// // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include #include #include #include "test_utils/angle_test_configs.h" using namespace angle; class EGLQueryContextTest : public testing::TestWithParam { public: void SetUp() override { int clientVersion = GetParam().majorVersion; PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = reinterpret_cast(eglGetProcAddress("eglGetPlatformDisplayEXT")); EXPECT_TRUE(eglGetPlatformDisplayEXT != NULL); EGLint dispattrs[] = { EGL_PLATFORM_ANGLE_TYPE_ANGLE, GetParam().getRenderer(), EGL_NONE }; mDisplay = eglGetPlatformDisplayEXT( EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast(EGL_DEFAULT_DISPLAY), dispattrs); EXPECT_TRUE(mDisplay != EGL_NO_DISPLAY); EXPECT_TRUE(eglInitialize(mDisplay, NULL, NULL) != EGL_FALSE); EGLint ncfg; EGLint cfgattrs[] = { EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_RENDERABLE_TYPE, clientVersion == 3 ? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_NONE }; EXPECT_TRUE(eglChooseConfig(mDisplay, cfgattrs, &mConfig, 1, &ncfg) != EGL_FALSE); EXPECT_TRUE(ncfg == 1); EGLint ctxattrs[] = { EGL_CONTEXT_CLIENT_VERSION, clientVersion, EGL_NONE }; mContext = eglCreateContext(mDisplay, mConfig, NULL, ctxattrs); EXPECT_TRUE(mContext != EGL_NO_CONTEXT); EGLint surfattrs[] = { EGL_WIDTH, 16, EGL_HEIGHT, 16, EGL_NONE }; mSurface = eglCreatePbufferSurface(mDisplay, mConfig, surfattrs); EXPECT_TRUE(mSurface != EGL_NO_SURFACE); } void TearDown() override { eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext(mDisplay, mContext); eglDestroySurface(mDisplay, mSurface); eglTerminate(mDisplay); } EGLDisplay mDisplay; EGLConfig mConfig; EGLContext mContext; EGLSurface mSurface; }; TEST_P(EGLQueryContextTest, GetConfigID) { EGLint configId, contextConfigId; EXPECT_TRUE(eglGetConfigAttrib(mDisplay, mConfig, EGL_CONFIG_ID, &configId) != EGL_FALSE); EXPECT_TRUE(eglQueryContext(mDisplay, mContext, EGL_CONFIG_ID, &contextConfigId) != EGL_FALSE); EXPECT_TRUE(configId == contextConfigId); } TEST_P(EGLQueryContextTest, GetClientType) { EGLint clientType; EXPECT_TRUE(eglQueryContext(mDisplay, mContext, EGL_CONTEXT_CLIENT_TYPE, &clientType) != EGL_FALSE); EXPECT_TRUE(clientType == EGL_OPENGL_ES_API); } TEST_P(EGLQueryContextTest, GetClientVersion) { EGLint clientVersion; EXPECT_TRUE(eglQueryContext(mDisplay, mContext, EGL_CONTEXT_CLIENT_VERSION, &clientVersion) != EGL_FALSE); EXPECT_TRUE(clientVersion == GetParam().majorVersion); } TEST_P(EGLQueryContextTest, GetRenderBufferNoSurface) { EGLint renderBuffer; EXPECT_TRUE(eglQueryContext(mDisplay, mContext, EGL_RENDER_BUFFER, &renderBuffer) != EGL_FALSE); EXPECT_TRUE(renderBuffer == EGL_NONE); } TEST_P(EGLQueryContextTest, GetRenderBufferBoundSurface) { EGLint renderBuffer, contextRenderBuffer; EXPECT_TRUE(eglQuerySurface(mDisplay, mSurface, EGL_RENDER_BUFFER, &renderBuffer) != EGL_FALSE); EXPECT_TRUE(eglMakeCurrent(mDisplay, mSurface, mSurface, mContext) != EGL_FALSE); EXPECT_TRUE(eglQueryContext(mDisplay, mContext, EGL_RENDER_BUFFER, &contextRenderBuffer) != EGL_FALSE); EXPECT_TRUE(renderBuffer == contextRenderBuffer); } TEST_P(EGLQueryContextTest, BadDisplay) { EGLint val; EXPECT_TRUE(eglQueryContext(EGL_NO_DISPLAY, mContext, EGL_CONTEXT_CLIENT_TYPE, &val) == EGL_FALSE); EXPECT_TRUE(eglGetError() == EGL_BAD_DISPLAY); } TEST_P(EGLQueryContextTest, NotInitialized) { EGLint val; TearDown(); EXPECT_TRUE(eglQueryContext(mDisplay, mContext, EGL_CONTEXT_CLIENT_TYPE, &val) == EGL_FALSE); EXPECT_TRUE(eglGetError() == EGL_NOT_INITIALIZED); mDisplay = EGL_NO_DISPLAY; mSurface = EGL_NO_SURFACE; mContext = EGL_NO_CONTEXT; } TEST_P(EGLQueryContextTest, BadContext) { EGLint val; EXPECT_TRUE(eglQueryContext(mDisplay, EGL_NO_CONTEXT, EGL_CONTEXT_CLIENT_TYPE, &val) == EGL_FALSE); EXPECT_TRUE(eglGetError() == EGL_BAD_CONTEXT); } TEST_P(EGLQueryContextTest, BadAttribute) { EGLint val; EXPECT_TRUE(eglQueryContext(mDisplay, mContext, EGL_HEIGHT, &val) == EGL_FALSE); EXPECT_TRUE(eglGetError() == EGL_BAD_ATTRIBUTE); } ANGLE_INSTANTIATE_TEST(EGLQueryContextTest, ES2_D3D9(), ES2_D3D11(), ES2_D3D11_FL9_3(), ES2_OPENGL(), ES3_D3D11(), ES3_OPENGL());