newTransform, aFixedLayerMargins, aClipPartsCache); } } return; } static void SampleValue(float aPortion, Animation& aAnimation, const StyleAnimationValue& aStart, const StyleAnimationValue& aEnd, const StyleAnimationValue& aLastValue, uint64_t aCurrentIteration, Animatable* aValue, Layer* aLayer) { NS_ASSERTION(aStart.GetUnit() == aEnd.GetUnit() || aStart.GetUnit() == StyleAnimationValue::eUnit_None || aEnd.GetUnit() == StyleAnimationValue::eUnit_None, "Must have same unit"); StyleAnimationValue startValue = aStart; StyleAnimationValue endValue = aEnd; // Iteration composition for accumulate if (static_cast (aAnimation.iterationComposite()) == dom::IterationCompositeOperation::Accumulate && aCurrentIteration > 0) { // FIXME: Bug 1293492: Add a utility function to calculate both of // below StyleAnimationValues. DebugOnly accumulateResult = StyleAnimationValue::Accumulate(aAnimation.property(), startValue, aLastValue, aCurrentIteration); MOZ_ASSERT(accumulateResult, "could not accumulate value"); accumulateResult = StyleAnimationValue::Accumulate(aAnimation.property(), endValue, aLastValue, aCurrentIteration); MOZ_ASSERT(accumulateResult, "could not accumulate value"); } StyleAnimationValue interpolatedValue; // This should never fail because we only pass transform and opacity values // to the compositor and they should never fail to interpolate. DebugOnly uncomputeResult = StyleAnimationValue::Interpolate(aAnimation.property(), startValue, endValue, aPortion, interpolatedValue); MOZ_ASSERT(uncomputeResult, "could not uncompute value"); if (aAnimation.property() == eCSSProperty_opacity) { *aValue = interpolatedValue.GetFloatValue(); return; } nsCSSValueSharedList* interpolatedList = interpolatedValue.GetCSSValueSharedListValue(); TransformData& data = aAnimation.data().get_TransformData(); nsPoint origin = data.origin(); // we expect all our transform data to arrive in device pixels Point3D transformOrigin = data.transformOrigin(); nsDisplayTransform::FrameTransformProperties props(interpolatedList, transformOrigin); // If our parent layer is a perspective layer, then the offset into reference // frame coordinates is already on that layer. If not, then we need to ask // for it to be added here. uint32_t flags = 0; if (!aLayer->GetParent() || !aLayer->GetParent()->GetTransformIsPerspective()) { flags = nsDisplayTransform::OFFSET_BY_ORIGIN; } Matrix4x4 transform = nsDisplayTransform::GetResultingTransformMatrix(props, origin, data.appUnitsPerDevPixel(), flags, &data.bounds()); InfallibleTArray functions; functions.AppendElement(TransformMatrix(transform)); *aValue = functions; } static bool SampleAnimations(Layer* aLayer, TimeStamp aPoint) { bool activeAnimations = false; ForEachNode( aLayer, [&activeAnimations, &aPoint] (Layer* layer) { AnimationArray& animations = layer->GetAnimations(); InfallibleTArray& animationData = layer->GetAnimationData(); // Process in order, since later animations override earlier ones. for (size_t i = 0, iEnd = animations.Length(); i < iEnd; ++i) { Animation& animation = animations[i]; AnimData& animData = animationData[i]; activeAnimations = true; MOZ_ASSERT(!animation.startTime().IsNull(), "Failed to resolve start time of pending animations"); TimeDuration elapsedDuration = (aPoint - animation.startTime()).MultDouble(animation.playbackRate()); TimingParams timing; timing.mDuration.emplace(animation.duration()); timing.mDelay = animation.delay(); timing.mIterations = animation.iterations(); timing.mIterationStart = animation.iterationStart(); timing.mDirection = static_cast(animation.direction()); timing.mFill = static_cast(animation.fillMode()); timing.mFunction = AnimationUtils::TimingFunctionToComputedTimingFunction( animation.easingFunction()); ComputedTiming computedTiming = dom::AnimationEffectReadOnly::GetComputedTimingAt( Nullable(elapsedDuration), timing, animation.playbackRate()); if (computedTiming.mProgress.IsNull()) { continue; } uint32_t segmentIndex = 0; size_t segmentSize = animation.segments().Length(); AnimationSegment* segment = animation.segments().Elements(); while (segment->endPortion() < computedTiming.mProgress.Value() && segmentIndex < segmentSize - 1) { ++segment; ++segmentIndex; } double positionInSegment = (computedTiming.mProgress.Value() - segment->startPortion()) / (segment->endPortion() - segment->startPortion()); double portion = ComputedTimingFunction::GetPortion(animData.mFunctions[segmentIndex], positionInSegment, computedTiming.mBeforeFlag); // interpolate the property Animatable interpolatedValue; SampleValue(portion, animation, animData.mStartValues[segmentIndex], animData.mEndValues[segmentIndex], animData.mEndValues.LastElement(), computedTiming.mCurrentIteration, &interpolatedValue, layer); LayerComposite* layerComposite = layer->AsLayerComposite(); switch (animation.property()) { case eCSSProperty_opacity: { layerComposite->SetShadowOpacity(interpolatedValue.get_float()); layerComposite->SetShadowOpacitySetByAnimation(true); break; } case eCSSProperty_transform: { Matrix4x4 matrix = interpolatedValue.get_ArrayOfTransformFunction()[0].get_TransformMatrix().value(); if (ContainerLayer* c = layer->AsContainerLayer()) { matrix.PostScale(c->GetInheritedXScale(), c->GetInheritedYScale(), 1); } layerComposite->SetShadowBaseTransform(matrix); layerComposite->SetShadowTransformSetByAnimation(true); break; } default: NS_WARNING("Unhandled animated property"); } } }); return activeAnimations; } static bool SampleAPZAnimations(const LayerMetricsWrapper& aLayer, TimeStamp aSampleTime) { bool activeAnimations = false; ForEachNodePostOrder(aLayer, [&activeAnimations, &aSampleTime](LayerMetricsWrapper aLayerMetrics) { if (AsyncPanZoomController* apzc = aLayerMetrics.GetApzc()) { apzc->ReportCheckerboard(aSampleTime); activeAnimations |= apzc->AdvanceAnimations(aSampleTime); } } ); return activeAnimations; } void AsyncCompositionManager::RecordShadowTransforms(Layer* aLayer) { MOZ_ASSERT(gfxPrefs::CollectScrollTransforms()); MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread()); ForEachNodePostOrder( aLayer, [this] (Layer* layer) { for (uint32_t i = 0; i < layer->GetScrollMetadataCount(); i++) { AsyncPanZoomController* apzc = layer->GetAsyncPanZoomController(i); if (!apzc) { continue; } gfx::Matrix4x4 shadowTransform = layer->AsLayerComposite()->GetShadowBaseTransform(); if (!shadowTransform.Is2D()) { continue; } Matrix transform = shadowTransform.As2D(); if (transform.IsTranslation() && !shadowTransform.IsIdentity()) { Point translation = transform.GetTranslation(); mLayerTransformRecorder.RecordTransform(layer, translation); return; } } }); } static AsyncTransformComponentMatrix AdjustForClip(const AsyncTransformComponentMatrix& asyncTransform, Layer* aLayer) { AsyncTransformComponentMatrix result = asyncTransform; // Container layers start at the origin, but they are clipped to where they // actually have content on the screen. The tree transform is meant to apply // to the clipped area. If the tree transform includes a scale component, // then applying it to container as-is will produce incorrect results. To // avoid this, translate the layer so that the clip rect starts at the origin, // apply the tree transform, and translate back. if (const Maybe& shadowClipRect = aLayer->AsLayerComposite()->GetShadowClipRect()) { if (shadowClipRect->TopLeft() != ParentLayerIntPoint()) { // avoid a gratuitous change of basis result.ChangeBasis(shadowClipRect->x, shadowClipRect->y, 0); } } return result; } static void ExpandRootClipRect(Layer* aLayer, const ScreenMargin& aFixedLayerMargins) { // For Fennec we want to expand the root scrollable layer clip rect based on // the fixed position margins. In particular, we want this while the dynamic // toolbar is in the process of sliding offscreen and the area of the // LayerView visible to the user is larger than the viewport size that Gecko // knows about (and therefore larger than the clip rect). We could also just // clear the clip rect on aLayer entirely but this seems more precise. Maybe rootClipRect = aLayer->AsLayerComposite()->GetShadowClipRect(); if (rootClipRect && aFixedLayerMargins != ScreenMargin()) { #ifndef MOZ_WIDGET_ANDROID // We should never enter here on anything other than Fennec, since // aFixedLayerMargins should be empty everywhere else. MOZ_ASSERT(false); #endif ParentLayerRect rect(rootClipRect.value()); rect.Deflate(ViewAs(aFixedLayerMargins, PixelCastJustification::ScreenIsParentLayerForRoot)); aLayer->AsLayerComposite()->SetShadowClipRect(Some(RoundedOut(rect))); } } #ifdef MOZ_WIDGET_ANDROID static void MoveScrollbarForLayerMargin(Layer* aRoot, FrameMetrics::ViewID aRootScrollId, const ScreenMargin& aFixedLayerMargins) { // See bug 1223928 comment 9 - once we can detect the RCD with just the // isRootContent flag on the metrics, we can probably move this code into // ApplyAsyncTransformToScrollbar rather than having it as a separate // adjustment on the layer tree. Layer* scrollbar = BreadthFirstSearch(aRoot, [aRootScrollId](Layer* aNode) { return (aNode->GetScrollbarDirection() == Layer::HORIZONTAL && aNode->GetScrollbarTargetContainerId() == aRootScrollId); }); if (scrollbar) { // Shift the horizontal scrollbar down into the new space exposed by the // dynamic toolbar hiding. Technically we should also scale the vertical // scrollbar a bit to expand into the new space but it's not as noticeable // and it would add a lot more complexity, so we're going with the "it's not // worth it" justification. TranslateShadowLayer(scrollbar, ParentLayerPoint(0, -aFixedLayerMargins.bottom), true, nullptr); if (scrollbar->GetParent()) { // The layer that has the HORIZONTAL direction sits inside another // ContainerLayer. This ContainerLayer also has a clip rect that causes // the scrollbar to get clipped. We need to expand that clip rect to // prevent that from happening. This is kind of ugly in that we're // assuming a particular layer tree structure but short of adding more // flags to the layer there doesn't appear to be a good way to do this. ExpandRootClipRect(scrollbar->GetParent(), aFixedLayerMargins); } } } #endif bool AsyncCompositionManager::ApplyAsyncContentTransformToTree(Layer *aLayer, bool* aOutFoundRoot) { bool appliedTransform = false; std::stack> stackDeferredClips; // Maps layers to their ClipParts. The parts are not stored individually // on the layer, but during AlignFixedAndStickyLayers we need access to // the individual parts for descendant layers. ClipPartsCache clipPartsCache; ForEachNode( aLayer, [&stackDeferredClips] (Layer* layer) { stackDeferredClips.push(Maybe()); }, [this, &aOutFoundRoot, &stackDeferredClips, &appliedTransform, &clipPartsCache] (Layer* layer) { Maybe clipDeferredFromChildren = stackDeferredClips.top(); stackDeferredClips.pop(); LayerToParentLayerMatrix4x4 oldTransform = layer->GetTransformTyped() * AsyncTransformMatrix(); AsyncTransformComponentMatrix combinedAsyncTransform; bool hasAsyncTransform = false; ScreenMargin fixedLayerMargins; // Each layer has multiple clips: // - Its local clip, which is fixed to the layer contents, i.e. it moves // with those async transforms which the layer contents move with. // - Its scrolled clip, which moves with all async transforms. // - For each ScrollMetadata on the layer, a scroll clip. This includes // the composition bounds and any other clips induced by layout. This // moves with async transforms from ScrollMetadatas above it. // In this function, these clips are combined into two shadow clip parts: // - The fixed clip, which consists of the local clip only, initially // transformed by all async transforms. // - The scrolled clip, which consists of the other clips, transformed by // the appropriate transforms. // These two parts are kept separate for now, because for fixed layers, we // need to adjust the fixed clip (to cancel out some async transforms). // The parts are kept in a cache which is cleared at the beginning of every // composite. // The final shadow clip for the layer is the intersection of the (possibly // adjusted) fixed clip and the scrolled clip. ClipParts& clipParts = clipPartsCache[layer]; clipParts.mFixedClip = layer->GetClipRect(); clipParts.mScrolledClip = layer->GetScrolledClipRect(); // If we are a perspective transform ContainerLayer, apply the clip deferred // from our child (if there is any) before we iterate over our frame metrics, // because this clip is subject to all async transforms of this layer. // Since this clip came from the a scroll clip on the child, it becomes part // of our scrolled clip. clipParts.mScrolledClip = IntersectMaybeRects( clipDeferredFromChildren, clipParts.mScrolledClip); // The transform of a mask layer is relative to the masked layer's parent // layer. So whenever we apply an async transform to a layer, we need to // apply that same transform to the layer's own mask layer. // A layer can also have "ancestor" mask layers for any rounded clips from // its ancestor scroll frames. A scroll frame mask layer only needs to be // async transformed for async scrolls of this scroll frame's ancestor // scroll frames, not for async scrolls of this scroll frame itself. // In the loop below, we iterate over scroll frames from inside to outside. // At each iteration, this array contains the layer's ancestor mask layers // of all scroll frames inside the current one. nsTArray ancestorMaskLayers; // The layer's scrolled clip can have an ancestor mask layer as well, // which is moved by all async scrolls on this layer. if (const Maybe& scrolledClip = layer->GetScrolledClip()) { if (scrolledClip->GetMaskLayerIndex()) { ancestorMaskLayers.AppendElement( layer->GetAncestorMaskLayerAt(*scrolledClip->GetMaskLayerIndex())); } } for (uint32_t i = 0; i < layer->GetScrollMetadataCount(); i++) { AsyncPanZoomController* controller = layer->GetAsyncPanZoomController(i); if (!controller) { continue; } hasAsyncTransform = true; AsyncTransform asyncTransformWithoutOverscroll = controller->GetCurrentAsyncTransform(AsyncPanZoomController::RESPECT_FORCE_DISABLE); AsyncTransformComponentMatrix overscrollTransform = controller->GetOverscrollTransform(AsyncPanZoomController::RESPECT_FORCE_DISABLE); AsyncTransformComponentMatrix asyncTransform = AsyncTransformComponentMatrix(asyncTransformWithoutOverscroll) * overscrollTransform; if (!layer->IsScrollInfoLayer()) { controller->MarkAsyncTransformAppliedToContent(); } const ScrollMetadata& scrollMetadata = layer->GetScrollMetadata(i); const FrameMetrics& metrics = scrollMetadata.GetMetrics(); #if defined(MOZ_WIDGET_ANDROID) // If we find a metrics which is the root content doc, use that. If not, use // the root layer. Since this function recurses on children first we should // only end up using the root layer if the entire tree was devoid of a // root content metrics. This is a temporary solution; in the long term we // should not need the root content metrics at all. See bug 1201529 comment // 6 for details. if (!(*aOutFoundRoot)) { *aOutFoundRoot = metrics.IsRootContent() || /* RCD */ (layer->GetParent() == nullptr && /* rootmost metrics */ i + 1 >= layer->GetScrollMetadataCount()); if (*aOutFoundRoot) { mRootScrollableId = metrics.GetScrollId(); CSSToLayerScale geckoZoom = metrics.LayersPixelsPerCSSPixel().ToScaleFactor(); if (mIsFirstPaint) { LayerIntPoint scrollOffsetLayerPixels = RoundedToInt(metrics.GetScrollOffset() * geckoZoom); mContentRect = metrics.GetScrollableRect(); SetFirstPaintViewport(scrollOffsetLayerPixels, geckoZoom, mContentRect); } else { ParentLayerPoint scrollOffset = controller->GetCurrentAsyncScrollOffset( AsyncPanZoomController::RESPECT_FORCE_DISABLE); // Compute the painted displayport in document-relative CSS pixels. CSSRect displayPort(metrics.GetCriticalDisplayPort().IsEmpty() ? metrics.GetDisplayPort() : metrics.GetCriticalDisplayPort()); displayPort += metrics.GetScrollOffset(); SyncFrameMetrics(scrollOffset, geckoZoom * asyncTransformWithoutOverscroll.mScale, metrics.GetScrollableRect(), displayPort, geckoZoom, mLayersUpdated, mPaintSyncId, fixedLayerMargins); mFixedLayerMargins = fixedLayerMargins; mLayersUpdated = false; mPaintSyncId = 0; } mIsFirstPaint = false; } } #else // Non-Android platforms still care about this flag being cleared after // the first call to TransformShadowTree(). mIsFirstPaint = false; #endif // Transform the current local clips by this APZC's async transform. If we're // using containerful scrolling, then the clip is not part of the scrolled // frame and should not be transformed. if (!scrollMetadata.UsesContainerScrolling()) { MOZ_ASSERT(asyncTransform.Is2D()); if (clipParts.mFixedClip) { *clipParts.mFixedClip = TransformBy(asyncTransform, *clipParts.mFixedClip); } if (clipParts.mScrolledClip) { *clipParts.mScrolledClip = TransformBy(asyncTransform, *clipParts.mScrolledClip); } } // Note: we don't set the layer's shadow clip rect property yet; // AlignFixedAndStickyLayers will use the clip parts from the clip parts // cache. combinedAsyncTransform *= asyncTransform; // For the purpose of aligning fixed and sticky layers, we disregard // the overscroll transform as well as any OMTA transform when computing the // 'aCurrentTransformForRoot' parameter. This ensures that the overscroll // and OMTA transforms are not unapplied, and therefore that the visual // effects apply to fixed and sticky layers. We do this by using // GetTransform() as the base transform rather than GetLocalTransform(), // which would include those factors. LayerToParentLayerMatrix4x4 transformWithoutOverscrollOrOmta = layer->GetTransformTyped() * CompleteAsyncTransform( AdjustForClip(asyncTransformWithoutOverscroll, layer)); AlignFixedAndStickyLayers(layer, layer, metrics.GetScrollId(), oldTransform, transformWithoutOverscrollOrOmta, fixedLayerMargins, &clipPartsCache); // Combine the local clip with the ancestor scrollframe clip. This is not // included in the async transform above, since the ancestor clip should not // move with this APZC. if (scrollMetadata.HasScrollClip()) { ParentLayerIntRect clip = scrollMetadata.ScrollClip().GetClipRect(); if (layer->GetParent() && layer->GetParent()->GetTransformIsPerspective()) { // If our parent layer has a perspective transform, we want to apply // our scroll clip to it instead of to this layer (see bug 1168263). // A layer with a perspective transform shouldn't have multiple // children with FrameMetrics, nor a child with multiple FrameMetrics. // (A child with multiple FrameMetrics would mean that there's *another* // scrollable element between the one with the CSS perspective and the // transformed element. But you'd have to use preserve-3d on the inner // scrollable element in order to have the perspective apply to the // transformed child, and preserve-3d is not supported on scrollable // elements, so this case can't occur.) MOZ_ASSERT(!stackDeferredClips.top()); stackDeferredClips.top().emplace(clip); } else { clipParts.mScrolledClip = IntersectMaybeRects(Some(clip), clipParts.mScrolledClip); } } // Do the same for the ancestor mask layers: ancestorMaskLayers contains // the ancestor mask layers for scroll frames *inside* the current scroll // frame, so these are the ones we need to shift by our async transform. for (Layer* ancestorMaskLayer : ancestorMaskLayers) { SetShadowTransform(ancestorMaskLayer, ancestorMaskLayer->GetLocalTransformTyped() * asyncTransform); } // Append the ancestor mask layer for this scroll frame to ancestorMaskLayers. if (scrollMetadata.HasScrollClip()) { const LayerClip& scrollClip = scrollMetadata.ScrollClip(); if (scrollClip.GetMaskLayerIndex()) { size_t maskLayerIndex = scrollClip.GetMaskLayerIndex().value(); Layer* ancestorMaskLayer = layer->GetAncestorMaskLayerAt(maskLayerIndex); ancestorMaskLayers.AppendElement(ancestorMaskLayer); } } } bool clipChanged = (hasAsyncTransform || clipDeferredFromChildren || layer->GetScrolledClipRect()); if (clipChanged) { // Intersect the two clip parts and apply them to the layer. // During ApplyAsyncContentTransformTree on an ancestor layer, // AlignFixedAndStickyLayers may overwrite this with a new clip it // computes from the clip parts, but if that doesn't happen, this // is the layer's final clip rect. layer->AsLayerComposite()->SetShadowClipRect(clipParts.Intersect()); } if (hasAsyncTransform) { // Apply the APZ transform on top of GetLocalTransform() here (rather than // GetTransform()) in case the OMTA code in SampleAnimations already set a // shadow transform; in that case we want to apply ours on top of that one // rather than clobber it. SetShadowTransform(layer, layer->GetLocalTransformTyped() * AdjustForClip(combinedAsyncTransform, layer)); // Do the same for the layer's own mask layer, if it has one. if (Layer* maskLayer = layer->GetMaskLayer()) { SetShadowTransform(maskLayer, maskLayer->GetLocalTransformTyped() * combinedAsyncTransform); } appliedTransform = true; } ExpandRootClipRect(layer, fixedLayerMargins); if (layer->GetScrollbarDirection() != Layer::NONE) { ApplyAsyncTransformToScrollbar(layer); } }); return appliedTransform; } static bool LayerIsScrollbarTarget(const LayerMetricsWrapper& aTarget, Layer* aScrollbar) { AsyncPanZoomController* apzc = aTarget.GetApzc(); if (!apzc) { return false; } const FrameMetrics& metrics = aTarget.Metrics(); if (metrics.GetScrollId() != aScrollbar->GetScrollbarTargetContainerId()) { return false; } return !aTarget.IsScrollInfoLayer(); } static void ApplyAsyncTransformToScrollbarForContent(Layer* aScrollbar, const LayerMetricsWrapper& aContent, bool aScrollbarIsDescendant) { // We only apply the transform if the scroll-target layer has non-container // children (i.e. when it has some possibly-visible content). This is to // avoid moving scroll-bars in the situation that only a scroll information // layer has been built for a scroll frame, as this would result in a // disparity between scrollbars and visible content. if (aContent.IsScrollInfoLayer()) { return; } const FrameMetrics& metrics = aContent.Metrics(); AsyncPanZoomController* apzc = aContent.GetApzc(); MOZ_RELEASE_ASSERT(apzc); AsyncTransformComponentMatrix asyncTransform = apzc->GetCurrentAsyncTransform(AsyncPanZoomController::RESPECT_FORCE_DISABLE); // |asyncTransform| represents the amount by which we have scrolled and // zoomed since the last paint. Because the scrollbar was sized and positioned based // on the painted content, we need to adjust it based on asyncTransform so that // it reflects what the user is actually seeing now. AsyncTransformComponentMatrix scrollbarTransform; if (aScrollbar->GetScrollbarDirection() == Layer::VERTICAL) { const ParentLayerCoord asyncScrollY = asyncTransform._42; const float asyncZoomY = asyncTransform._22; // The scroll thumb needs to be scaled in the direction of scrolling by the // inverse of the async zoom. This is because zooming in decreases the // fraction of the whole srollable rect that is in view. const float yScale = 1.f / asyncZoomY; // Note: |metrics.GetZoom()| doesn't yet include the async zoom. const CSSToParentLayerScale effectiveZoom(metrics.GetZoom().yScale * asyncZoomY); // Here we convert the scrollbar thumb ratio into a true unitless ratio by // dividing out the conversion factor from the scrollframe's parent's space // to the scrollframe's space. const float ratio = aScrollbar->GetScrollbarThumbRatio() / (metrics.GetPresShellResolution() * asyncZoomY); // The scroll thumb needs to be translated in opposite direction of the // async scroll. This is because scrolling down, which translates the layer // content up, should result in moving the scroll thumb down. ParentLayerCoord yTranslation = -asyncScrollY * ratio; // The scroll thumb additionally needs to be translated to compensate for // the scale applied above. The origin with respect to which the scale is // applied is the origin of the entire scrollbar, rather than the origin of // the scroll thumb (meaning, for a vertical scrollbar it's at the top of // the composition bounds). This means that empty space above the thumb // is scaled too, effectively translating the thumb. We undo that // translation here. // (One can think of the adjustment being done to the translation here as // a change of basis. We have a method to help with that, // Matrix4x4::ChangeBasis(), but it wouldn't necessarily make the code // cleaner in this case). const CSSCoord thumbOrigin = (metrics.GetScrollOffset().y * ratio); const CSSCoord thumbOriginScaled = thumbOrigin * yScale; const CSSCoord thumbOriginDelta = thumbOriginScaled - thumbOrigin; const ParentLayerCoord thumbOriginDeltaPL = thumbOriginDelta * effectiveZoom; yTranslation -= thumbOriginDeltaPL; if (metrics.IsRootContent()) { // Scrollbar for the root are painted at the same resolution as the // content. Since the coordinate space we apply this transform in includes // the resolution, we need to adjust for it as well here. Note that in // another metrics.IsRootContent() hunk below we apply a // resolution-cancelling transform which ensures the scroll thumb isn't // actually rendered at a larger scale. yTranslation *= metrics.GetPresShellResolution(); } scrollbarTransform.PostScale(1.f, yScale, 1.f); scrollbarTransform.PostTranslate(0, yTranslation, 0); } if (aScrollbar->GetScrollbarDirection() == Layer::HORIZONTAL) { // See detailed comments under the VERTICAL case. const ParentLayerCoord asyncScrollX = asyncTransform._41; const float asyncZoomX = asyncTransform._11; const float xScale = 1.f / asyncZoomX; const CSSToParentLayerScale effectiveZoom(metrics.GetZoom().xScale * asyncZoomX); const float ratio = aScrollbar->GetScrollbarThumbRatio() / (metrics.GetPresShellResolution() * asyncZoomX); ParentLayerCoord xTranslation = -asyncScrollX * ratio; const CSSCoord thumbOrigin = (metrics.GetScrollOffset().x * ratio); const CSSCoord thumbOriginScaled = thumbOrigin * xScale; const CSSCoord thumbOriginDelta = thumbOriginScaled - thumbOrigin; const ParentLayerCoord thumbOriginDeltaPL = thumbOriginDelta * effectiveZoom; xTranslation -= thumbOriginDeltaPL; if (metrics.IsRootContent()) { xTranslation *= metrics.GetPresShellResolution(); } scrollbarTransform.PostScale(xScale, 1.f, 1.f); scrollbarTransform.PostTranslate(xTranslation, 0, 0); } LayerToParentLayerMatrix4x4 transform = aScrollbar->GetLocalTransformTyped() * scrollbarTransform; AsyncTransformComponentMatrix compensation; // If the scrollbar layer is for the root then the content's resolution // applies to the scrollbar as well. Since we don't actually want the scroll // thumb's size to vary with the zoom (other than its length reflecting the // fraction of the scrollable length that's in view, which is taken care of // above), we apply a transform to cancel out this resolution. if (metrics.IsRootContent()) { compensation = AsyncTransformComponentMatrix::Scaling( metrics.GetPresShellResolution(), metrics.GetPresShellResolution(), 1.0f).Inverse(); } // If the scrollbar layer is a child of the content it is a scrollbar for, // then we need to adjust for any async transform (including an overscroll // transform) on the content. This needs to be cancelled out because layout // positions and sizes the scrollbar on the assumption that there is no async // transform, and without this adjustment the scrollbar will end up in the // wrong place. // // Note that since the async transform is applied on top of the content's // regular transform, we need to make sure to unapply the async transform in // the same coordinate space. This requires applying the content transform // and then unapplying it after unapplying the async transform. if (aScrollbarIsDescendant) { AsyncTransformComponentMatrix overscroll = apzc->GetOverscrollTransform(AsyncPanZoomController::RESPECT_FORCE_DISABLE); Matrix4x4 asyncUntransform = (asyncTransform * overscroll).Inverse().ToUnknownMatrix(); Matrix4x4 contentTransform = aContent.GetTransform(); Matrix4x4 contentUntransform = contentTransform.Inverse(); AsyncTransformComponentMatrix asyncCompensation = ViewAs( contentTransform * asyncUntransform * contentUntransform); compensation = compensation * asyncCompensation; // We also need to make a corresponding change on the clip rect of all the // layers on the ancestor chain from the scrollbar layer up to but not // including the layer with the async transform. Otherwise the scrollbar // shifts but gets clipped and so appears to flicker. for (Layer* ancestor = aScrollbar; ancestor != aContent.GetLayer(); ancestor = ancestor->GetParent()) { TransformClipRect(ancestor, asyncCompensation); } } transform = transform * compensation; SetShadowTransform(aScrollbar, transform); } static LayerMetricsWrapper FindScrolledLayerForScrollbar(Layer* aScrollbar, bool* aOutIsAncestor) { // First check if the scrolled layer is an ancestor of the scrollbar layer. LayerMetricsWrapper root(aScrollbar->Manager()->GetRoot()); LayerMetricsWrapper prevAncestor(aScrollbar); LayerMetricsWrapper scrolledLayer; for (LayerMetricsWrapper ancestor(aScrollbar); ancestor; ancestor = ancestor.GetParent()) { // Don't walk into remote layer trees; the scrollbar will always be in // the same layer space. if (ancestor.AsRefLayer()) { root = prevAncestor; break; } prevAncestor = ancestor; if (LayerIsScrollbarTarget(ancestor, aScrollbar)) { *aOutIsAncestor = true; return ancestor; } } // Search the entire layer space of the scrollbar. ForEachNode( root, [&root, &scrolledLayer, &aScrollbar](LayerMetricsWrapper aLayerMetrics) { // Do not recurse into RefLayers, since our initial aSubtreeRoot is the // root (or RefLayer root) of a single layer space to search. if (root != aLayerMetrics && aLayerMetrics.AsRefLayer()) { return TraversalFlag::Skip; } if (LayerIsScrollbarTarget(aLayerMetrics, aScrollbar)) { scrolledLayer = aLayerMetrics; return TraversalFlag::Abort; } return TraversalFlag::Continue; } ); return scrolledLayer; } void AsyncCompositionManager::ApplyAsyncTransformToScrollbar(Layer* aLayer) { // If this layer corresponds to a scrollbar, then there should be a layer that // is a previous sibling or a parent that has a matching ViewID on its FrameMetrics. // That is the content that this scrollbar is for. We pick up the transient // async transform from that layer and use it to update the scrollbar position. // Note that it is possible that the content layer is no longer there; in // this case we don't need to do anything because there can't be an async // transform on the content. bool isAncestor = false; const LayerMetricsWrapper& scrollTarget = FindScrolledLayerForScrollbar(aLayer, &isAncestor); if (scrollTarget) { ApplyAsyncTransformToScrollbarForContent(aLayer, scrollTarget, isAncestor); } } void AsyncCompositionManager::GetFrameUniformity(FrameUniformityData* aOutData) { MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread()); mLayerTransformRecorder.EndTest(aOutData); } bool AsyncCompositionManager::TransformShadowTree(TimeStamp aCurrentFrame, TimeDuration aVsyncRate, TransformsToSkip aSkip) { PROFILER_LABEL("AsyncCompositionManager", "TransformShadowTree", js::ProfileEntry::Category::GRAPHICS); Layer* root = mLayerManager->GetRoot(); if (!root) { return false; } // First, compute and set the shadow transforms from OMT animations. // NB: we must sample animations *before* sampling pan/zoom // transforms. // Use a previous vsync time to make main thread animations and compositor // more in sync with each other. // On the initial frame we use aVsyncTimestamp here so the timestamp on the // second frame are the same as the initial frame, but it does not matter. bool wantNextFrame = SampleAnimations(root, !mPreviousFrameTimeStamp.IsNull() ? mPreviousFrameTimeStamp : aCurrentFrame); // Reset the previous time stamp if we don't already have any running // animations to avoid using the time which is far behind for newly // started animations. mPreviousFrameTimeStamp = wantNextFrame ? aCurrentFrame : TimeStamp(); if (!(aSkip & TransformsToSkip::APZ)) { // FIXME/bug 775437: unify this interface with the ~native-fennec // derived code // // Attempt to apply an async content transform to any layer that has // an async pan zoom controller (which means that it is rendered // async using Gecko). If this fails, fall back to transforming the // primary scrollable layer. "Failing" here means that we don't // find a frame that is async scrollable. Note that the fallback // code also includes Fennec which is rendered async. Fennec uses // its own platform-specific async rendering that is done partially // in Gecko and partially in Java. bool foundRoot = false; if (ApplyAsyncContentTransformToTree(root, &foundRoot)) { #if defined(MOZ_WIDGET_ANDROID) MOZ_ASSERT(foundRoot); if (foundRoot && mFixedLayerMargins != ScreenMargin()) { MoveScrollbarForLayerMargin(root, mRootScrollableId, mFixedLayerMargins); } #endif } // Advance APZ animations to the next expected vsync timestamp, if we can // get it. TimeStamp nextFrame = aCurrentFrame; MOZ_ASSERT(aVsyncRate != TimeDuration::Forever()); if (aVsyncRate != TimeDuration::Forever()) { nextFrame += aVsyncRate; } wantNextFrame |= SampleAPZAnimations(LayerMetricsWrapper(root), nextFrame); } LayerComposite* rootComposite = root->AsLayerComposite(); gfx::Matrix4x4 trans = rootComposite->GetShadowBaseTransform(); trans *= gfx::Matrix4x4::From2D(mWorldTransform); rootComposite->SetShadowBaseTransform(trans); if (gfxPrefs::CollectScrollTransforms()) { RecordShadowTransforms(root); } return wantNextFrame; } void AsyncCompositionManager::SetFirstPaintViewport(const LayerIntPoint& aOffset, const CSSToLayerScale& aZoom, const CSSRect& aCssPageRect) { #ifdef MOZ_WIDGET_ANDROID widget::AndroidCompositorWidget* widget = mLayerManager->GetCompositor()->GetWidget()->AsAndroid(); if (!widget) { return; } widget->SetFirstPaintViewport(aOffset, aZoom, aCssPageRect); #endif } void AsyncCompositionManager::SyncFrameMetrics(const ParentLayerPoint& aScrollOffset, const CSSToParentLayerScale& aZoom, const CSSRect& aCssPageRect, const CSSRect& aDisplayPort, const CSSToLayerScale& aPaintedResolution, bool aLayersUpdated, int32_t aPaintSyncId, ScreenMargin& aFixedLayerMargins) { #ifdef MOZ_WIDGET_ANDROID widget::AndroidCompositorWidget* widget = mLayerManager->GetCompositor()->GetWidget()->AsAndroid(); if (!widget) { return; } widget->SyncFrameMetrics( aScrollOffset, aZoom, aCssPageRect, aDisplayPort, aPaintedResolution, aLayersUpdated, aPaintSyncId, aFixedLayerMargins); #endif } } // namespace layers } // namespace mozilla