/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_TEXTUREHOSTBASIC_H_ #define MOZILLA_GFX_TEXTUREHOSTBASIC_H_ #include "CompositableHost.h" #include "mozilla/layers/LayersSurfaces.h" #include "mozilla/layers/TextureHost.h" #include "mozilla/gfx/2D.h" namespace mozilla { namespace layers { /** * A texture source interface that can be used by the software Compositor. */ class TextureSourceBasic { public: TextureSourceBasic() : mFromYCBCR(false) {} virtual ~TextureSourceBasic() {} virtual gfx::SourceSurface* GetSurface(gfx::DrawTarget* aTarget) = 0; virtual void SetBufferTextureHost(BufferTextureHost* aTexture) {} bool mFromYCBCR; // we to track sources from YCBCR so we can use a less accurate fast path for video }; } // namespace layers } // namespace mozilla #endif // MOZILLA_GFX_TEXTUREHOSTBASIC_H_