// // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // WindowSurfaceEGL.h: EGL implementation of egl::Surface for windows #include "libANGLE/renderer/gl/egl/WindowSurfaceEGL.h" namespace rx { WindowSurfaceEGL::WindowSurfaceEGL(const egl::SurfaceState &state, const FunctionsEGL *egl, EGLConfig config, EGLNativeWindowType window, const std::vector &attribList, EGLContext context, RendererGL *renderer) : SurfaceEGL(state, egl, config, attribList, context, renderer), mWindow(window) { } WindowSurfaceEGL::~WindowSurfaceEGL() { } egl::Error WindowSurfaceEGL::initialize() { mSurface = mEGL->createWindowSurface(mConfig, mWindow, mAttribList.data()); if (mSurface == EGL_NO_SURFACE) { return egl::Error(mEGL->getError(), "eglCreateWindowSurface failed"); } return egl::Error(EGL_SUCCESS); } } // namespace rx