// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // PointSpritesBenchmark: // Performance test for ANGLE point sprites. // // #include "ANGLEPerfTest.h" #include #include #include "shader_utils.h" #include "random_utils.h" using namespace angle; namespace { struct PointSpritesParams final : public RenderTestParams { PointSpritesParams() { // Common default params majorVersion = 2; minorVersion = 0; windowWidth = 1280; windowHeight = 720; iterations = 100; count = 10; size = 3.0f; numVaryings = 3; } std::string suffix() const override; unsigned int count; float size; unsigned int numVaryings; // static parameters unsigned int iterations; }; std::ostream &operator<<(std::ostream &os, const PointSpritesParams ¶ms) { os << params.suffix().substr(1); return os; } class PointSpritesBenchmark : public ANGLERenderTest, public ::testing::WithParamInterface { public: PointSpritesBenchmark(); void initializeBenchmark() override; void destroyBenchmark() override; void drawBenchmark() override; private: GLuint mProgram; GLuint mBuffer; RNG mRNG; }; std::string PointSpritesParams::suffix() const { std::stringstream strstr; strstr << RenderTestParams::suffix() << "_" << count << "_" << size << "px" << "_" << numVaryings << "vars"; return strstr.str(); } PointSpritesBenchmark::PointSpritesBenchmark() : ANGLERenderTest("PointSprites", GetParam()), mRNG(1) { } void PointSpritesBenchmark::initializeBenchmark() { const auto ¶ms = GetParam(); ASSERT_LT(0u, params.iterations); std::stringstream vstrstr; // Verify "numVaryings" is within MAX_VARYINGS limit GLint maxVaryings; glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); if (params.numVaryings > static_cast(maxVaryings)) { FAIL() << "Varying count (" << params.numVaryings << ")" << " exceeds maximum varyings: " << maxVaryings << std::endl; } vstrstr << "attribute vec2 vPosition;\n" "uniform float uPointSize;\n"; for (unsigned int varCount = 0; varCount < params.numVaryings; varCount++) { vstrstr << "varying vec4 v" << varCount << ";\n"; } vstrstr << "void main()\n" "{\n"; for (unsigned int varCount = 0; varCount < params.numVaryings; varCount++) { vstrstr << " v" << varCount << " = vec4(1.0);\n"; } vstrstr << " gl_Position = vec4(vPosition, 0, 1.0);\n" " gl_PointSize = uPointSize;\n" "}"; std::stringstream fstrstr; fstrstr << "precision mediump float;\n"; for (unsigned int varCount = 0; varCount < params.numVaryings; varCount++) { fstrstr << "varying vec4 v" << varCount << ";\n"; } fstrstr << "void main()\n" "{\n" " vec4 colorOut = vec4(1.0, 0.0, 0.0, 1.0);\n"; for (unsigned int varCount = 0; varCount < params.numVaryings; varCount++) { fstrstr << " colorOut.r += v" << varCount << ".r;\n"; } fstrstr << " gl_FragColor = colorOut;\n" "}\n"; mProgram = CompileProgram(vstrstr.str(), fstrstr.str()); ASSERT_NE(0u, mProgram); // Use the program object glUseProgram(mProgram); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); std::vector vertexPositions(params.count * 2); for (size_t pointIndex = 0; pointIndex < vertexPositions.size(); ++pointIndex) { vertexPositions[pointIndex] = mRNG.randomNegativeOneToOne(); } glGenBuffers(1, &mBuffer); glBindBuffer(GL_ARRAY_BUFFER, mBuffer); glBufferData(GL_ARRAY_BUFFER, vertexPositions.size() * sizeof(float), &vertexPositions[0], GL_STATIC_DRAW); GLint positionLocation = glGetAttribLocation(mProgram, "vPosition"); ASSERT_NE(-1, positionLocation); glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, nullptr); glEnableVertexAttribArray(positionLocation); // Set the viewport glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight()); GLint pointSizeLocation = glGetUniformLocation(mProgram, "uPointSize"); ASSERT_NE(-1, pointSizeLocation); glUniform1f(pointSizeLocation, params.size); ASSERT_GL_NO_ERROR(); } void PointSpritesBenchmark::destroyBenchmark() { glDeleteProgram(mProgram); glDeleteBuffers(1, &mBuffer); } void PointSpritesBenchmark::drawBenchmark() { glClear(GL_COLOR_BUFFER_BIT); const auto ¶ms = GetParam(); for (unsigned int it = 0; it < params.iterations; it++) { //TODO(jmadill): Indexed point rendering. ANGLE is bad at this. glDrawArrays(GL_POINTS, 0, params.count); } ASSERT_GL_NO_ERROR(); } PointSpritesParams D3D11Params() { PointSpritesParams params; params.eglParameters = egl_platform::D3D11(); return params; } PointSpritesParams D3D9Params() { PointSpritesParams params; params.eglParameters = egl_platform::D3D9(); return params; } PointSpritesParams OpenGLParams() { PointSpritesParams params; params.eglParameters = egl_platform::OPENGL(); return params; } } // namespace TEST_P(PointSpritesBenchmark, Run) { run(); } ANGLE_INSTANTIATE_TEST(PointSpritesBenchmark, D3D11Params(), D3D9Params(), OpenGLParams());