// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // RendererVk.cpp: // Implements the class methods for RendererVk. // #include "libANGLE/renderer/vulkan/RendererVk.h" #include "common/debug.h" namespace rx { RendererVk::RendererVk() : mCapsInitialized(false) { } RendererVk::~RendererVk() { } void RendererVk::ensureCapsInitialized() const { if (!mCapsInitialized) { generateCaps(&mNativeCaps, &mNativeTextureCaps, &mNativeExtensions, &mNativeLimitations); mCapsInitialized = true; } } void RendererVk::generateCaps(gl::Caps * /*outCaps*/, gl::TextureCapsMap * /*outTextureCaps*/, gl::Extensions * /*outExtensions*/, gl::Limitations * /* outLimitations */) const { // TODO(jmadill): Caps } const gl::Caps &RendererVk::getNativeCaps() const { ensureCapsInitialized(); return mNativeCaps; } const gl::TextureCapsMap &RendererVk::getNativeTextureCaps() const { ensureCapsInitialized(); return mNativeTextureCaps; } const gl::Extensions &RendererVk::getNativeExtensions() const { ensureCapsInitialized(); return mNativeExtensions; } const gl::Limitations &RendererVk::getNativeLimitations() const { ensureCapsInitialized(); return mNativeLimitations; } } // namespace rx