// // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // WindowSurfaceEGL.h: EGL implementation of egl::Surface for windows #ifndef LIBANGLE_RENDERER_GL_EGL_WINDOWSURFACEEGL_H_ #define LIBANGLE_RENDERER_GL_EGL_WINDOWSURFACEEGL_H_ #include "libANGLE/renderer/gl/egl/SurfaceEGL.h" namespace rx { class WindowSurfaceEGL : public SurfaceEGL { public: WindowSurfaceEGL(const egl::SurfaceState &state, const FunctionsEGL *egl, EGLConfig config, EGLNativeWindowType window, const std::vector &attribList, EGLContext context, RendererGL *renderer); ~WindowSurfaceEGL() override; egl::Error initialize() override; private: EGLNativeWindowType mWindow; }; } // namespace rx #endif // LIBANGLE_RENDERER_GL_EGL_WINDOWSURFACEEGL_H_