// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_CONFIG_GPU_INFO_H_ #define GPU_CONFIG_GPU_INFO_H_ // Provides access to the GPU information for the system // on which chrome is currently running. #include #include #include "angle_config.h" namespace gpu { // Result for the various Collect*Info* functions below. // Fatal failures are for cases where we can't create a context at all or // something, making the use of the GPU impossible. // Non-fatal failures are for cases where we could gather most info, but maybe // some is missing (e.g. unable to parse a version string or to detect the exact // model). enum CollectInfoResult { kCollectInfoNone = 0, kCollectInfoSuccess = 1, kCollectInfoNonFatalFailure = 2, kCollectInfoFatalFailure = 3 }; // Video profile. This *must* match media::VideoCodecProfile. enum VideoCodecProfile { VIDEO_CODEC_PROFILE_UNKNOWN = -1, VIDEO_CODEC_PROFILE_MIN = VIDEO_CODEC_PROFILE_UNKNOWN, H264PROFILE_BASELINE = 0, H264PROFILE_MAIN = 1, H264PROFILE_EXTENDED = 2, H264PROFILE_HIGH = 3, H264PROFILE_HIGH10PROFILE = 4, H264PROFILE_HIGH422PROFILE = 5, H264PROFILE_HIGH444PREDICTIVEPROFILE = 6, H264PROFILE_SCALABLEBASELINE = 7, H264PROFILE_SCALABLEHIGH = 8, H264PROFILE_STEREOHIGH = 9, H264PROFILE_MULTIVIEWHIGH = 10, VP8PROFILE_ANY = 11, VP9PROFILE_ANY = 12, VIDEO_CODEC_PROFILE_MAX = VP9PROFILE_ANY, }; struct GPU_EXPORT GPUInfo { struct GPU_EXPORT GPUDevice { GPUDevice(); ~GPUDevice(); // The DWORD (uint32) representing the graphics card vendor id. uint32 vendor_id; // The DWORD (uint32) representing the graphics card device id. // Device ids are unique to vendor, not to one another. uint32 device_id; // Whether this GPU is the currently used one. // Currently this field is only supported and meaningful on OS X. bool active; // The strings that describe the GPU. // In Linux these strings are obtained through libpci. // In Win/MacOSX, these two strings are not filled at the moment. // In Android, these are respectively GL_VENDOR and GL_RENDERER. std::string vendor_string; std::string device_string; }; GPUInfo(); ~GPUInfo(); bool SupportsAccelerated2dCanvas() const { return !can_lose_context && !software_rendering; } // Computer has NVIDIA Optimus bool optimus; // Computer has AMD Dynamic Switchable Graphics bool amd_switchable; // Lenovo dCute is installed. http://crbug.com/181665. bool lenovo_dcute; // Primary GPU, for exmaple, the discrete GPU in a dual GPU machine. GPUDevice gpu; // Secondary GPUs, for example, the integrated GPU in a dual GPU machine. std::vector secondary_gpus; // On Windows, the unique identifier of the adapter the GPU process uses. // The default is zero, which makes the browser process create its D3D device // on the primary adapter. Note that the primary adapter can change at any // time so it is better to specify a particular LUID. Note that valid LUIDs // are always non-zero. uint64 adapter_luid; // The vendor of the graphics driver currently installed. std::string driver_vendor; // The version of the graphics driver currently installed. std::string driver_version; // The date of the graphics driver currently installed. std::string driver_date; // The version of the pixel/fragment shader used by the gpu. std::string pixel_shader_version; // The version of the vertex shader used by the gpu. std::string vertex_shader_version; // The maximum multisapling sample count, either through ES3 or // EXT_multisampled_render_to_texture MSAA. std::string max_msaa_samples; // The machine model identifier. They can contain any character, including // whitespaces. Currently it is supported on MacOSX and Android. // Android examples: "Naxus 5", "XT1032". // On MacOSX, the version is stripped out of the model identifier, for // example, the original identifier is "MacBookPro7,2", and we put // "MacBookPro" as machine_model_name, and "7.2" as machine_model_version. std::string machine_model_name; // The version of the machine model. Currently it is supported on MacOSX. // See machine_model_name's comment. std::string machine_model_version; // The GL_VERSION string. std::string gl_version; // The GL_VENDOR string. std::string gl_vendor; // The GL_RENDERER string. std::string gl_renderer; // The GL_EXTENSIONS string. std::string gl_extensions; // GL window system binding vendor. "" if not available. std::string gl_ws_vendor; // GL window system binding version. "" if not available. std::string gl_ws_version; // GL window system binding extensions. "" if not available. std::string gl_ws_extensions; // GL reset notification strategy as defined by GL_ARB_robustness. 0 if GPU // reset detection or notification not available. uint32 gl_reset_notification_strategy; // The device semantics, i.e. whether the Vista and Windows 7 specific // semantics are available. bool can_lose_context; bool software_rendering; // Whether the driver uses direct rendering. True on most platforms, false on // X11 when using remote X. bool direct_rendering; // Whether the gpu process is running in a sandbox. bool sandboxed; // Number of GPU process crashes recorded. int process_crash_count; // True if the GPU is running in the browser process instead of its own. bool in_process_gpu; // The state of whether the basic/context/DxDiagnostics info is collected and // if the collection fails or not. CollectInfoResult basic_info_state; CollectInfoResult context_info_state; bool jpeg_decode_accelerator_supported; // Note: when adding new members, please remember to update EnumerateFields // in gpu_info.cc. // In conjunction with EnumerateFields, this allows the embedder to // enumerate the values in this structure without having to embed // references to its specific member variables. This simplifies the // addition of new fields to this type. class Enumerator { public: // The following methods apply to the "current" object. Initially this // is the root object, but calls to BeginGPUDevice/EndGPUDevice and // BeginAuxAttributes/EndAuxAttributes change the object to which these // calls should apply. virtual void AddInt64(const char* name, int64 value) = 0; virtual void AddInt(const char* name, int value) = 0; virtual void AddString(const char* name, const std::string& value) = 0; virtual void AddBool(const char* name, bool value) = 0; // Markers indicating that a GPUDevice is being described. virtual void BeginGPUDevice() = 0; virtual void EndGPUDevice() = 0; // Markers indicating that a VideoDecodeAcceleratorSupportedProfile is // being described. virtual void BeginVideoDecodeAcceleratorSupportedProfile() = 0; virtual void EndVideoDecodeAcceleratorSupportedProfile() = 0; // Markers indicating that a VideoEncodeAcceleratorSupportedProfile is // being described. virtual void BeginVideoEncodeAcceleratorSupportedProfile() = 0; virtual void EndVideoEncodeAcceleratorSupportedProfile() = 0; // Markers indicating that "auxiliary" attributes of the GPUInfo // (according to the DevTools protocol) are being described. virtual void BeginAuxAttributes() = 0; virtual void EndAuxAttributes() = 0; protected: virtual ~Enumerator() {} }; // Outputs the fields in this structure to the provided enumerator. void EnumerateFields(Enumerator* enumerator) const; }; } // namespace gpu #endif // GPU_CONFIG_GPU_INFO_H_