// // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // DisplayWGL.h: WGL implementation of egl::Display #ifndef LIBANGLE_RENDERER_GL_WGL_DISPLAYWGL_H_ #define LIBANGLE_RENDERER_GL_WGL_DISPLAYWGL_H_ #include "libANGLE/renderer/gl/DisplayGL.h" #include namespace rx { class FunctionsWGL; class DisplayWGL : public DisplayGL { public: DisplayWGL(); ~DisplayWGL() override; egl::Error initialize(egl::Display *display) override; void terminate() override; // Surface creation SurfaceImpl *createWindowSurface(const egl::SurfaceState &state, const egl::Config *configuration, EGLNativeWindowType window, const egl::AttributeMap &attribs) override; SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state, const egl::Config *configuration, const egl::AttributeMap &attribs) override; SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state, const egl::Config *configuration, EGLClientBuffer shareHandle, const egl::AttributeMap &attribs) override; SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state, const egl::Config *configuration, NativePixmapType nativePixmap, const egl::AttributeMap &attribs) override; egl::ConfigSet generateConfigs() override; bool testDeviceLost() override; egl::Error restoreLostDevice() override; bool isValidNativeWindow(EGLNativeWindowType window) const override; egl::Error getDevice(DeviceImpl **device) override; std::string getVendorString() const override; egl::Error waitClient() const override; egl::Error waitNative(EGLint engine, egl::Surface *drawSurface, egl::Surface *readSurface) const override; egl::Error getDriverVersion(std::string *version) const override; egl::Error registerD3DDevice(IUnknown *device, HANDLE *outHandle); void releaseD3DDevice(HANDLE handle); private: const FunctionsGL *getFunctionsGL() const override; egl::Error initializeD3DDevice(); void generateExtensions(egl::DisplayExtensions *outExtensions) const override; void generateCaps(egl::Caps *outCaps) const override; HMODULE mOpenGLModule; FunctionsWGL *mFunctionsWGL; FunctionsGL *mFunctionsGL; bool mHasARBCreateContextRobustness; ATOM mWindowClass; HWND mWindow; HDC mDeviceContext; int mPixelFormat; HGLRC mWGLContext; bool mUseDXGISwapChains; HMODULE mDxgiModule; HMODULE mD3d11Module; HANDLE mD3D11DeviceHandle; ID3D11Device *mD3D11Device; struct D3DObjectHandle { HANDLE handle; size_t refCount; }; std::map mRegisteredD3DDevices; egl::Display *mDisplay; }; } #endif // LIBANGLE_RENDERER_GL_WGL_DISPLAYWGL_H_