// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "test_utils/ANGLETest.h" using namespace angle; class LineLoopTest : public ANGLETest { protected: LineLoopTest() { setWindowWidth(256); setWindowHeight(256); setConfigRedBits(8); setConfigGreenBits(8); setConfigBlueBits(8); setConfigAlphaBits(8); } virtual void SetUp() { ANGLETest::SetUp(); const std::string vsSource = SHADER_SOURCE ( attribute highp vec4 position; void main(void) { gl_Position = position; } ); const std::string fsSource = SHADER_SOURCE ( uniform highp vec4 color; void main(void) { gl_FragColor = color; } ); mProgram = CompileProgram(vsSource, fsSource); if (mProgram == 0) { FAIL() << "shader compilation failed."; } mPositionLocation = glGetAttribLocation(mProgram, "position"); mColorLocation = glGetUniformLocation(mProgram, "color"); glBlendFunc(GL_ONE, GL_ONE); glEnable(GL_BLEND); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); ASSERT_GL_NO_ERROR(); } virtual void TearDown() { glDeleteProgram(mProgram); ANGLETest::TearDown(); } void runTest(GLenum indexType, GLuint indexBuffer, const GLvoid *indexPtr) { glClear(GL_COLOR_BUFFER_BIT); static const GLfloat loopPositions[] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f, 0.5f, -0.5f }; static const GLfloat stripPositions[] = { -0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f, 0.5f, -0.5f }; static const GLubyte stripIndices[] = { 1, 0, 3, 2, 1 }; glUseProgram(mProgram); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); glEnableVertexAttribArray(mPositionLocation); glVertexAttribPointer(mPositionLocation, 2, GL_FLOAT, GL_FALSE, 0, loopPositions); glUniform4f(mColorLocation, 0.0f, 0.0f, 1.0f, 1.0f); glDrawElements(GL_LINE_LOOP, 4, indexType, indexPtr); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glVertexAttribPointer(mPositionLocation, 2, GL_FLOAT, GL_FALSE, 0, stripPositions); glUniform4f(mColorLocation, 0, 1, 0, 1); glDrawElements(GL_LINE_STRIP, 5, GL_UNSIGNED_BYTE, stripIndices); std::vector pixels(getWindowWidth() * getWindowHeight() * 4); glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]); ASSERT_GL_NO_ERROR(); for (int y = 0; y < getWindowHeight(); y++) { for (int x = 0; x < getWindowWidth(); x++) { const GLubyte* pixel = &pixels[0] + ((y * getWindowWidth() + x) * 4); EXPECT_EQ(pixel[0], 0); EXPECT_EQ(pixel[1], pixel[2]); EXPECT_EQ(pixel[3], 255); } } } GLuint mProgram; GLint mPositionLocation; GLint mColorLocation; }; TEST_P(LineLoopTest, LineLoopUByteIndices) { // Disable D3D11 SDK Layers warnings checks, see ANGLE issue 667 for details // On Win7, the D3D SDK Layers emits a false warning for these tests. // This doesn't occur on Windows 10 (Version 1511) though. ignoreD3D11SDKLayersWarnings(); static const GLubyte indices[] = { 0, 7, 6, 9, 8, 0 }; runTest(GL_UNSIGNED_BYTE, 0, indices + 1); } TEST_P(LineLoopTest, LineLoopUShortIndices) { // Disable D3D11 SDK Layers warnings checks, see ANGLE issue 667 for details ignoreD3D11SDKLayersWarnings(); static const GLushort indices[] = { 0, 7, 6, 9, 8, 0 }; runTest(GL_UNSIGNED_SHORT, 0, indices + 1); } TEST_P(LineLoopTest, LineLoopUIntIndices) { if (!extensionEnabled("GL_OES_element_index_uint")) { return; } // Disable D3D11 SDK Layers warnings checks, see ANGLE issue 667 for details ignoreD3D11SDKLayersWarnings(); static const GLuint indices[] = { 0, 7, 6, 9, 8, 0 }; runTest(GL_UNSIGNED_INT, 0, indices + 1); } TEST_P(LineLoopTest, LineLoopUByteIndexBuffer) { // Disable D3D11 SDK Layers warnings checks, see ANGLE issue 667 for details ignoreD3D11SDKLayersWarnings(); static const GLubyte indices[] = { 0, 7, 6, 9, 8, 0 }; GLuint buf; glGenBuffers(1, &buf); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); runTest(GL_UNSIGNED_BYTE, buf, reinterpret_cast(sizeof(GLubyte))); glDeleteBuffers(1, &buf); } TEST_P(LineLoopTest, LineLoopUShortIndexBuffer) { // Disable D3D11 SDK Layers warnings checks, see ANGLE issue 667 for details ignoreD3D11SDKLayersWarnings(); static const GLushort indices[] = { 0, 7, 6, 9, 8, 0 }; GLuint buf; glGenBuffers(1, &buf); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); runTest(GL_UNSIGNED_SHORT, buf, reinterpret_cast(sizeof(GLushort))); glDeleteBuffers(1, &buf); } TEST_P(LineLoopTest, LineLoopUIntIndexBuffer) { if (!extensionEnabled("GL_OES_element_index_uint")) { return; } // Disable D3D11 SDK Layers warnings checks, see ANGLE issue 667 for details ignoreD3D11SDKLayersWarnings(); static const GLuint indices[] = { 0, 7, 6, 9, 8, 0 }; GLuint buf; glGenBuffers(1, &buf); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); runTest(GL_UNSIGNED_INT, buf, reinterpret_cast(sizeof(GLuint))); glDeleteBuffers(1, &buf); } // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. ANGLE_INSTANTIATE_TEST(LineLoopTest, ES2_D3D9(), ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES());