// // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // compiler_test.h: // utilities for compiler unit tests. #ifndef TESTS_TEST_UTILS_COMPILER_TEST_H_ #define TESTS_TEST_UTILS_COMPILER_TEST_H_ #include #include "angle_gl.h" #include "gtest/gtest.h" #include "GLSLANG/ShaderLang.h" bool compileTestShader(GLenum type, ShShaderSpec spec, ShShaderOutput output, const std::string &shaderString, ShBuiltInResources *resources, int compileOptions, std::string *translatedCode, std::string *infoLog); bool compileTestShader(GLenum type, ShShaderSpec spec, ShShaderOutput output, const std::string &shaderString, int compileOptions, std::string *translatedCode, std::string *infoLog); class MatchOutputCodeTest : public testing::Test { protected: MatchOutputCodeTest(GLenum shaderType, int defaultCompileOptions, ShShaderOutput outputType); void addOutputType(const ShShaderOutput outputType); ShBuiltInResources *getResources(); // Compile functions clear any results from earlier calls to them. void compile(const std::string &shaderString); void compile(const std::string &shaderString, const int compileOptions); bool foundInESSLCode(const char *stringToFind) const { return foundInCode(SH_ESSL_OUTPUT, stringToFind); } bool foundInGLSLCode(const char *stringToFind) const { return foundInCode(SH_GLSL_COMPATIBILITY_OUTPUT, stringToFind); } bool foundInCode(ShShaderOutput output, const char *stringToFind) const; // Test that the string occurs for exactly expectedOccurrences times bool foundInCode(ShShaderOutput output, const char *stringToFind, const int expectedOccurrences) const; // Test that the string is found in all outputs bool foundInCode(const char *stringToFind) const; // Test that the string occurs for exactly expectedOccurrences times in all outputs bool foundInCode(const char *stringToFind, const int expectedOccurrences) const; // Test that the string is found in none of the outputs bool notFoundInCode(const char *stringToFind) const; private: bool compileWithSettings(ShShaderOutput output, const std::string &shaderString, int compileOptions, std::string *translatedCode, std::string *infoLog); GLenum mShaderType; int mDefaultCompileOptions; ShBuiltInResources mResources; std::map mOutputCode; }; #endif // TESTS_TEST_UTILS_COMPILER_TEST_H_