// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ShaderVk.cpp: // Implements the class methods for ShaderVk. // #include "libANGLE/renderer/vulkan/ShaderVk.h" #include "common/debug.h" namespace rx { ShaderVk::ShaderVk(const gl::ShaderState &data) : ShaderImpl(data) { } ShaderVk::~ShaderVk() { } ShCompileOptions ShaderVk::prepareSourceAndReturnOptions(std::stringstream *sourceStream, std::string *sourcePath) { UNIMPLEMENTED(); return int(); } bool ShaderVk::postTranslateCompile(gl::Compiler *compiler, std::string *infoLog) { UNIMPLEMENTED(); return bool(); } std::string ShaderVk::getDebugInfo() const { UNIMPLEMENTED(); return std::string(); } } // namespace rx