// // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // formatutilsgl.cpp: Queries for GL image formats and their translations to native // GL formats. #include "libANGLE/renderer/gl/formatutilsgl.h" #include #include "common/string_utils.h" #include "libANGLE/formatutils.h" namespace rx { namespace nativegl { SupportRequirement::SupportRequirement() : version(std::numeric_limits::max(), std::numeric_limits::max()), versionExtensions(), requiredExtensions() { } InternalFormat::InternalFormat() : texture(), filter(), renderbuffer(), framebufferAttachment() { } // supported = version || vertexExt static inline SupportRequirement VersionOrExts(GLuint major, GLuint minor, const std::string &versionExt) { SupportRequirement requirement; requirement.version.major = major; requirement.version.minor = minor; angle::SplitStringAlongWhitespace(versionExt, &requirement.versionExtensions); return requirement; } // supported = (version || vertexExt) && requiredExt static inline SupportRequirement VersionOrExtsAndExts(GLuint major, GLuint minor, const std::string &versionExt, const std::string &requiredExt) { SupportRequirement requirement; requirement.version.major = major; requirement.version.minor = minor; angle::SplitStringAlongWhitespace(versionExt, &requirement.versionExtensions); angle::SplitStringAlongWhitespace(requiredExt, &requirement.requiredExtensions); return requirement; } // supported = version static inline SupportRequirement VersionOnly(GLuint major, GLuint minor) { SupportRequirement requirement; requirement.version.major = major; requirement.version.minor = minor; return requirement; } // supported = ext static inline SupportRequirement ExtsOnly(const std::string &ext) { SupportRequirement requirement; requirement.version.major = 0; requirement.version.minor = 0; angle::SplitStringAlongWhitespace(ext, &requirement.requiredExtensions); return requirement; } // supported = true static inline SupportRequirement AlwaysSupported() { SupportRequirement requirement; requirement.version.major = 0; requirement.version.minor = 0; return requirement; } // supported = false static inline SupportRequirement NeverSupported() { SupportRequirement requirement; requirement.version.major = std::numeric_limits::max(); requirement.version.minor = std::numeric_limits::max(); return requirement; } struct InternalFormatInfo { InternalFormat glesInfo; InternalFormat glInfo; }; typedef std::pair InternalFormatInfoPair; typedef std::map InternalFormatInfoMap; // A helper function to insert data into the format map with fewer characters. static inline void InsertFormatMapping(InternalFormatInfoMap *map, GLenum internalFormat, const SupportRequirement &desktopTexture, const SupportRequirement &desktopFilter, const SupportRequirement &desktopRender, const SupportRequirement &esTexture, const SupportRequirement &esFilter, const SupportRequirement &esRender) { InternalFormatInfo formatInfo; formatInfo.glInfo.texture = desktopTexture; formatInfo.glInfo.filter = desktopFilter; formatInfo.glInfo.renderbuffer = desktopRender; formatInfo.glInfo.framebufferAttachment = desktopRender; formatInfo.glesInfo.texture = esTexture; formatInfo.glesInfo.filter = esTexture; formatInfo.glesInfo.renderbuffer = esFilter; formatInfo.glesInfo.framebufferAttachment = esRender; map->insert(std::make_pair(internalFormat, formatInfo)); } static InternalFormatInfoMap BuildInternalFormatInfoMap() { InternalFormatInfoMap map; // clang-format off // | Format | OpenGL texture support | Filter | OpenGL render support | OpenGL ES texture support | Filter | OpenGL ES render support | InsertFormatMapping(&map, GL_R8, VersionOrExts(3, 0, "GL_ARB_texture_rg"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOrExts(3, 0, "GL_EXT_texture_rg"), AlwaysSupported(), VersionOrExts(3, 0, "GL_EXT_texture_rg") ); InsertFormatMapping(&map, GL_R8_SNORM, VersionOnly(3, 1), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported() ); InsertFormatMapping(&map, GL_RG8, VersionOrExts(3, 0, "GL_ARB_texture_rg"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOrExts(3, 0, "GL_EXT_texture_rg"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg") ); InsertFormatMapping(&map, GL_RG8_SNORM, VersionOnly(3, 1), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported() ); InsertFormatMapping(&map, GL_RGB8, AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), VersionOrExts(3, 0, "GL_OES_rgb8_rgba8"), AlwaysSupported(), AlwaysSupported() ); InsertFormatMapping(&map, GL_RG8_SNORM, VersionOnly(3, 1), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported() ); InsertFormatMapping(&map, GL_RGB565, AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported() ); InsertFormatMapping(&map, GL_RGBA4, AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported() ); InsertFormatMapping(&map, GL_RGB5_A1, AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported() ); InsertFormatMapping(&map, GL_RGBA8, AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), VersionOrExts(3, 0, "GL_OES_rgb8_rgba8"), AlwaysSupported(), VersionOrExts(3, 0, "GL_OES_rgb8_rgba8") ); InsertFormatMapping(&map, GL_RGBA8_SNORM, VersionOnly(3, 1), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported() ); InsertFormatMapping(&map, GL_RGB10_A2, AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), VersionOnly(3, 0), AlwaysSupported(), VersionOnly(3, 0) ); InsertFormatMapping(&map, GL_RGB10_A2UI, VersionOrExts(3, 3, "GL_ARB_texture_rgb10_a2ui"), NeverSupported(), AlwaysSupported(), VersionOnly(3, 0), NeverSupported(), AlwaysSupported() ); InsertFormatMapping(&map, GL_SRGB8, VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), AlwaysSupported(), VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), VersionOnly(3, 0), AlwaysSupported(), NeverSupported() ); InsertFormatMapping(&map, GL_SRGB8_ALPHA8, VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), AlwaysSupported(), VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), VersionOnly(3, 0), AlwaysSupported(), VersionOrExts(3, 0, "GL_EXT_sRGB") ); InsertFormatMapping(&map, GL_R8I, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) ); InsertFormatMapping(&map, GL_R8UI, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) ); InsertFormatMapping(&map, GL_R16I, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) ); InsertFormatMapping(&map, GL_R16UI, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) ); InsertFormatMapping(&map, GL_R32I, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) ); InsertFormatMapping(&map, GL_R32UI, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) ); InsertFormatMapping(&map, GL_RG8I, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) ); InsertFormatMapping(&map, GL_RG8UI, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) ); InsertFormatMapping(&map, GL_RG16I, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) ); InsertFormatMapping(&map, GL_RG16UI, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) ); InsertFormatMapping(&map, GL_RG32I, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) ); InsertFormatMapping(&map, GL_RG32UI, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) ); InsertFormatMapping(&map, GL_RGB8I, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), NeverSupported(), VersionOnly(3, 0), NeverSupported(), NeverSupported() ); InsertFormatMapping(&map, GL_RGB8UI, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), NeverSupported(), VersionOnly(3, 0), NeverSupported(), NeverSupported() ); InsertFormatMapping(&map, GL_RGB16I, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), NeverSupported(), VersionOnly(3, 0), NeverSupported(), NeverSupported() ); InsertFormatMapping(&map, GL_RGB16UI, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), NeverSupported(), VersionOnly(3, 0), NeverSupported(), NeverSupported() ); InsertFormatMapping(&map, GL_RGB32I, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), NeverSupported(), VersionOnly(3, 0), NeverSupported(), NeverSupported() ); InsertFormatMapping(&map, GL_RGB32UI, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), NeverSupported(), VersionOnly(3, 0), NeverSupported(), NeverSupported() ); InsertFormatMapping(&map, GL_RGBA8I, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) ); InsertFormatMapping(&map, GL_RGBA8UI, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) ); InsertFormatMapping(&map, GL_RGBA16I, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) ); InsertFormatMapping(&map, GL_RGBA16UI, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) ); InsertFormatMapping(&map, GL_RGBA32I, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) ); InsertFormatMapping(&map, GL_RGBA32UI, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) ); // Unsized formats InsertFormatMapping(&map, GL_ALPHA, NeverSupported(), NeverSupported(), NeverSupported(), NeverSupported(), NeverSupported(), NeverSupported() ); InsertFormatMapping(&map, GL_LUMINANCE, NeverSupported(), NeverSupported(), NeverSupported(), NeverSupported(), NeverSupported(), NeverSupported() ); InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, NeverSupported(), NeverSupported(), NeverSupported(), NeverSupported(), NeverSupported(), NeverSupported() ); InsertFormatMapping(&map, GL_RED, VersionOrExts(3, 0, "GL_ARB_texture_rg"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOrExts(3, 0, "GL_EXT_texture_rg"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg") ); InsertFormatMapping(&map, GL_RG, VersionOrExts(3, 0, "GL_ARB_texture_rg"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOrExts(3, 0, "GL_EXT_texture_rg"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg") ); InsertFormatMapping(&map, GL_RGB, AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported() ); InsertFormatMapping(&map, GL_RGBA, AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported() ); InsertFormatMapping(&map, GL_RED_INTEGER, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) ); InsertFormatMapping(&map, GL_RG_INTEGER, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) ); InsertFormatMapping(&map, GL_RGB_INTEGER, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), NeverSupported(), VersionOnly(3, 0), NeverSupported(), NeverSupported() ); InsertFormatMapping(&map, GL_RGBA_INTEGER, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) ); InsertFormatMapping(&map, GL_SRGB, VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), AlwaysSupported(), VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), ExtsOnly("GL_EXT_sRGB"), AlwaysSupported(), NeverSupported() ); InsertFormatMapping(&map, GL_SRGB_ALPHA, VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), AlwaysSupported(), VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), ExtsOnly("GL_EXT_sRGB"), AlwaysSupported(), NeverSupported() ); // From GL_EXT_texture_format_BGRA8888 InsertFormatMapping(&map, GL_BGRA8_EXT, VersionOrExts(1, 2, "GL_EXT_bgra"), AlwaysSupported(), VersionOrExts(1, 2, "GL_EXT_bgra"), ExtsOnly("GL_EXT_texture_format_BGRA8888"), AlwaysSupported(), NeverSupported() ); InsertFormatMapping(&map, GL_BGRA_EXT, VersionOrExts(1, 2, "GL_EXT_bgra"), AlwaysSupported(), VersionOrExts(1, 2, "GL_EXT_bgra"), ExtsOnly("GL_EXT_texture_format_BGRA8888"), AlwaysSupported(), NeverSupported() ); // Floating point formats // | Format | OpenGL texture support | Filter | OpenGL render support | OpenGL ES texture support | Filter | OpenGL ES render support | InsertFormatMapping(&map, GL_R11F_G11F_B10F, VersionOrExts(3, 0, "GL_EXT_packed_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_EXT_packed_float GL_ARB_color_buffer_float"), VersionOnly(3, 0), AlwaysSupported(), ExtsOnly("GL_EXT_color_buffer_float") ); InsertFormatMapping(&map, GL_RGB9_E5, VersionOrExts(3, 0, "GL_EXT_texture_shared_exponent"), AlwaysSupported(), VersionOrExts(3, 0, "GL_EXT_texture_shared_exponent GL_ARB_color_buffer_float"), VersionOnly(3, 0), AlwaysSupported(), NeverSupported() ); InsertFormatMapping(&map, GL_R16F, VersionOrExts(3, 0, "GL_ARB_texture_rg ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float GL_EXT_texture_rg"), VersionOrExts(3, 0, "GL_OES_texture_half_float_linear"), VersionOrExtsAndExts(3, 0, "GL_EXT_texture_rg", "GL_EXT_color_buffer_half_float")); InsertFormatMapping(&map, GL_RG16F, VersionOrExts(3, 0, "GL_ARB_texture_rg ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float GL_EXT_texture_rg"), VersionOrExts(3, 0, "GL_OES_texture_half_float_linear"), VersionOrExtsAndExts(3, 0, "GL_EXT_texture_rg", "GL_EXT_color_buffer_half_float")); InsertFormatMapping(&map, GL_RGB16F, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float_linear"), ExtsOnly("GL_EXT_color_buffer_half_float") ); InsertFormatMapping(&map, GL_RGBA16F, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float_linear"), ExtsOnly("GL_EXT_color_buffer_half_float") ); InsertFormatMapping(&map, GL_R32F, VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_float GL_EXT_texture_rg"), VersionOrExts(3, 0, "GL_OES_texture_float_linear"), ExtsOnly("GL_EXT_color_buffer_float") ); InsertFormatMapping(&map, GL_RG32F, VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_float GL_EXT_texture_rg"), VersionOrExts(3, 0, "GL_OES_texture_float_linear"), ExtsOnly("GL_EXT_color_buffer_float") ); InsertFormatMapping(&map, GL_RGB32F, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_float"), VersionOrExts(3, 0, "GL_OES_texture_float_linear"), NeverSupported() ); InsertFormatMapping(&map, GL_RGBA32F, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_float"), VersionOrExts(3, 0, "GL_OES_texture_float_linear"), ExtsOnly("GL_EXT_color_buffer_float") ); // Depth stencil formats // | Format | OpenGL texture support | Filter | OpenGL render support | OpenGL ES texture support | Filter | OpenGL ES render support | InsertFormatMapping(&map, GL_DEPTH_COMPONENT16, VersionOnly(1, 5), VersionOrExts(1, 5, "GL_ARB_depth_texture"), VersionOnly(1, 5), VersionOnly(2, 0), VersionOrExts(3, 0, "GL_OES_depth_texture"), VersionOnly(2, 0) ); InsertFormatMapping(&map, GL_DEPTH_COMPONENT24, VersionOnly(1, 5), VersionOrExts(1, 5, "GL_ARB_depth_texture"), VersionOnly(1, 5), VersionOnly(2, 0), VersionOrExts(3, 0, "GL_OES_depth_texture"), VersionOnly(2, 0) ); InsertFormatMapping(&map, GL_DEPTH_COMPONENT32_OES, VersionOnly(1, 5), VersionOrExts(1, 5, "GL_ARB_depth_texture"), VersionOnly(1, 5), ExtsOnly("GL_OES_depth_texture"), AlwaysSupported(), ExtsOnly("GL_OES_depth32") ); InsertFormatMapping(&map, GL_DEPTH_COMPONENT32F, VersionOrExts(3, 0, "GL_ARB_depth_buffer_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_depth_buffer_float"), VersionOnly(3, 0), VersionOrExts(3, 0, "GL_OES_depth_texture"), VersionOnly(3, 0) ); InsertFormatMapping(&map, GL_STENCIL_INDEX8, VersionOrExts(3, 0, "GL_EXT_packed_depth_stencil"), NeverSupported(), VersionOrExts(3, 0, "GL_EXT_packed_depth_stencil"), VersionOnly(2, 0), NeverSupported(), VersionOnly(2, 0) ); InsertFormatMapping(&map, GL_DEPTH24_STENCIL8, VersionOrExts(3, 0, "GL_ARB_framebuffer_object"), VersionOrExts(3, 0, "GL_ARB_depth_texture"), VersionOrExts(3, 0, "GL_ARB_framebuffer_object"), VersionOrExts(3, 0, "GL_OES_depth_texture"), AlwaysSupported(), VersionOrExts(3, 0, "GL_OES_depth_texture GL_OES_packed_depth_stencil")); InsertFormatMapping(&map, GL_DEPTH32F_STENCIL8, VersionOrExts(3, 0, "GL_ARB_depth_buffer_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_depth_buffer_float"), VersionOnly(3, 0), AlwaysSupported(), VersionOnly(3, 0) ); InsertFormatMapping(&map, GL_DEPTH_COMPONENT, VersionOnly(1, 5), VersionOrExts(1, 5, "GL_ARB_depth_texture"), VersionOnly(1, 5), VersionOnly(2, 0), VersionOrExts(3, 0, "GL_OES_depth_texture"), VersionOnly(2, 0) ); InsertFormatMapping(&map, GL_DEPTH_STENCIL, VersionOnly(1, 5), VersionOrExts(1, 5, "GL_ARB_depth_texture"), VersionOnly(1, 5), VersionOnly(2, 0), VersionOrExts(3, 0, "GL_OES_depth_texture"), VersionOnly(2, 0) ); // Luminance alpha formats // | Format | OpenGL texture support | Filter | Render | OpenGL ES texture support | Filter | Render | InsertFormatMapping(&map, GL_ALPHA8_EXT, AlwaysSupported(), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported()); InsertFormatMapping(&map, GL_LUMINANCE8_EXT, AlwaysSupported(), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported()); InsertFormatMapping(&map, GL_ALPHA32F_EXT, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported()); InsertFormatMapping(&map, GL_LUMINANCE32F_EXT, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported()); InsertFormatMapping(&map, GL_ALPHA16F_EXT, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported()); InsertFormatMapping(&map, GL_LUMINANCE16F_EXT, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported()); InsertFormatMapping(&map, GL_LUMINANCE8_ALPHA8_EXT, AlwaysSupported(), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported()); InsertFormatMapping(&map, GL_LUMINANCE_ALPHA32F_EXT, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported()); InsertFormatMapping(&map, GL_LUMINANCE_ALPHA16F_EXT, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported()); // Compressed formats, From ES 3.0.1 spec, table 3.16 InsertFormatMapping(&map, GL_COMPRESSED_R11_EAC, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported()); InsertFormatMapping(&map, GL_COMPRESSED_SIGNED_R11_EAC, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported()); InsertFormatMapping(&map, GL_COMPRESSED_RG11_EAC, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported()); InsertFormatMapping(&map, GL_COMPRESSED_SIGNED_RG11_EAC, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported()); InsertFormatMapping(&map, GL_COMPRESSED_RGB8_ETC2, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported()); InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ETC2, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported()); InsertFormatMapping(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported()); InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported()); InsertFormatMapping(&map, GL_COMPRESSED_RGBA8_ETC2_EAC, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported()); InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported()); // From GL_EXT_texture_compression_dxt1 // | Format | OpenGL texture support | Filter | Render | OpenGL ES texture support | Filter | Render | InsertFormatMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, ExtsOnly("GL_EXT_texture_compression_s3tc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_dxt1"), AlwaysSupported(), NeverSupported()); InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, ExtsOnly("GL_EXT_texture_compression_s3tc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_dxt1"), AlwaysSupported(), NeverSupported()); // From GL_ANGLE_texture_compression_dxt3 InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, ExtsOnly("GL_EXT_texture_compression_s3tc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_ANGLE_texture_compression_dxt3"), AlwaysSupported(), NeverSupported()); // From GL_ANGLE_texture_compression_dxt5 InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, ExtsOnly("GL_EXT_texture_compression_s3tc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_ANGLE_texture_compression_dxt5"), AlwaysSupported(), NeverSupported()); // From GL_ETC1_RGB8_OES InsertFormatMapping(&map, GL_ETC1_RGB8_OES, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "GL_ETC1_RGB8_OES"), AlwaysSupported(), NeverSupported()); // clang-format on return map; } static const InternalFormatInfoMap &GetInternalFormatMap() { static const InternalFormatInfoMap formatMap = BuildInternalFormatInfoMap(); return formatMap; } const InternalFormat &GetInternalFormatInfo(GLenum internalFormat, StandardGL standard) { const InternalFormatInfoMap &formatMap = GetInternalFormatMap(); InternalFormatInfoMap::const_iterator iter = formatMap.find(internalFormat); if (iter != formatMap.end()) { const InternalFormatInfo &info = iter->second; switch (standard) { case STANDARD_GL_ES: return info.glesInfo; case STANDARD_GL_DESKTOP: return info.glInfo; default: UNREACHABLE(); break; } } static const InternalFormat defaultInternalFormat; return defaultInternalFormat; } static GLenum GetNativeInternalFormat(const FunctionsGL *functions, const WorkaroundsGL &workarounds, GLenum internalFormat, GLenum sizedInternalFormat) { GLenum result = internalFormat; if (functions->standard == STANDARD_GL_DESKTOP) { // Use sized internal formats whenever possible to guarantee the requested precision. // On Desktop GL, passing an internal format of GL_RGBA will generate a GL_RGBA8 texture // even if the provided type is GL_FLOAT. result = sizedInternalFormat; const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedInternalFormat); if (workarounds.avoid1BitAlphaTextureFormats && formatInfo.alphaBits == 1) { // Use an 8-bit format instead result = GL_RGBA8; } if (workarounds.rgba4IsNotSupportedForColorRendering && sizedInternalFormat == GL_RGBA4) { // Use an 8-bit format instead result = GL_RGBA8; } if (sizedInternalFormat == GL_RGB565 && !functions->isAtLeastGL(gl::Version(4, 1)) && !functions->hasGLExtension("GL_ARB_ES2_compatibility")) { // GL_RGB565 is required for basic ES2 functionality but was not added to desktop GL // until 4.1. // Work around this by using an 8-bit format instead. result = GL_RGB8; } if (sizedInternalFormat == GL_BGRA8_EXT) { // GLES accepts GL_BGRA as an internal format but desktop GL only accepts it as a type. // Update the internal format to GL_RGBA. result = GL_RGBA8; } if ((functions->profile & GL_CONTEXT_CORE_PROFILE_BIT) != 0) { // Work around deprecated luminance alpha formats in the OpenGL core profile by backing // them with R or RG textures. if (formatInfo.format == GL_LUMINANCE || formatInfo.format == GL_ALPHA) { result = gl::GetSizedInternalFormat(GL_RED, formatInfo.type); } if (formatInfo.format == GL_LUMINANCE_ALPHA) { result = gl::GetSizedInternalFormat(GL_RG, formatInfo.type); } } } return result; } static GLenum GetNativeFormat(const FunctionsGL *functions, const WorkaroundsGL &workarounds, GLenum format) { GLenum result = format; if (functions->standard == STANDARD_GL_DESKTOP) { // The ES SRGB extensions require that the provided format is GL_SRGB or SRGB_ALPHA but // the desktop GL extensions only accept GL_RGB or GL_RGBA. Convert them. if (format == GL_SRGB) { result = GL_RGB; } if (format == GL_SRGB_ALPHA) { result = GL_RGBA; } if ((functions->profile & GL_CONTEXT_CORE_PROFILE_BIT) != 0) { // Work around deprecated luminance alpha formats in the OpenGL core profile by backing // them with R or RG textures. if (format == GL_LUMINANCE || format == GL_ALPHA) { result = GL_RED; } if (format == GL_LUMINANCE_ALPHA) { result = GL_RG; } } } return result; } static GLenum GetNativeCompressedFormat(const FunctionsGL *functions, const WorkaroundsGL &workarounds, GLenum format) { GLenum result = format; if (functions->standard == STANDARD_GL_DESKTOP) { if (format == GL_ETC1_RGB8_OES) { // GL_ETC1_RGB8_OES is not available in any desktop GL extension but the compression // format is forwards compatible so just use the ETC2 format. result = GL_COMPRESSED_RGB8_ETC2; } } if (functions->isAtLeastGLES(gl::Version(3, 0))) { if (format == GL_ETC1_RGB8_OES) { // Pass GL_COMPRESSED_RGB8_ETC2 as the target format in ES3 and higher because it // becomes a core format. result = GL_COMPRESSED_RGB8_ETC2; } } return result; } static GLenum GetNativeType(const FunctionsGL *functions, const WorkaroundsGL &workarounds, GLenum type) { GLenum result = type; if (functions->standard == STANDARD_GL_DESKTOP) { if (type == GL_HALF_FLOAT_OES) { // The enums differ for the OES half float extensions and desktop GL spec. Update it. result = GL_HALF_FLOAT; } } if (functions->isAtLeastGLES(gl::Version(3, 0))) { if (type == GL_HALF_FLOAT_OES) { // The enums differ for the OES half float extensions and ES 3 spec. Update it. result = GL_HALF_FLOAT; } } return result; } static GLenum GetNativeReadType(const FunctionsGL *functions, const WorkaroundsGL &workarounds, GLenum type) { GLenum result = type; if (functions->standard == STANDARD_GL_DESKTOP) { if (type == GL_HALF_FLOAT_OES) { // The enums differ for the OES half float extensions and desktop GL spec. Update it. result = GL_HALF_FLOAT; } } return result; } static GLenum GetNativeReadFormat(const FunctionsGL *functions, const WorkaroundsGL &workarounds, GLenum format) { GLenum result = format; return result; } TexImageFormat GetTexImageFormat(const FunctionsGL *functions, const WorkaroundsGL &workarounds, GLenum internalFormat, GLenum format, GLenum type) { TexImageFormat result; result.internalFormat = GetNativeInternalFormat( functions, workarounds, internalFormat, gl::GetSizedInternalFormat(internalFormat, type)); result.format = GetNativeFormat(functions, workarounds, format); result.type = GetNativeType(functions, workarounds, type); return result; } TexSubImageFormat GetTexSubImageFormat(const FunctionsGL *functions, const WorkaroundsGL &workarounds, GLenum format, GLenum type) { TexSubImageFormat result; result.format = GetNativeFormat(functions, workarounds, format); result.type = GetNativeType(functions, workarounds, type); return result; } CompressedTexImageFormat GetCompressedTexImageFormat(const FunctionsGL *functions, const WorkaroundsGL &workarounds, GLenum internalFormat) { CompressedTexImageFormat result; result.internalFormat = GetNativeCompressedFormat(functions, workarounds, internalFormat); return result; } CompressedTexSubImageFormat GetCompressedSubTexImageFormat(const FunctionsGL *functions, const WorkaroundsGL &workarounds, GLenum format) { CompressedTexSubImageFormat result; result.format = GetNativeCompressedFormat(functions, workarounds, format); return result; } CopyTexImageImageFormat GetCopyTexImageImageFormat(const FunctionsGL *functions, const WorkaroundsGL &workarounds, GLenum internalFormat, GLenum framebufferType) { CopyTexImageImageFormat result; result.internalFormat = GetNativeInternalFormat(functions, workarounds, internalFormat, gl::GetSizedInternalFormat(internalFormat, framebufferType)); return result; } TexStorageFormat GetTexStorageFormat(const FunctionsGL *functions, const WorkaroundsGL &workarounds, GLenum internalFormat) { TexStorageFormat result; result.internalFormat = GetNativeInternalFormat(functions, workarounds, internalFormat, internalFormat); return result; } RenderbufferFormat GetRenderbufferFormat(const FunctionsGL *functions, const WorkaroundsGL &workarounds, GLenum internalFormat) { RenderbufferFormat result; result.internalFormat = GetNativeInternalFormat(functions, workarounds, internalFormat, internalFormat); return result; } ReadPixelsFormat GetReadPixelsFormat(const FunctionsGL *functions, const WorkaroundsGL &workarounds, GLenum format, GLenum type) { ReadPixelsFormat result; result.format = GetNativeReadFormat(functions, workarounds, format); result.type = GetNativeReadType(functions, workarounds, type); return result; } } }