// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // FenceSyncNULL.cpp: // Implements the class methods for FenceSyncNULL. // #include "libANGLE/renderer/null/FenceSyncNULL.h" #include "common/debug.h" namespace rx { FenceSyncNULL::FenceSyncNULL() : FenceSyncImpl() { } FenceSyncNULL::~FenceSyncNULL() { } gl::Error FenceSyncNULL::set(GLenum condition, GLbitfield flags) { UNIMPLEMENTED(); return gl::Error(GL_INVALID_OPERATION); } gl::Error FenceSyncNULL::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult) { UNIMPLEMENTED(); return gl::Error(GL_INVALID_OPERATION); } gl::Error FenceSyncNULL::serverWait(GLbitfield flags, GLuint64 timeout) { UNIMPLEMENTED(); return gl::Error(GL_INVALID_OPERATION); } gl::Error FenceSyncNULL::getStatus(GLint *outResult) { UNIMPLEMENTED(); return gl::Error(GL_INVALID_OPERATION); } } // namespace rx