// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ShaderNULL.h: // Defines the class interface for ShaderNULL, implementing ShaderImpl. // #ifndef LIBANGLE_RENDERER_NULL_SHADERNULL_H_ #define LIBANGLE_RENDERER_NULL_SHADERNULL_H_ #include "libANGLE/renderer/ShaderImpl.h" namespace rx { class ShaderNULL : public ShaderImpl { public: ShaderNULL(const gl::ShaderState &data); ~ShaderNULL() override; // Returns additional sh::Compile options. ShCompileOptions prepareSourceAndReturnOptions(std::stringstream *sourceStream, std::string *sourcePath) override; // Returns success for compiling on the driver. Returns success. bool postTranslateCompile(gl::Compiler *compiler, std::string *infoLog) override; std::string getDebugInfo() const override; }; } // namespace rx #endif // LIBANGLE_RENDERER_NULL_SHADERNULL_H_