// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TextureVk.h: // Defines the class interface for TextureVk, implementing TextureImpl. // #ifndef LIBANGLE_RENDERER_VULKAN_TEXTUREVK_H_ #define LIBANGLE_RENDERER_VULKAN_TEXTUREVK_H_ #include "libANGLE/renderer/TextureImpl.h" namespace rx { class TextureVk : public TextureImpl { public: TextureVk(const gl::TextureState &state); ~TextureVk() override; gl::Error setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const uint8_t *pixels) override; gl::Error setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const uint8_t *pixels) override; gl::Error setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) override; gl::Error setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) override; gl::Error copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat, const gl::Framebuffer *source) override; gl::Error copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea, const gl::Framebuffer *source) override; gl::Error setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size) override; gl::Error setEGLImageTarget(GLenum target, egl::Image *image) override; gl::Error setImageExternal(GLenum target, egl::Stream *stream, const egl::Stream::GLTextureDescription &desc) override; gl::Error generateMipmap() override; void setBaseLevel(GLuint baseLevel) override; void bindTexImage(egl::Surface *surface) override; void releaseTexImage() override; gl::Error getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target, FramebufferAttachmentRenderTarget **rtOut) override; void syncState(const gl::Texture::DirtyBits &dirtyBits) override; }; } // namespace rx #endif // LIBANGLE_RENDERER_VULKAN_TEXTUREVK_H_