// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // BindGeneratesResourceTest.cpp : Tests of the GL_CHROMIUM_bind_generates_resource extension. #include "test_utils/ANGLETest.h" namespace angle { class BindGeneratesResourceTest : public ANGLETest { protected: BindGeneratesResourceTest() { setBindGeneratesResource(false); } }; // Context creation would fail if EGL_CHROMIUM_create_context_bind_generates_resource was not // available so the GL extension should always be present TEST_P(BindGeneratesResourceTest, ExtensionStringExposed) { EXPECT_TRUE(extensionEnabled("GL_CHROMIUM_bind_generates_resource")); } // Verify that GL_BIND_GENERATES_RESOURCE_CHROMIUM can be queried but not changed TEST_P(BindGeneratesResourceTest, QueryValidation) { GLint intValue = 2; glGetIntegerv(GL_BIND_GENERATES_RESOURCE_CHROMIUM, &intValue); EXPECT_GL_NO_ERROR(); EXPECT_EQ(intValue, GL_FALSE); float floatValue = 2.0f; glGetFloatv(GL_BIND_GENERATES_RESOURCE_CHROMIUM, &floatValue); EXPECT_GL_NO_ERROR(); EXPECT_EQ(floatValue, 0.0f); GLboolean boolValue = GL_TRUE; glGetBooleanv(GL_BIND_GENERATES_RESOURCE_CHROMIUM, &boolValue); EXPECT_GL_NO_ERROR(); EXPECT_EQ(boolValue, GL_FALSE); boolValue = glIsEnabled(GL_BIND_GENERATES_RESOURCE_CHROMIUM); EXPECT_GL_NO_ERROR(); EXPECT_EQ(boolValue, GL_FALSE); glEnable(GL_BIND_GENERATES_RESOURCE_CHROMIUM); EXPECT_GL_ERROR(GL_INVALID_ENUM); glDisable(GL_BIND_GENERATES_RESOURCE_CHROMIUM); EXPECT_GL_ERROR(GL_INVALID_ENUM); } // Test that buffers cannot be generated on bind TEST_P(BindGeneratesResourceTest, Buffers) { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 2); EXPECT_GL_ERROR(GL_INVALID_OPERATION); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); EXPECT_GL_NO_ERROR(); if (getClientMajorVersion() >= 3) { glBindBufferBase(GL_UNIFORM_BUFFER, 0, 3); EXPECT_GL_ERROR(GL_INVALID_OPERATION); glBindBufferBase(GL_UNIFORM_BUFFER, 0, 0); EXPECT_GL_NO_ERROR(); glBindBufferRange(GL_UNIFORM_BUFFER, 0, 4, 1, 2); EXPECT_GL_ERROR(GL_INVALID_OPERATION); glBindBufferRange(GL_UNIFORM_BUFFER, 0, 0, 1, 2); EXPECT_GL_NO_ERROR(); } } // Test that textures cannot be generated on bind TEST_P(BindGeneratesResourceTest, Textures) { glBindTexture(GL_TEXTURE_2D, 2); EXPECT_GL_ERROR(GL_INVALID_OPERATION); glBindTexture(GL_TEXTURE_2D, 0); EXPECT_GL_NO_ERROR(); } // Test that framebuffers cannot be generated on bind TEST_P(BindGeneratesResourceTest, Framebuffers) { glBindFramebuffer(GL_FRAMEBUFFER, 2); EXPECT_GL_ERROR(GL_INVALID_OPERATION); glBindFramebuffer(GL_FRAMEBUFFER, 0); EXPECT_GL_NO_ERROR(); } // Test that renderbuffer cannot be generated on bind TEST_P(BindGeneratesResourceTest, Renderbuffers) { glBindRenderbuffer(GL_RENDERBUFFER, 2); EXPECT_GL_ERROR(GL_INVALID_OPERATION); glBindRenderbuffer(GL_RENDERBUFFER, 0); EXPECT_GL_NO_ERROR(); } // Use this to select which configurations (e.g. which renderer, which GLES major version) these // tests should be run against. ANGLE_INSTANTIATE_TEST(BindGeneratesResourceTest, ES2_D3D9(), ES2_D3D11(), ES3_D3D11(), ES2_D3D11_FL9_3(), ES2_OPENGL(), ES3_OPENGL(), ES2_OPENGLES(), ES3_OPENGLES()); } // namespace