// // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // SurfaceGL.cpp: OpenGL implementation of egl::Surface #include "libANGLE/renderer/gl/SurfaceGL.h" #include "libANGLE/renderer/gl/FramebufferGL.h" #include "libANGLE/renderer/gl/RendererGL.h" namespace rx { SurfaceGL::SurfaceGL(const egl::SurfaceState &state, RendererGL *renderer) : SurfaceImpl(state), mRenderer(renderer) { } SurfaceGL::~SurfaceGL() { } FramebufferImpl *SurfaceGL::createDefaultFramebuffer(const gl::FramebufferState &data) { return new FramebufferGL(data, mRenderer->getFunctions(), mRenderer->getStateManager(), mRenderer->getWorkarounds(), mRenderer->getBlitter(), true); } egl::Error SurfaceGL::unMakeCurrent() { return egl::Error(EGL_SUCCESS); } }