// // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // WorkGroupSize_test.cpp: // tests for local group size in a compute shader // #include "angle_gl.h" #include "gtest/gtest.h" #include "GLSLANG/ShaderLang.h" #include "compiler/translator/TranslatorESSL.h" #include "tests/test_utils/compiler_test.h" class WorkGroupSizeTest : public testing::Test { public: WorkGroupSizeTest() {} protected: void SetUp() override { ShBuiltInResources resources; ShInitBuiltInResources(&resources); mTranslator = new TranslatorESSL(GL_COMPUTE_SHADER, SH_GLES3_1_SPEC); ASSERT_TRUE(mTranslator->Init(resources)); } void TearDown() override { SafeDelete(mTranslator); } // Return true when compilation succeeds bool compile(const std::string &shaderString) { const char *shaderStrings[] = {shaderString.c_str()}; bool status = mTranslator->compile(shaderStrings, 1, SH_INTERMEDIATE_TREE | SH_VARIABLES); TInfoSink &infoSink = mTranslator->getInfoSink(); mInfoLog = infoSink.info.c_str(); return status; } protected: std::string mInfoLog; TranslatorESSL *mTranslator = nullptr; }; // checks whether compiler has parsed the local size layout qualifiers qcorrectly TEST_F(WorkGroupSizeTest, OnlyLocalSizeXSpecified) { const std::string &shaderString = "#version 310 es\n" "layout(local_size_x=5) in;\n" "void main() {\n" "}\n"; compile(shaderString); const sh::WorkGroupSize &localSize = mTranslator->getComputeShaderLocalSize(); ASSERT_EQ(5, localSize[0]); ASSERT_EQ(1, localSize[1]); ASSERT_EQ(1, localSize[2]); } // checks whether compiler has parsed the local size layout qualifiers qcorrectly TEST_F(WorkGroupSizeTest, LocalSizeXandZ) { const std::string &shaderString = "#version 310 es\n" "layout(local_size_x=5, local_size_z=10) in;\n" "void main() {\n" "}\n"; compile(shaderString); const sh::WorkGroupSize &localSize = mTranslator->getComputeShaderLocalSize(); ASSERT_EQ(5, localSize[0]); ASSERT_EQ(1, localSize[1]); ASSERT_EQ(10, localSize[2]); } // checks whether compiler has parsed the local size layout qualifiers qcorrectly TEST_F(WorkGroupSizeTest, LocalSizeAll) { const std::string &shaderString = "#version 310 es\n" "layout(local_size_x=5, local_size_z=10, local_size_y=15) in;\n" "void main() {\n" "}\n"; compile(shaderString); const sh::WorkGroupSize &localSize = mTranslator->getComputeShaderLocalSize(); ASSERT_EQ(5, localSize[0]); ASSERT_EQ(15, localSize[1]); ASSERT_EQ(10, localSize[2]); }