// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // SurfaceGL.h: Defines the class interface for SurfaceGL. #ifndef LIBANGLE_RENDERER_GL_SURFACEGL_H_ #define LIBANGLE_RENDERER_GL_SURFACEGL_H_ #include "libANGLE/renderer/SurfaceImpl.h" namespace rx { class RendererGL; class SurfaceGL : public SurfaceImpl { public: SurfaceGL(const egl::SurfaceState &state, RendererGL *renderer); ~SurfaceGL() override; FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &data) override; virtual egl::Error makeCurrent() = 0; virtual egl::Error unMakeCurrent(); private: RendererGL *mRenderer; }; } #endif // LIBANGLE_RENDERER_GL_SURFACEGL_H_