/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "GPUVideoTextureClient.h" #include "mozilla/dom/VideoDecoderManagerChild.h" #include "mozilla/gfx/2D.h" namespace mozilla { namespace layers { using namespace gfx; GPUVideoTextureData::GPUVideoTextureData(dom::VideoDecoderManagerChild* aManager, const SurfaceDescriptorGPUVideo& aSD, const gfx::IntSize& aSize) : mManager(aManager) , mSD(aSD) , mSize(aSize) {} GPUVideoTextureData::~GPUVideoTextureData() { } bool GPUVideoTextureData::Serialize(SurfaceDescriptor& aOutDescriptor) { aOutDescriptor = mSD; return true; } void GPUVideoTextureData::FillInfo(TextureData::Info& aInfo) const { aInfo.size = mSize; // TODO: We should probably try do better for this. // layers::Image doesn't expose a format, so it's hard // to figure out in VideoDecoderParent. aInfo.format = SurfaceFormat::B8G8R8X8; aInfo.hasIntermediateBuffer = false; aInfo.hasSynchronization = false; aInfo.supportsMoz2D = false; aInfo.canExposeMappedData = false; } already_AddRefed GPUVideoTextureData::GetAsSourceSurface() { return mManager->Readback(mSD); } void GPUVideoTextureData::Deallocate(LayersIPCChannel* aAllocator) { mManager->DeallocateSurfaceDescriptorGPUVideo(mSD); mSD = SurfaceDescriptorGPUVideo(); } void GPUVideoTextureData::Forget(LayersIPCChannel* aAllocator) { // We always need to manually deallocate on the client side. // Ideally we'd set up our TextureClient with the DEALLOCATE_CLIENT // flag, but that forces texture destruction to be synchronous. // Instead let's just deallocate from here as well. Deallocate(aAllocator); } } // namespace layers } // namespace mozilla