// // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // EGLContextSharingTest.cpp: // Tests relating to shared Contexts. #include #include #include #include "test_utils/ANGLETest.h" #include "test_utils/angle_test_configs.h" using namespace angle; namespace { EGLBoolean SafeDestroyContext(EGLDisplay display, EGLContext &context) { EGLBoolean result = EGL_TRUE; if (context != EGL_NO_CONTEXT) { result = eglDestroyContext(display, context); context = EGL_NO_CONTEXT; } return result; } class EGLContextSharingTest : public ANGLETest { public: EGLContextSharingTest() : mContexts{EGL_NO_CONTEXT, EGL_NO_CONTEXT}, mTexture(0) {} void TearDown() override { glDeleteTextures(1, &mTexture); EGLDisplay display = getEGLWindow()->getDisplay(); if (display != EGL_NO_DISPLAY) { for (auto &context : mContexts) { SafeDestroyContext(display, context); } } ANGLETest::TearDown(); } EGLContext mContexts[2]; GLuint mTexture; }; // Tests that creating resources works after freeing the share context. TEST_P(EGLContextSharingTest, BindTextureAfterShareContextFree) { EGLDisplay display = getEGLWindow()->getDisplay(); EGLConfig config = getEGLWindow()->getConfig(); EGLSurface surface = getEGLWindow()->getSurface(); const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, getEGLWindow()->getClientMajorVersion(), EGL_NONE}; mContexts[0] = eglCreateContext(display, config, nullptr, contextAttribs); ASSERT_EGL_SUCCESS(); ASSERT_TRUE(mContexts[0] != EGL_NO_CONTEXT); mContexts[1] = eglCreateContext(display, config, mContexts[1], contextAttribs); ASSERT_EGL_SUCCESS(); ASSERT_TRUE(mContexts[1] != EGL_NO_CONTEXT); ASSERT_EGL_TRUE(SafeDestroyContext(display, mContexts[0])); ASSERT_EGL_TRUE(eglMakeCurrent(display, surface, surface, mContexts[1])); ASSERT_EGL_SUCCESS(); glGenTextures(1, &mTexture); glBindTexture(GL_TEXTURE_2D, mTexture); ASSERT_GL_NO_ERROR(); } } // anonymous namespace ANGLE_INSTANTIATE_TEST(EGLContextSharingTest, ES2_D3D9(), ES2_D3D11(), ES2_OPENGL());