// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ProgramVk.h: // Defines the class interface for ProgramVk, implementing ProgramImpl. // #ifndef LIBANGLE_RENDERER_VULKAN_PROGRAMVK_H_ #define LIBANGLE_RENDERER_VULKAN_PROGRAMVK_H_ #include "libANGLE/renderer/ProgramImpl.h" namespace rx { class ProgramVk : public ProgramImpl { public: ProgramVk(const gl::ProgramState &state); ~ProgramVk() override; LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) override; gl::Error save(gl::BinaryOutputStream *stream) override; void setBinaryRetrievableHint(bool retrievable) override; LinkResult link(const gl::ContextState &data, gl::InfoLog &infoLog) override; GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override; void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override; void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override; void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override; void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override; void setUniform1iv(GLint location, GLsizei count, const GLint *v) override; void setUniform2iv(GLint location, GLsizei count, const GLint *v) override; void setUniform3iv(GLint location, GLsizei count, const GLint *v) override; void setUniform4iv(GLint location, GLsizei count, const GLint *v) override; void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override; void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override; void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override; void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override; void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; // TODO: synchronize in syncState when dirty bits exist. void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) override; // May only be called after a successful link operation. // Return false for inactive blocks. bool getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const override; // May only be called after a successful link operation. // Returns false for inactive members. bool getUniformBlockMemberInfo(const std::string &memberUniformName, sh::BlockMemberInfo *memberInfoOut) const override; void setPathFragmentInputGen(const std::string &inputName, GLenum genMode, GLint components, const GLfloat *coeffs) override; }; } // namespace rx #endif // LIBANGLE_RENDERER_VULKAN_PROGRAMVK_H_