// // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // DisplayCGL.h: CGL implementation of egl::Display #ifndef LIBANGLE_RENDERER_GL_CGL_DISPLAYCGL_H_ #define LIBANGLE_RENDERER_GL_CGL_DISPLAYCGL_H_ #include "libANGLE/renderer/gl/DisplayGL.h" struct _CGLContextObject; typedef _CGLContextObject *CGLContextObj; namespace rx { class DisplayCGL : public DisplayGL { public: DisplayCGL(); ~DisplayCGL() override; egl::Error initialize(egl::Display *display) override; void terminate() override; SurfaceImpl *createWindowSurface(const egl::SurfaceState &state, const egl::Config *configuration, EGLNativeWindowType window, const egl::AttributeMap &attribs) override; SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state, const egl::Config *configuration, const egl::AttributeMap &attribs) override; SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state, const egl::Config *configuration, EGLenum buftype, EGLClientBuffer clientBuffer, const egl::AttributeMap &attribs) override; SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state, const egl::Config *configuration, NativePixmapType nativePixmap, const egl::AttributeMap &attribs) override; egl::ConfigSet generateConfigs() override; bool testDeviceLost() override; egl::Error restoreLostDevice() override; bool isValidNativeWindow(EGLNativeWindowType window) const override; egl::Error getDevice(DeviceImpl **device) override; std::string getVendorString() const override; egl::Error waitClient() const override; egl::Error waitNative(EGLint engine, egl::Surface *drawSurface, egl::Surface *readSurface) const override; egl::Error getDriverVersion(std::string *version) const override; private: const FunctionsGL *getFunctionsGL() const override; void generateExtensions(egl::DisplayExtensions *outExtensions) const override; void generateCaps(egl::Caps *outCaps) const override; egl::Display *mEGLDisplay; FunctionsGL *mFunctions; CGLContextObj mContext; }; } #endif // LIBANGLE_RENDERER_GL_CGL_DISPLAYCGL_H_