// // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // WindowSurfaceWGL.h: WGL implementation of egl::Surface for windows #ifndef LIBANGLE_RENDERER_GL_WGL_WINDOWSURFACEWGL_H_ #define LIBANGLE_RENDERER_GL_WGL_WINDOWSURFACEWGL_H_ #include "libANGLE/renderer/gl/SurfaceGL.h" #include namespace rx { class FunctionsWGL; class WindowSurfaceWGL : public SurfaceGL { public: WindowSurfaceWGL(const egl::SurfaceState &state, RendererGL *renderer, EGLNativeWindowType window, int pixelFormat, HGLRC wglContext, const FunctionsWGL *functions, EGLint orientation); ~WindowSurfaceWGL() override; egl::Error initialize() override; egl::Error makeCurrent() override; egl::Error swap() override; egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override; egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override; egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override; egl::Error releaseTexImage(EGLint buffer) override; void setSwapInterval(EGLint interval) override; EGLint getWidth() const override; EGLint getHeight() const override; EGLint isPostSubBufferSupported() const override; EGLint getSwapBehavior() const override; private: int mPixelFormat; HGLRC mWGLContext; HWND mWindow; HDC mDeviceContext; const FunctionsWGL *mFunctionsWGL; EGLint mSwapBehavior; }; } #endif // LIBANGLE_RENDERER_GL_WGL_WINDOWSURFACEWGL_H_