// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ContextVk.cpp: // Implements the class methods for ContextVk. // #include "libANGLE/renderer/vulkan/ContextVk.h" #include "common/debug.h" #include "libANGLE/renderer/vulkan/BufferVk.h" #include "libANGLE/renderer/vulkan/CompilerVk.h" #include "libANGLE/renderer/vulkan/ContextVk.h" #include "libANGLE/renderer/vulkan/DeviceVk.h" #include "libANGLE/renderer/vulkan/FenceNVVk.h" #include "libANGLE/renderer/vulkan/FenceSyncVk.h" #include "libANGLE/renderer/vulkan/FramebufferVk.h" #include "libANGLE/renderer/vulkan/ImageVk.h" #include "libANGLE/renderer/vulkan/ProgramVk.h" #include "libANGLE/renderer/vulkan/QueryVk.h" #include "libANGLE/renderer/vulkan/RenderbufferVk.h" #include "libANGLE/renderer/vulkan/RendererVk.h" #include "libANGLE/renderer/vulkan/SamplerVk.h" #include "libANGLE/renderer/vulkan/ShaderVk.h" #include "libANGLE/renderer/vulkan/TextureVk.h" #include "libANGLE/renderer/vulkan/TransformFeedbackVk.h" #include "libANGLE/renderer/vulkan/VertexArrayVk.h" namespace rx { ContextVk::ContextVk(const gl::ContextState &state, RendererVk *renderer) : ContextImpl(state), mRenderer(renderer) { } ContextVk::~ContextVk() { } gl::Error ContextVk::initialize() { UNIMPLEMENTED(); return gl::Error(GL_INVALID_OPERATION); } gl::Error ContextVk::flush() { UNIMPLEMENTED(); return gl::Error(GL_INVALID_OPERATION); } gl::Error ContextVk::finish() { UNIMPLEMENTED(); return gl::Error(GL_INVALID_OPERATION); } gl::Error ContextVk::drawArrays(GLenum mode, GLint first, GLsizei count) { UNIMPLEMENTED(); return gl::Error(GL_INVALID_OPERATION); } gl::Error ContextVk::drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) { UNIMPLEMENTED(); return gl::Error(GL_INVALID_OPERATION); } gl::Error ContextVk::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, const gl::IndexRange &indexRange) { UNIMPLEMENTED(); return gl::Error(GL_INVALID_OPERATION); } gl::Error ContextVk::drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances, const gl::IndexRange &indexRange) { UNIMPLEMENTED(); return gl::Error(GL_INVALID_OPERATION); } gl::Error ContextVk::drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, const gl::IndexRange &indexRange) { UNIMPLEMENTED(); return gl::Error(GL_INVALID_OPERATION); } GLenum ContextVk::getResetStatus() { UNIMPLEMENTED(); return GL_NO_ERROR; } std::string ContextVk::getVendorString() const { UNIMPLEMENTED(); return std::string(); } std::string ContextVk::getRendererDescription() const { UNIMPLEMENTED(); return std::string(); } void ContextVk::insertEventMarker(GLsizei length, const char *marker) { UNIMPLEMENTED(); } void ContextVk::pushGroupMarker(GLsizei length, const char *marker) { UNIMPLEMENTED(); } void ContextVk::popGroupMarker() { UNIMPLEMENTED(); } void ContextVk::syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits) { UNIMPLEMENTED(); } GLint ContextVk::getGPUDisjoint() { UNIMPLEMENTED(); return GLint(); } GLint64 ContextVk::getTimestamp() { UNIMPLEMENTED(); return GLint64(); } void ContextVk::onMakeCurrent(const gl::ContextState &data) { UNIMPLEMENTED(); } const gl::Caps &ContextVk::getNativeCaps() const { return mRenderer->getNativeCaps(); } const gl::TextureCapsMap &ContextVk::getNativeTextureCaps() const { return mRenderer->getNativeTextureCaps(); } const gl::Extensions &ContextVk::getNativeExtensions() const { return mRenderer->getNativeExtensions(); } const gl::Limitations &ContextVk::getNativeLimitations() const { return mRenderer->getNativeLimitations(); } CompilerImpl *ContextVk::createCompiler() { return new CompilerVk(); } ShaderImpl *ContextVk::createShader(const gl::ShaderState &state) { return new ShaderVk(state); } ProgramImpl *ContextVk::createProgram(const gl::ProgramState &state) { return new ProgramVk(state); } FramebufferImpl *ContextVk::createFramebuffer(const gl::FramebufferState &state) { return new FramebufferVk(state); } TextureImpl *ContextVk::createTexture(const gl::TextureState &state) { return new TextureVk(state); } RenderbufferImpl *ContextVk::createRenderbuffer() { return new RenderbufferVk(); } BufferImpl *ContextVk::createBuffer(const gl::BufferState &state) { return new BufferVk(state); } VertexArrayImpl *ContextVk::createVertexArray(const gl::VertexArrayState &state) { return new VertexArrayVk(state); } QueryImpl *ContextVk::createQuery(GLenum type) { return new QueryVk(type); } FenceNVImpl *ContextVk::createFenceNV() { return new FenceNVVk(); } FenceSyncImpl *ContextVk::createFenceSync() { return new FenceSyncVk(); } TransformFeedbackImpl *ContextVk::createTransformFeedback(const gl::TransformFeedbackState &state) { return new TransformFeedbackVk(state); } SamplerImpl *ContextVk::createSampler() { return new SamplerVk(); } std::vector ContextVk::createPaths(GLsizei) { return std::vector(); } } // namespace rx