// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ProgramNULL.cpp: // Implements the class methods for ProgramNULL. // #include "libANGLE/renderer/null/ProgramNULL.h" #include "common/debug.h" namespace rx { ProgramNULL::ProgramNULL(const gl::ProgramState &state) : ProgramImpl(state) { } ProgramNULL::~ProgramNULL() { } LinkResult ProgramNULL::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) { UNIMPLEMENTED(); return gl::Error(GL_INVALID_OPERATION); } gl::Error ProgramNULL::save(gl::BinaryOutputStream *stream) { UNIMPLEMENTED(); return gl::Error(GL_INVALID_OPERATION); } void ProgramNULL::setBinaryRetrievableHint(bool retrievable) { UNIMPLEMENTED(); } LinkResult ProgramNULL::link(const gl::ContextState &data, gl::InfoLog &infoLog) { UNIMPLEMENTED(); return gl::Error(GL_INVALID_OPERATION); } GLboolean ProgramNULL::validate(const gl::Caps &caps, gl::InfoLog *infoLog) { UNIMPLEMENTED(); return GLboolean(); } void ProgramNULL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) { UNIMPLEMENTED(); } void ProgramNULL::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) { UNIMPLEMENTED(); } void ProgramNULL::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) { UNIMPLEMENTED(); } void ProgramNULL::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) { UNIMPLEMENTED(); } void ProgramNULL::setUniform1iv(GLint location, GLsizei count, const GLint *v) { UNIMPLEMENTED(); } void ProgramNULL::setUniform2iv(GLint location, GLsizei count, const GLint *v) { UNIMPLEMENTED(); } void ProgramNULL::setUniform3iv(GLint location, GLsizei count, const GLint *v) { UNIMPLEMENTED(); } void ProgramNULL::setUniform4iv(GLint location, GLsizei count, const GLint *v) { UNIMPLEMENTED(); } void ProgramNULL::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) { UNIMPLEMENTED(); } void ProgramNULL::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) { UNIMPLEMENTED(); } void ProgramNULL::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) { UNIMPLEMENTED(); } void ProgramNULL::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) { UNIMPLEMENTED(); } void ProgramNULL::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { UNIMPLEMENTED(); } void ProgramNULL::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { UNIMPLEMENTED(); } void ProgramNULL::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { UNIMPLEMENTED(); } void ProgramNULL::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { UNIMPLEMENTED(); } void ProgramNULL::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { UNIMPLEMENTED(); } void ProgramNULL::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { UNIMPLEMENTED(); } void ProgramNULL::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { UNIMPLEMENTED(); } void ProgramNULL::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { UNIMPLEMENTED(); } void ProgramNULL::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { UNIMPLEMENTED(); } void ProgramNULL::setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) { UNIMPLEMENTED(); } bool ProgramNULL::getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const { UNIMPLEMENTED(); return bool(); } bool ProgramNULL::getUniformBlockMemberInfo(const std::string &memberUniformName, sh::BlockMemberInfo *memberInfoOut) const { UNIMPLEMENTED(); return bool(); } void ProgramNULL::setPathFragmentInputGen(const std::string &inputName, GLenum genMode, GLint components, const GLfloat *coeffs) { UNIMPLEMENTED(); } } // namespace rx