// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // QueryGL.h: Defines the class interface for QueryGL. #ifndef LIBANGLE_RENDERER_GL_QUERYGL_H_ #define LIBANGLE_RENDERER_GL_QUERYGL_H_ #include #include "libANGLE/renderer/QueryImpl.h" namespace rx { class FunctionsGL; class StateManagerGL; class QueryGL : public QueryImpl { public: QueryGL(GLenum type, const FunctionsGL *functions, StateManagerGL *stateManager); ~QueryGL() override; gl::Error begin() override; gl::Error end() override; gl::Error queryCounter() override; gl::Error getResult(GLint *params) override; gl::Error getResult(GLuint *params) override; gl::Error getResult(GLint64 *params) override; gl::Error getResult(GLuint64 *params) override; gl::Error isResultAvailable(bool *available) override; // OpenGL is only allowed to have one query of each type active at any given time. Since ANGLE // virtualizes contexts, queries need to be able to be paused and resumed. // A query is "paused" by ending it and pushing the ID into a list of queries awaiting readback. // When it is "resumed", a new query is generated and started. // When a result is required, the queries are "flushed" by iterating over the list of pending // queries and merging their results. gl::Error pause(); gl::Error resume(); private: gl::Error flush(bool force); template gl::Error getResultBase(T *params); GLenum mType; const FunctionsGL *mFunctions; StateManagerGL *mStateManager; GLuint mActiveQuery; std::deque mPendingQueries; GLuint64 mResultSum; }; } #endif // LIBANGLE_RENDERER_GL_QUERYGL_H_