// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ReadPixelsTest: // Tests calls related to glReadPixels. // #include "test_utils/ANGLETest.h" #include #include "random_utils.h" using namespace angle; namespace { class ReadPixelsTest : public ANGLETest { protected: ReadPixelsTest() { setWindowWidth(32); setWindowHeight(32); setConfigRedBits(8); setConfigGreenBits(8); setConfigBlueBits(8); setConfigAlphaBits(8); } }; // Test out of bounds framebuffer reads. TEST_P(ReadPixelsTest, OutOfBounds) { // TODO: re-enable once root cause of http://anglebug.com/1413 is fixed if (IsAndroid() && IsAdreno() && IsOpenGLES()) { std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl; return; } glClearColor(1.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); EXPECT_GL_NO_ERROR(); GLsizei pixelsWidth = 32; GLsizei pixelsHeight = 32; GLint offset = 16; std::vector pixels((pixelsWidth + offset) * (pixelsHeight + offset)); glReadPixels(-offset, -offset, pixelsWidth + offset, pixelsHeight + offset, GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]); EXPECT_GL_NO_ERROR(); // Expect that all pixels which fell within the framebuffer are red for (int y = pixelsHeight / 2; y < pixelsHeight; y++) { for (int x = pixelsWidth / 2; x < pixelsWidth; x++) { EXPECT_EQ(GLColor::red, pixels[y * (pixelsWidth + offset) + x]); } } } class ReadPixelsPBOTest : public ReadPixelsTest { protected: ReadPixelsPBOTest() : mPBO(0), mTexture(0), mFBO(0) {} void SetUp() override { ANGLETest::SetUp(); glGenBuffers(1, &mPBO); glGenFramebuffers(1, &mFBO); Reset(4 * getWindowWidth() * getWindowHeight(), 4, 1); } void Reset(GLuint bufferSize, GLuint fboWidth, GLuint fboHeight) { glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); glBufferData(GL_PIXEL_PACK_BUFFER, bufferSize, nullptr, GL_STATIC_DRAW); glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); glDeleteTextures(1, &mTexture); glGenTextures(1, &mTexture); glBindTexture(GL_TEXTURE_2D, mTexture); glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, fboWidth, fboHeight); glBindFramebuffer(GL_FRAMEBUFFER, mFBO); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0); ASSERT_GL_NO_ERROR(); } void TearDown() override { glDeleteBuffers(1, &mPBO); glDeleteTextures(1, &mTexture); glDeleteFramebuffers(1, &mFBO); ANGLETest::TearDown(); } GLuint mPBO = 0; GLuint mTexture = 0; GLuint mFBO = 0; }; // Test basic usage of PBOs. TEST_P(ReadPixelsPBOTest, Basic) { glClearColor(1.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); EXPECT_GL_NO_ERROR(); glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); GLvoid *mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); GLColor *dataColor = static_cast(mappedPtr); EXPECT_GL_NO_ERROR(); EXPECT_EQ(GLColor::red, dataColor[0]); glUnmapBuffer(GL_PIXEL_PACK_BUFFER); EXPECT_GL_NO_ERROR(); } // Test an error is generated when the PBO is too small. TEST_P(ReadPixelsPBOTest, PBOTooSmall) { Reset(4 * 16 * 16 - 1, 16, 16); glClearColor(1.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); EXPECT_GL_NO_ERROR(); glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); EXPECT_GL_ERROR(GL_INVALID_OPERATION); } // Test an error is generated when the PBO is mapped. TEST_P(ReadPixelsPBOTest, PBOMapped) { glClearColor(1.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); EXPECT_GL_NO_ERROR(); glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); EXPECT_GL_ERROR(GL_INVALID_OPERATION); } // Test that binding a PBO to ARRAY_BUFFER works as expected. TEST_P(ReadPixelsPBOTest, ArrayBufferTarget) { glClearColor(1.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); EXPECT_GL_NO_ERROR(); glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); glBindBuffer(GL_ARRAY_BUFFER, mPBO); GLvoid *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); GLColor *dataColor = static_cast(mappedPtr); EXPECT_GL_NO_ERROR(); EXPECT_EQ(GLColor::red, dataColor[0]); glUnmapBuffer(GL_ARRAY_BUFFER); EXPECT_GL_NO_ERROR(); } // Test that using a PBO does not overwrite existing data. TEST_P(ReadPixelsPBOTest, ExistingDataPreserved) { // TODO(geofflang): Figure out why this fails on AMD OpenGL (http://anglebug.com/1291) if (IsAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) { std::cout << "Test disabled on AMD OpenGL." << std::endl; return; } // Clear backbuffer to red glClearColor(1.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); EXPECT_GL_NO_ERROR(); // Read 16x16 region from red backbuffer to PBO glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); // Clear backbuffer to green glClearColor(0.0f, 1.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); EXPECT_GL_NO_ERROR(); // Read 16x16 region from green backbuffer to PBO at offset 16 glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast(16)); GLvoid *mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); GLColor *dataColor = static_cast(mappedPtr); EXPECT_GL_NO_ERROR(); // Test pixel 0 is red (existing data) EXPECT_EQ(GLColor::red, dataColor[0]); // Test pixel 16 is green (new data) EXPECT_EQ(GLColor::green, dataColor[16]); glUnmapBuffer(GL_PIXEL_PACK_BUFFER); EXPECT_GL_NO_ERROR(); } // Test that calling SubData preserves PBO data. TEST_P(ReadPixelsPBOTest, SubDataPreservesContents) { glClearColor(1.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); EXPECT_GL_NO_ERROR(); glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); unsigned char data[4] = { 1, 2, 3, 4 }; glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); glBindBuffer(GL_ARRAY_BUFFER, mPBO); glBufferSubData(GL_ARRAY_BUFFER, 0, 4, data); GLvoid *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); GLColor *dataColor = static_cast(mappedPtr); EXPECT_GL_NO_ERROR(); EXPECT_EQ(GLColor(1, 2, 3, 4), dataColor[0]); glUnmapBuffer(GL_ARRAY_BUFFER); EXPECT_GL_NO_ERROR(); } // Same as the prior test, but with an offset. TEST_P(ReadPixelsPBOTest, SubDataOffsetPreservesContents) { // TODO: re-enable once root cause of http://anglebug.com/1415 is fixed if (IsAndroid() && IsAdreno() && IsOpenGLES()) { std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl; return; } glClearColor(1.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); EXPECT_GL_NO_ERROR(); glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); unsigned char data[4] = { 1, 2, 3, 4 }; glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); glBindBuffer(GL_ARRAY_BUFFER, mPBO); glBufferSubData(GL_ARRAY_BUFFER, 16, 4, data); GLvoid *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); GLColor *dataColor = static_cast(mappedPtr); EXPECT_GL_NO_ERROR(); EXPECT_EQ(GLColor::red, dataColor[0]); EXPECT_EQ(GLColor(1, 2, 3, 4), dataColor[4]); glUnmapBuffer(GL_ARRAY_BUFFER); EXPECT_GL_NO_ERROR(); } class ReadPixelsPBODrawTest : public ReadPixelsPBOTest { protected: ReadPixelsPBODrawTest() : mProgram(0), mPositionVBO(0) {} void SetUp() override { ReadPixelsPBOTest::SetUp(); const char *vertexShaderSrc = "attribute vec4 aTest; attribute vec2 aPosition; varying vec4 vTest;\n" "void main()\n" "{\n" " vTest = aTest;\n" " gl_Position = vec4(aPosition, 0.0, 1.0);\n" " gl_PointSize = 1.0;\n" "}"; const char *fragmentShaderSrc = "precision mediump float; varying vec4 vTest;\n" "void main()\n" "{\n" " gl_FragColor = vTest;\n" "}"; mProgram = CompileProgram(vertexShaderSrc, fragmentShaderSrc); ASSERT_NE(0u, mProgram); glGenBuffers(1, &mPositionVBO); glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO); glBufferData(GL_ARRAY_BUFFER, 128, NULL, GL_DYNAMIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); } void TearDown() override { glDeleteProgram(mProgram); glDeleteBuffers(1, &mPositionVBO); ReadPixelsPBOTest::TearDown(); } GLuint mProgram; GLuint mPositionVBO; }; // Test that we can draw with PBO data. TEST_P(ReadPixelsPBODrawTest, DrawWithPBO) { GLColor color(1, 2, 3, 4); glBindTexture(GL_TEXTURE_2D, mTexture); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &color); EXPECT_GL_NO_ERROR(); glBindFramebuffer(GL_READ_FRAMEBUFFER, mFBO); EXPECT_GL_NO_ERROR(); glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 0); glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); EXPECT_GL_NO_ERROR(); float positionData[] = { 0.5f, 0.5f }; glUseProgram(mProgram); glViewport(0, 0, 1, 1); glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO); glBufferSubData(GL_ARRAY_BUFFER, 0, 1 * 2 * 4, positionData); EXPECT_GL_NO_ERROR(); GLint positionLocation = glGetAttribLocation(mProgram, "aPosition"); EXPECT_NE(-1, positionLocation); GLint testLocation = glGetAttribLocation(mProgram, "aTest"); EXPECT_NE(-1, testLocation); glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, 0); glEnableVertexAttribArray(positionLocation); EXPECT_GL_NO_ERROR(); glBindBuffer(GL_ARRAY_BUFFER, mPBO); glVertexAttribPointer(testLocation, 4, GL_UNSIGNED_BYTE, GL_FALSE, 0, 0); glEnableVertexAttribArray(testLocation); EXPECT_GL_NO_ERROR(); glDrawArrays(GL_POINTS, 0, 1); EXPECT_GL_NO_ERROR(); color = GLColor(0, 0, 0, 0); glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &color); EXPECT_GL_NO_ERROR(); EXPECT_EQ(GLColor(1, 2, 3, 4), color); } class ReadPixelsMultisampleTest : public ReadPixelsTest { protected: ReadPixelsMultisampleTest() : mFBO(0), mRBO(0), mPBO(0) {} void SetUp() override { ANGLETest::SetUp(); glGenFramebuffers(1, &mFBO); glBindFramebuffer(GL_FRAMEBUFFER, mFBO); glGenRenderbuffers(1, &mRBO); glBindRenderbuffer(GL_RENDERBUFFER, mRBO); glGenBuffers(1, &mPBO); glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); glBufferData(GL_PIXEL_PACK_BUFFER, 4 * getWindowWidth() * getWindowHeight(), nullptr, GL_STATIC_DRAW); glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); ASSERT_GL_NO_ERROR(); } void TearDown() override { ANGLETest::TearDown(); glDeleteFramebuffers(1, &mFBO); glDeleteRenderbuffers(1, &mRBO); glDeleteBuffers(1, &mPBO); } GLuint mFBO; GLuint mRBO; GLuint mPBO; }; // Test ReadPixels from a multisampled framebuffer. TEST_P(ReadPixelsMultisampleTest, BasicClear) { if (getClientMajorVersion() < 3 && !extensionEnabled("GL_ANGLE_framebuffer_multisample")) { std::cout << "Test skipped because ES3 or GL_ANGLE_framebuffer_multisample is not available." << std::endl; return; } if (extensionEnabled("GL_ANGLE_framebuffer_multisample")) { glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4); } else { glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4); } glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mRBO); ASSERT_GL_NO_ERROR(); glClearColor(1.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); EXPECT_GL_NO_ERROR(); glReadPixels(0, 0, 1, 1, GL_RGBA8, GL_UNSIGNED_BYTE, NULL); EXPECT_GL_ERROR(GL_INVALID_OPERATION); } class ReadPixelsTextureTest : public ANGLETest { public: ReadPixelsTextureTest() : mFBO(0), mTexture(0) { setWindowWidth(32); setWindowHeight(32); setConfigRedBits(8); setConfigGreenBits(8); setConfigBlueBits(8); setConfigAlphaBits(8); } void SetUp() override { ANGLETest::SetUp(); glGenTextures(1, &mTexture); glGenFramebuffers(1, &mFBO); glBindFramebuffer(GL_FRAMEBUFFER, mFBO); } void TearDown() override { glDeleteFramebuffers(1, &mFBO); glDeleteTextures(1, &mTexture); ANGLETest::TearDown(); } void initTexture(GLenum textureTarget, GLint levels, GLint attachmentLevel, GLint attachmentLayer) { glBindTexture(textureTarget, mTexture); glTexStorage3D(textureTarget, levels, GL_RGBA8, 4, 4, 4); glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, attachmentLevel, attachmentLayer); initializeTextureData(textureTarget, levels); } void testRead(GLenum textureTarget, GLint levels, GLint attachmentLevel, GLint attachmentLayer) { initTexture(textureTarget, levels, attachmentLevel, attachmentLayer); verifyColor(attachmentLevel, attachmentLayer); } void initPBO() { glGenBuffers(1, &mBuffer); glBindBuffer(GL_PIXEL_PACK_BUFFER, mBuffer); glBufferData(GL_PIXEL_PACK_BUFFER, sizeof(angle::GLColor), nullptr, GL_STREAM_COPY); ASSERT_GL_NO_ERROR(); } void testPBORead(GLenum textureTarget, GLint levels, GLint attachmentLevel, GLint attachmentLayer) { initPBO(); initTexture(textureTarget, levels, attachmentLevel, attachmentLayer); verifyPBO(attachmentLevel, attachmentLayer); } // Give each {level,layer} pair a (probably) unique color via random. GLuint getColorValue(GLint level, GLint layer) { mRNG.reseed(level + layer * 32); return mRNG.randomUInt(); } void verifyColor(GLint level, GLint layer) { angle::GLColor colorValue(getColorValue(level, layer)); EXPECT_PIXEL_COLOR_EQ(0, 0, colorValue); } void verifyPBO(GLint level, GLint layer) { glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); angle::GLColor expectedColor(getColorValue(level, layer)); void *mapPointer = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, sizeof(angle::GLColor), GL_MAP_READ_BIT); ASSERT_NE(nullptr, mapPointer); angle::GLColor actualColor; memcpy(&actualColor, mapPointer, sizeof(angle::GLColor)); glUnmapBuffer(GL_PIXEL_PACK_BUFFER); ASSERT_GL_NO_ERROR(); EXPECT_EQ(expectedColor, actualColor); } void initializeTextureData(GLenum textureTarget, GLint levels) { for (GLint level = 0; level < levels; ++level) { GLint mipSize = 4 >> level; GLint layers = (textureTarget == GL_TEXTURE_3D ? mipSize : 4); size_t layerSize = mipSize * mipSize; std::vector textureData(layers * layerSize); for (GLint layer = 0; layer < layers; ++layer) { GLuint colorValue = getColorValue(level, layer); size_t offset = (layer * layerSize); std::fill(textureData.begin() + offset, textureData.begin() + offset + layerSize, colorValue); } glTexSubImage3D(textureTarget, level, 0, 0, 0, mipSize, mipSize, layers, GL_RGBA, GL_UNSIGNED_BYTE, textureData.data()); } } angle::RNG mRNG; GLuint mFBO; GLuint mTexture; GLuint mBuffer; }; // Test 3D attachment readback. TEST_P(ReadPixelsTextureTest, BasicAttachment3D) { testRead(GL_TEXTURE_3D, 1, 0, 0); } // Test 3D attachment readback, non-zero mip. TEST_P(ReadPixelsTextureTest, MipAttachment3D) { testRead(GL_TEXTURE_3D, 2, 1, 0); } // Test 3D attachment readback, non-zero layer. TEST_P(ReadPixelsTextureTest, LayerAttachment3D) { testRead(GL_TEXTURE_3D, 1, 0, 1); } // Test 3D attachment readback, non-zero mip and layer. TEST_P(ReadPixelsTextureTest, MipLayerAttachment3D) { testRead(GL_TEXTURE_3D, 2, 1, 1); } // Test 2D array attachment readback. TEST_P(ReadPixelsTextureTest, BasicAttachment2DArray) { testRead(GL_TEXTURE_2D_ARRAY, 1, 0, 0); } // Test 3D attachment readback, non-zero mip. TEST_P(ReadPixelsTextureTest, MipAttachment2DArray) { testRead(GL_TEXTURE_2D_ARRAY, 2, 1, 0); } // Test 3D attachment readback, non-zero layer. TEST_P(ReadPixelsTextureTest, LayerAttachment2DArray) { testRead(GL_TEXTURE_2D_ARRAY, 1, 0, 1); } // Test 3D attachment readback, non-zero mip and layer. TEST_P(ReadPixelsTextureTest, MipLayerAttachment2DArray) { testRead(GL_TEXTURE_2D_ARRAY, 2, 1, 1); } // Test 3D attachment PBO readback. TEST_P(ReadPixelsTextureTest, BasicAttachment3DPBO) { testPBORead(GL_TEXTURE_3D, 1, 0, 0); } // Test 3D attachment readback, non-zero mip. TEST_P(ReadPixelsTextureTest, MipAttachment3DPBO) { testPBORead(GL_TEXTURE_3D, 2, 1, 0); } // Test 3D attachment readback, non-zero layer. TEST_P(ReadPixelsTextureTest, LayerAttachment3DPBO) { testPBORead(GL_TEXTURE_3D, 1, 0, 1); } // Test 3D attachment readback, non-zero mip and layer. TEST_P(ReadPixelsTextureTest, MipLayerAttachment3DPBO) { testPBORead(GL_TEXTURE_3D, 2, 1, 1); } // Test 2D array attachment readback. TEST_P(ReadPixelsTextureTest, BasicAttachment2DArrayPBO) { testPBORead(GL_TEXTURE_2D_ARRAY, 1, 0, 0); } // Test 3D attachment readback, non-zero mip. TEST_P(ReadPixelsTextureTest, MipAttachment2DArrayPBO) { testPBORead(GL_TEXTURE_2D_ARRAY, 2, 1, 0); } // Test 3D attachment readback, non-zero layer. TEST_P(ReadPixelsTextureTest, LayerAttachment2DArrayPBO) { testPBORead(GL_TEXTURE_2D_ARRAY, 1, 0, 1); } // Test 3D attachment readback, non-zero mip and layer. TEST_P(ReadPixelsTextureTest, MipLayerAttachment2DArrayPBO) { testPBORead(GL_TEXTURE_2D_ARRAY, 2, 1, 1); } // a test class to be used for error checking of glReadPixels class ReadPixelsErrorTest : public ReadPixelsTest { protected: ReadPixelsErrorTest() : mTexture(0), mFBO(0) {} void SetUp() override { ANGLETest::SetUp(); glGenTextures(1, &mTexture); glBindTexture(GL_TEXTURE_2D, mTexture); glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 1); glGenFramebuffers(1, &mFBO); glBindFramebuffer(GL_FRAMEBUFFER, mFBO); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0); ASSERT_GL_NO_ERROR(); } void TearDown() override { ANGLETest::TearDown(); glDeleteTextures(1, &mTexture); glDeleteFramebuffers(1, &mFBO); } GLuint mTexture; GLuint mFBO; }; // The test verifies that glReadPixels generates a GL_INVALID_OPERATION error // when the read buffer is GL_NONE. // Reference: GLES 3.0.4, Section 4.3.2 Reading Pixels TEST_P(ReadPixelsErrorTest, ReadBufferIsNone) { glBindFramebuffer(GL_FRAMEBUFFER, mFBO); glReadBuffer(GL_NONE); std::vector pixels(4); glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); EXPECT_GL_ERROR(GL_INVALID_OPERATION); } } // anonymous namespace // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. ANGLE_INSTANTIATE_TEST(ReadPixelsTest, ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES()); ANGLE_INSTANTIATE_TEST(ReadPixelsPBOTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); ANGLE_INSTANTIATE_TEST(ReadPixelsPBODrawTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); ANGLE_INSTANTIATE_TEST(ReadPixelsMultisampleTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); ANGLE_INSTANTIATE_TEST(ReadPixelsTextureTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); ANGLE_INSTANTIATE_TEST(ReadPixelsErrorTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());