/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set sw=2 ts=8 et tw=80 : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_layers_Axis_h #define mozilla_layers_Axis_h #include // for int32_t #include "APZUtils.h" #include "Units.h" #include "mozilla/TimeStamp.h" // for TimeDuration #include "nsTArray.h" // for nsTArray namespace mozilla { namespace layers { const float EPSILON = 0.0001f; /** * Compare two coordinates for equality, accounting for rounding error. * Use both FuzzyEqualsAdditive() with COORDINATE_EPISLON, which accounts for * things like the error introduced by rounding during a round-trip to app * units, and FuzzyEqualsMultiplicative(), which accounts for accumulated error * due to floating-point operations (which can be larger than COORDINATE_EPISLON * for sufficiently large coordinate values). */ bool FuzzyEqualsCoordinate(float aValue1, float aValue2); struct FrameMetrics; class AsyncPanZoomController; /** * Helper class to maintain each axis of movement (X,Y) for panning and zooming. * Note that everything here is specific to one axis; that is, the X axis knows * nothing about the Y axis and vice versa. */ class Axis { public: explicit Axis(AsyncPanZoomController* aAsyncPanZoomController); /** * Notify this Axis that a new touch has been received, including a timestamp * for when the touch was received. This triggers a recalculation of velocity. * This can also used for pan gesture events. For those events, the "touch" * location is stationary and the scroll displacement is passed in as * aAdditionalDelta. */ void UpdateWithTouchAtDevicePoint(ParentLayerCoord aPos, ParentLayerCoord aAdditionalDelta, uint32_t aTimestampMs); protected: float ApplyFlingCurveToVelocity(float aVelocity) const; void AddVelocityToQueue(uint32_t aTimestampMs, float aVelocity); public: void HandleTouchVelocity(uint32_t aTimestampMs, float aSpeed); /** * Notify this Axis that a touch has begun, i.e. the user has put their finger * on the screen but has not yet tried to pan. */ void StartTouch(ParentLayerCoord aPos, uint32_t aTimestampMs); /** * Notify this Axis that a touch has ended gracefully. This may perform * recalculations of the axis velocity. */ void EndTouch(uint32_t aTimestampMs); /** * Notify this Axis that the gesture has ended forcefully. Useful for stopping * flings when a user puts their finger down in the middle of one (i.e. to * stop a previous touch including its fling so that a new one can take its * place). */ void CancelGesture(); /** * Takes a requested displacement to the position of this axis, and adjusts it * to account for overscroll (which might decrease the displacement; this is * to prevent the viewport from overscrolling the page rect), and axis locking * (which might prevent any displacement from happening). If overscroll * ocurred, its amount is written to |aOverscrollAmountOut|. * The |aDisplacementOut| parameter is set to the adjusted * displacement, and the function returns true iff internal overscroll amounts * were changed. */ bool AdjustDisplacement(ParentLayerCoord aDisplacement, /* ParentLayerCoord */ float& aDisplacementOut, /* ParentLayerCoord */ float& aOverscrollAmountOut, bool aForceOverscroll = false); /** * Overscrolls this axis by the requested amount in the requested direction. * The axis must be at the end of its scroll range in this direction. */ void OverscrollBy(ParentLayerCoord aOverscroll); /** * Return the amount of overscroll on this axis, in ParentLayer pixels. * * If this amount is nonzero, the relevant component of * mAsyncPanZoomController->mFrameMetrics.mScrollOffset must be at its * extreme allowed value in the relevant direction (that is, it must be at * its maximum value if we are overscrolled at our composition length, and * at its minimum value if we are overscrolled at the origin). */ ParentLayerCoord GetOverscroll() const; /** * Start an overscroll animation with the given initial velocity. */ void StartOverscrollAnimation(float aVelocity); /** * Sample the snap-back animation to relieve overscroll. * |aDelta| is the time since the last sample. */ bool SampleOverscrollAnimation(const TimeDuration& aDelta); /** * Stop an overscroll animation. */ void EndOverscrollAnimation(); /** * Return whether this axis is overscrolled in either direction. */ bool IsOverscrolled() const; /** * Clear any overscroll amount on this axis. */ void ClearOverscroll(); /** * Gets the starting position of the touch supplied in StartTouch(). */ ParentLayerCoord PanStart() const; /** * Gets the distance between the starting position of the touch supplied in * StartTouch() and the current touch from the last * UpdateWithTouchAtDevicePoint(). */ ParentLayerCoord PanDistance() const; /** * Gets the distance between the starting position of the touch supplied in * StartTouch() and the supplied position. */ ParentLayerCoord PanDistance(ParentLayerCoord aPos) const; /** * Applies friction during a fling, or cancels the fling if the velocity is * too low. Returns true if the fling should continue to another frame, or * false if it should end. * |aDelta| is the amount of time that has passed since the last time * friction was applied. * |aFriction| is the amount of friction to apply. * |aThreshold| is the velocity below which the fling is cancelled. */ bool FlingApplyFrictionOrCancel(const TimeDuration& aDelta, float aFriction, float aThreshold); /** * Returns true if the page has room to be scrolled along this axis. */ bool CanScroll() const; /** * Returns whether this axis can scroll any more in a particular direction. */ bool CanScroll(ParentLayerCoord aDelta) const; /** * Returns true if the page has room to be scrolled along this axis * and this axis is not scroll-locked. */ bool CanScrollNow() const; /** * Clamp a point to the page's scrollable bounds. That is, a scroll * destination to the returned point will not contain any overscroll. */ CSSCoord ClampOriginToScrollableRect(CSSCoord aOrigin) const; void SetAxisLocked(bool aAxisLocked) { mAxisLocked = aAxisLocked; } /** * Gets the raw velocity of this axis at this moment. */ float GetVelocity() const; /** * Sets the raw velocity of this axis at this moment. * Intended to be called only when the axis "takes over" a velocity from * another APZC, in which case there are no touch points available to call * UpdateWithTouchAtDevicePoint. In other circumstances, * UpdateWithTouchAtDevicePoint should be used and the velocity calculated * there. */ void SetVelocity(float aVelocity); /** * If a displacement will overscroll the axis, this returns the amount and in * what direction. */ ParentLayerCoord DisplacementWillOverscrollAmount(ParentLayerCoord aDisplacement) const; /** * If a scale will overscroll the axis, this returns the amount and in what * direction. * * |aFocus| is the point at which the scale is focused at. We will offset the * scroll offset in such a way that it remains in the same place on the page * relative. * * Note: Unlike most other functions in Axis, this functions operates in * CSS coordinates so there is no confusion as to whether the ParentLayer * coordinates it operates in are before or after the scale is applied. */ CSSCoord ScaleWillOverscrollAmount(float aScale, CSSCoord aFocus) const; /** * Checks if an axis will overscroll in both directions by computing the * content rect and checking that its height/width (depending on the axis) * does not overextend past the viewport. * * This gets called by ScaleWillOverscroll(). */ bool ScaleWillOverscrollBothSides(float aScale) const; /** * Returns true if movement on this axis is locked. */ bool IsAxisLocked() const; ParentLayerCoord GetOrigin() const; ParentLayerCoord GetCompositionLength() const; ParentLayerCoord GetPageStart() const; ParentLayerCoord GetPageLength() const; ParentLayerCoord GetCompositionEnd() const; ParentLayerCoord GetPageEnd() const; ParentLayerCoord GetScrollRangeEnd() const; ParentLayerCoord GetPos() const { return mPos; } virtual ParentLayerCoord GetPointOffset(const ParentLayerPoint& aPoint) const = 0; virtual ParentLayerCoord GetRectLength(const ParentLayerRect& aRect) const = 0; virtual ParentLayerCoord GetRectOffset(const ParentLayerRect& aRect) const = 0; virtual CSSToParentLayerScale GetScaleForAxis(const CSSToParentLayerScale2D& aScale) const = 0; virtual ScreenPoint MakePoint(ScreenCoord aCoord) const = 0; virtual const char* Name() const = 0; protected: ParentLayerCoord mPos; // mVelocitySampleTimeMs and mVelocitySamplePos are the time and position // used in the last velocity sampling. They get updated when a new sample is // taken (which may not happen on every input event, if the time delta is too // small). uint32_t mVelocitySampleTimeMs; ParentLayerCoord mVelocitySamplePos; ParentLayerCoord mStartPos; float mVelocity; // Units: ParentLayerCoords per millisecond bool mAxisLocked; // Whether movement on this axis is locked. AsyncPanZoomController* mAsyncPanZoomController; // mOverscroll is the displacement of an oscillating spring from its resting // state. The resting state moves as the overscroll animation progresses. ParentLayerCoord mOverscroll; // Used to record the initial overscroll when we start sampling for animation. ParentLayerCoord mFirstOverscrollAnimationSample; // These two variables are used in combination to make sure that // GetOverscroll() never changes sign during animation. This is necessary, // as mOverscroll itself oscillates around zero during animation. // If we're not sampling overscroll animation, mOverscrollScale will be 1.0 // and mLastOverscrollPeak will be zero. // If we are animating, after the overscroll reaches its peak, // mOverscrollScale will be 2.0 and mLastOverscrollPeak will store the amount // of overscroll at the last peak of the oscillation. Together, these values // guarantee that the result of GetOverscroll() never changes sign. ParentLayerCoord mLastOverscrollPeak; float mOverscrollScale; // A queue of (timestamp, velocity) pairs; these are the historical // velocities at the given timestamps. Timestamps are in milliseconds, // velocities are in screen pixels per ms. This member can only be // accessed on the controller/UI thread. nsTArray > mVelocityQueue; const FrameMetrics& GetFrameMetrics() const; // Adjust a requested overscroll amount for resistance, yielding a smaller // actual overscroll amount. ParentLayerCoord ApplyResistance(ParentLayerCoord aOverscroll) const; // Helper function for SampleOverscrollAnimation(). void StepOverscrollAnimation(double aStepDurationMilliseconds); // Convert a velocity from global inches/ms into ParentLayerCoords/ms. float ToLocalVelocity(float aVelocityInchesPerMs) const; }; class AxisX : public Axis { public: explicit AxisX(AsyncPanZoomController* mAsyncPanZoomController); virtual ParentLayerCoord GetPointOffset(const ParentLayerPoint& aPoint) const override; virtual ParentLayerCoord GetRectLength(const ParentLayerRect& aRect) const override; virtual ParentLayerCoord GetRectOffset(const ParentLayerRect& aRect) const override; virtual CSSToParentLayerScale GetScaleForAxis(const CSSToParentLayerScale2D& aScale) const override; virtual ScreenPoint MakePoint(ScreenCoord aCoord) const override; virtual const char* Name() const override; }; class AxisY : public Axis { public: explicit AxisY(AsyncPanZoomController* mAsyncPanZoomController); virtual ParentLayerCoord GetPointOffset(const ParentLayerPoint& aPoint) const override; virtual ParentLayerCoord GetRectLength(const ParentLayerRect& aRect) const override; virtual ParentLayerCoord GetRectOffset(const ParentLayerRect& aRect) const override; virtual CSSToParentLayerScale GetScaleForAxis(const CSSToParentLayerScale2D& aScale) const override; virtual ScreenPoint MakePoint(ScreenCoord aCoord) const override; virtual const char* Name() const override; }; } // namespace layers } // namespace mozilla #endif