// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ShaderNULL.cpp: // Implements the class methods for ShaderNULL. // #include "libANGLE/renderer/null/ShaderNULL.h" #include "common/debug.h" namespace rx { ShaderNULL::ShaderNULL(const gl::ShaderState &data) : ShaderImpl(data) { } ShaderNULL::~ShaderNULL() { } ShCompileOptions ShaderNULL::prepareSourceAndReturnOptions(std::stringstream *sourceStream, std::string *sourcePath) { UNIMPLEMENTED(); return ShCompileOptions(); } bool ShaderNULL::postTranslateCompile(gl::Compiler *compiler, std::string *infoLog) { UNIMPLEMENTED(); return bool(); } std::string ShaderNULL::getDebugInfo() const { UNIMPLEMENTED(); return std::string(); } } // namespace rx