// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ShaderGL.h: Defines the class interface for ShaderGL. #ifndef LIBANGLE_RENDERER_GL_SHADERGL_H_ #define LIBANGLE_RENDERER_GL_SHADERGL_H_ #include "libANGLE/renderer/ShaderImpl.h" namespace rx { class FunctionsGL; struct WorkaroundsGL; class ShaderGL : public ShaderImpl { public: ShaderGL(const gl::ShaderState &data, const FunctionsGL *functions, const WorkaroundsGL &workarounds); ~ShaderGL() override; // ShaderImpl implementation int prepareSourceAndReturnOptions(std::stringstream *sourceStream, std::string *sourcePath) override; bool postTranslateCompile(gl::Compiler *compiler, std::string *infoLog) override; std::string getDebugInfo() const override; GLuint getShaderID() const; private: const FunctionsGL *mFunctions; const WorkaroundsGL &mWorkarounds; GLuint mShaderID; }; } #endif // LIBANGLE_RENDERER_GL_SHADERGL_H_