// // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // compiler_test.cpp: // utilities for compiler unit tests. #include "tests/test_utils/compiler_test.h" #include "angle_gl.h" #include "compiler/translator/Compiler.h" namespace sh { namespace { class ShaderVariableFinder : public TIntermTraverser { public: ShaderVariableFinder(const TString &variableName, TBasicType basicType) : TIntermTraverser(true, false, false), mVariableName(variableName), mNodeFound(nullptr), mBasicType(basicType) { } void visitSymbol(TIntermSymbol *node) { if (node->getBasicType() == mBasicType && node->getSymbol() == mVariableName) { mNodeFound = node; } } bool isFound() const { return mNodeFound != nullptr; } const TIntermSymbol *getNode() const { return mNodeFound; } private: TString mVariableName; TIntermSymbol *mNodeFound; TBasicType mBasicType; }; class FunctionCallFinder : public TIntermTraverser { public: FunctionCallFinder(const TString &functionName) : TIntermTraverser(true, false, false), mFunctionName(functionName), mNodeFound(nullptr) { } bool visitAggregate(Visit visit, TIntermAggregate *node) override { if (node->getOp() == EOpFunctionCall && node->getFunctionSymbolInfo()->getName() == mFunctionName) { mNodeFound = node; return false; } return true; } bool isFound() const { return mNodeFound != nullptr; } const TIntermAggregate *getNode() const { return mNodeFound; } private: TString mFunctionName; TIntermAggregate *mNodeFound; }; } // anonymous namespace bool compileTestShader(GLenum type, ShShaderSpec spec, ShShaderOutput output, const std::string &shaderString, ShBuiltInResources *resources, ShCompileOptions compileOptions, std::string *translatedCode, std::string *infoLog) { sh::TCompiler *translator = sh::ConstructCompiler(type, spec, output); if (!translator->Init(*resources)) { SafeDelete(translator); return false; } const char *shaderStrings[] = { shaderString.c_str() }; bool compilationSuccess = translator->compile(shaderStrings, 1, SH_OBJECT_CODE | compileOptions); TInfoSink &infoSink = translator->getInfoSink(); if (translatedCode) *translatedCode = infoSink.obj.c_str(); if (infoLog) *infoLog = infoSink.info.c_str(); SafeDelete(translator); return compilationSuccess; } bool compileTestShader(GLenum type, ShShaderSpec spec, ShShaderOutput output, const std::string &shaderString, ShCompileOptions compileOptions, std::string *translatedCode, std::string *infoLog) { ShBuiltInResources resources; sh::InitBuiltInResources(&resources); return compileTestShader(type, spec, output, shaderString, &resources, compileOptions, translatedCode, infoLog); } MatchOutputCodeTest::MatchOutputCodeTest(GLenum shaderType, ShCompileOptions defaultCompileOptions, ShShaderOutput outputType) : mShaderType(shaderType), mDefaultCompileOptions(defaultCompileOptions) { sh::InitBuiltInResources(&mResources); mOutputCode[outputType] = std::string(); } void MatchOutputCodeTest::addOutputType(const ShShaderOutput outputType) { mOutputCode[outputType] = std::string(); } ShBuiltInResources *MatchOutputCodeTest::getResources() { return &mResources; } void MatchOutputCodeTest::compile(const std::string &shaderString) { compile(shaderString, mDefaultCompileOptions); } void MatchOutputCodeTest::compile(const std::string &shaderString, const ShCompileOptions compileOptions) { std::string infoLog; for (auto &code : mOutputCode) { bool compilationSuccess = compileWithSettings(code.first, shaderString, compileOptions, &code.second, &infoLog); if (!compilationSuccess) { FAIL() << "Shader compilation failed:\n" << infoLog; } } } bool MatchOutputCodeTest::compileWithSettings(ShShaderOutput output, const std::string &shaderString, const ShCompileOptions compileOptions, std::string *translatedCode, std::string *infoLog) { return compileTestShader(mShaderType, SH_GLES3_SPEC, output, shaderString, &mResources, compileOptions, translatedCode, infoLog); } bool MatchOutputCodeTest::foundInCode(ShShaderOutput output, const char *stringToFind) const { const auto code = mOutputCode.find(output); EXPECT_NE(mOutputCode.end(), code); if (code == mOutputCode.end()) { return false; } return code->second.find(stringToFind) != std::string::npos; } bool MatchOutputCodeTest::foundInCode(ShShaderOutput output, const char *stringToFind, const int expectedOccurrences) const { const auto code = mOutputCode.find(output); EXPECT_NE(mOutputCode.end(), code); if (code == mOutputCode.end()) { return false; } size_t currentPos = 0; int occurencesLeft = expectedOccurrences; while (occurencesLeft-- > 0) { auto position = code->second.find(stringToFind, currentPos); if (position == std::string::npos) { return false; } currentPos = position + 1; } return code->second.find(stringToFind, currentPos) == std::string::npos; } bool MatchOutputCodeTest::foundInCode(const char *stringToFind) const { for (auto &code : mOutputCode) { if (!foundInCode(code.first, stringToFind)) { return false; } } return true; } bool MatchOutputCodeTest::foundInCode(const char *stringToFind, const int expectedOccurrences) const { for (auto &code : mOutputCode) { if (!foundInCode(code.first, stringToFind, expectedOccurrences)) { return false; } } return true; } bool MatchOutputCodeTest::notFoundInCode(const char *stringToFind) const { for (auto &code : mOutputCode) { if (foundInCode(code.first, stringToFind)) { return false; } } return true; } const TIntermSymbol *FindSymbolNode(TIntermNode *root, const TString &symbolName, TBasicType basicType) { ShaderVariableFinder finder(symbolName, basicType); root->traverse(&finder); return finder.getNode(); } const TIntermAggregate *FindFunctionCallNode(TIntermNode *root, const TString &functionName) { FunctionCallFinder finder(functionName); root->traverse(&finder); return finder.getNode(); } } // namespace sh